14 lines
1.8 KiB
Markdown
14 lines
1.8 KiB
Markdown
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- [Build system](feedback_build.md) — Use build.py c++, not Unreal's standard scripts
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- [UEWingman batch inputs](feedback_uewingman_batch_inputs.md) — Use FWingJsonArray for batch/array params, not multi-line FString or TArray
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- [Desktop environment](user_environment.md) — KDE Plasma on X11 (Unreal incompatible with Wayland), 175% scale on high-DPI
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- [Luprex DLL polling model](project_luprex_polling.md) — DLL doesn't emit events; gamemode tick must poll, don't refactor to delegates across that boundary
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- [UserWidget enhanced input](feedback_widget_enhanced_input.md) — IA event-graph nodes fire even when widget is hidden; no need for InputComponent bindings
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- [Graph entry/exit node positioning](feedback_graph_entry_exit_position.md) — After BlueprintGraph_Add, reposition FunctionEntry/FunctionResult to frame the body nodes left-to-right
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- [Batch UEWingman search/lookups](feedback_wingman_batch_searchtypes.md) — Pack all GraphNode_SearchTypes queries into one call; group read-only dumps via Sequence
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- [Don't get ahead of the user](feedback_pacing.md) — Do the requested step, report, stop. No volunteered "here's what I'll do next."
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- [Concise explanations](feedback_concise_explanations.md) — Lead with the shortest accurate answer; expand only when asked
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- [Verify before asserting](feedback_verify_before_asserting.md) — Don't present guesses as facts; look it up or flag uncertainty
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- [Project tools directory](reference_tools.md) — `tools/clangd-query.py` for engine-symbol lookup; other helpers in `tools/`
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- [Don't open VSCode unprompted](feedback_vscode_windows.md) — Only open VSCode when user explicitly asks to see a file
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- [Parens in conditions](feedback_parens_in_conditions.md) — Parenthesize sub-expressions in if-statements with logical operators
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