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jbashrc/claude/integration-MEMORY.md
2026-03-18 12:51:33 -04:00

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Important Files

  • The Unreal Engine source for this project lives at /home/jyelon/integration.UE (sibling to the project dir), not ~/UnrealEngine.
  • Many of Unreal's basic data types (FString, TArray, TSet, TMap, etc.) are in integration.UE/Engine/Source/Runtime/Core/Public/Containers/.
  • Editor log files are at integration/User/jyelon/Saved/Logs/.

Critical: Minimize Diff Noise

  • The user reviews all changes via git diff in VS Code. Every unnecessary diff line costs review time.
  • Preserve all existing comments. Comments describe the logic, not the syntax — they survive refactors. Only remove a comment if the code it described was genuinely deleted.
  • Don't rename variables, reorder code, or reformat lines unless directly required by the task. If a variable name works, leave it. If a comment is in the right place, don't move it.
  • Don't make gratuitous changes. If it doesn't need to change, don't touch it.

Coding Style Preferences

  • NO GLOBALLY SCOPED STATIC FUNCTIONS in Unreal code. Use class methods or namespace-scoped functions instead. This is a hard rule — the user has corrected this multiple times.
  • Prefer in-class member initializers (int x_ = 0; in the header) over explicit initialization in constructor bodies. When touching constructors, migrate toward this style.
  • Inline empty constructors/destructors in the header when possible.
  • Avoid ternary operator unless very concise (e.g., x ? 1 : 0). For longer expressions, use early-return if instead.
  • When asked for a small change, do exactly that. If it turns out to require broader refactoring, STOP and explain the situation instead of silently rewriting the module.

Tools

  • tools/clangd-query.py — Query clangd for C++ symbols.

    • python3 tools/clangd-query.py symbol <name> — Find symbols by name across the whole project.
    • python3 tools/clangd-query.py definition <file> <line> <col> — Go to definition
    • python3 tools/clangd-query.py references <file> <line> <col> — Find all references
    • python3 tools/clangd-query.py diagnostics <file> — Get errors/warnings for a file.
    • python3 tools/clangd-query.py stop — Stop the daemon.
    • Prefer this over grep when looking for C++ class/function definitions or references.
  • Use build.py c++ for lightweight C++ rebuilds, build.py all for full rebuilds.

  • VS Code is the IDE. Use code --goto <filename>:<line> to open files.

MCP

The UE Wingman plugin for unreal allows you to control the unreal editor.