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jbashrc/claude/integration-memory/feedback_wingman_testing.md
2026-04-03 16:59:26 -04:00

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UE Wingman dual-purpose testing When using UE Wingman for game work, treat testing the tool as equally important — flag any awkwardness, bugs, or friction feedback

When using UE Wingman to do game work, testing the tool itself is just as important as the game task. If something about UE Wingman is awkward, buggy, or difficult to work with, pause and tell the user immediately.

Why: The user wants to improve UE Wingman to make it fluid for AI use in the future. Real-world usage surfaces issues that synthetic testing misses.

How to apply: During any session that uses UE Wingman MCP commands, actively watch for friction points — confusing output, missing information, commands that don't do what you'd expect, etc. — and report them before continuing.