- Use `build.py c++` for lightweight C++ rebuilds, `build.py all` for full rebuilds.
- Does a lot of refactoring in early development stages. Be ready for frequent renames, restructuring, and changes of mind without pushback.
- VS Code is the IDE. Use `code --goto <filename>:<line>` to open files/locations in the IDE instead of showing code snippets at the prompt.
- When asked to "show me" code, open it in VS Code rather than pasting it in the terminal.
- The Unreal Engine source for this project lives at `/home/jyelon/integration.UE` (sibling to the project dir), not `~/UnrealEngine`. Always use this copy when working on the integration project.
- Many of Unreal's basic data types (FString, TArray, TSet, TMap, etc.) are in `integration.UE/Engine/Source/Runtime/Core/Public/Containers/`.
- Editor log files are at `integration/User/jyelon/Saved/Logs/`.
## Critical: Minimize Diff Noise
- The user reviews all changes via `git diff` in VS Code. Every unnecessary diff line costs review time.
- **Preserve all existing comments.** Comments describe the logic, not the syntax — they survive refactors. Only remove a comment if the code it described was genuinely deleted.
- **Don't rename variables, reorder code, or reformat lines** unless directly required by the task. If a variable name works, leave it. If a comment is in the right place, don't move it.
- Don't make gratuitous changes. If it doesn't need to change, don't touch it.
## Coding Style Preferences
- **NO STATIC FUNCTIONS in Unreal code.** Use class methods or namespace-scoped functions instead. This is a hard rule — the user has corrected this multiple times.
- Prefer in-class member initializers (`int x_ = 0;` in the header) over explicit initialization in constructor bodies. When touching constructors, migrate toward this style.
- Inline empty constructors/destructors in the header when possible.
- Avoid ternary operator unless very concise (e.g., `x ? 1 : 0`). For longer expressions, use early-return `if` instead.
- When asked for a small change, do exactly that. If it turns out to require broader refactoring, STOP and explain the situation instead of silently rewriting the module.
## Tools
-`tools/clangd-query.py` — Query clangd for C++ symbols. Uses a background daemon for fast responses after first invocation (~10s cold, milliseconds warm). Commands:
-`python3 tools/clangd-query.py symbol <name>` — Find symbols by name across the whole project.
-`python3 tools/clangd-query.py definition <file> <line> <col>` — Go to definition (1-based line/col).