35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
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## Worker Ant
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Small beast, lawful neutral
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Armor Class 12\
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Hit Points 9 (2d6 + 2)\
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Speed 30 ft., climb 30 ft., burrow 10 ft.
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STR 10 (+0) DEX 14 (+2) CON 12 (+1) INT 8 (–1) WIS 12 (+1) CHA 6 (–2)
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Skills Athletics +2, Perception +3\
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Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13\
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Languages — (nonverbal antennae-based communication)\
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Challenge 1/8 (25 XP)
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Traits
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- Sticky Resin Spray (Recharge 5–6). The ant sprays a 10-foot square
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> within 30 ft. It becomes difficult terrain for non-ants. Non-ants
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> entering or starting their turn there must succeed on a DC 13
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> Strength save or become Restrained (escape DC 13). Lasts 1 minute.
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- Seal Passage (Recharge 6). The ant blocks a 5-ft passage with a
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> crude wall (AC 10, 20 HP, vulnerable to fire/bludgeoning). Counts
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> as full cover. Ants can bypass it freely.
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- Protect the Soldier (Reaction). When a nearby Soldier drops to 10 HP
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> or is about to fall, a Worker may interpose itself to take the
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> hit. If the Soldier survives, two Workers drag it 15 ft. away,
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> avoiding opportunity attacks.
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- Noncombatant. Worker ants do not attack and flee or hide when
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> threatened.
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