129 lines
5.0 KiB
Markdown
129 lines
5.0 KiB
Markdown
|
|
# The Carrion Bird
|
||
|
|
|
||
|
|
In this chapter, the PCs arrive in the city of Sigil, where
|
||
|
|
they have been tasked with finding Rennick. This turns out
|
||
|
|
to be difficult: Rennick is in hiding, because he is
|
||
|
|
terrified of a man named Crow, who is hunting him.
|
||
|
|
|
||
|
|
Crow is an incantifer: a member of a small sect of
|
||
|
|
wizards who have mastered a vile technology. Incantifers
|
||
|
|
capture a powerful individual, rip the soul out of their
|
||
|
|
body, and use that soul to build an orb: a construct that
|
||
|
|
allows the incantifer to wield the powers of the person
|
||
|
|
from whom the orb was made.
|
||
|
|
|
||
|
|
But the real innovation is in how incantifers control these
|
||
|
|
orbs: you see, the soul is connected to the body by
|
||
|
|
something called the silver cord. It turns out the silver
|
||
|
|
cord is a braided thing, made up of seven strands, with each
|
||
|
|
strand connected to one of the body's seven chakras.
|
||
|
|
Incantifers disconnect one of the seven strands from one of
|
||
|
|
the chakras, and then reconnect that strand to the orb. This
|
||
|
|
allows the incantifer to control the orb as if it were part
|
||
|
|
of their body - using an orb is as fluid as thought.
|
||
|
|
Incantifers are blazingly fast: an incantifer can cast one
|
||
|
|
spell per turn per orb, in addition to whatever spell they
|
||
|
|
cast with their human body. In an action-economy combat
|
||
|
|
system, an incantifer is a rain of death. Crow has four
|
||
|
|
orbs, and for all practical purposes, fighting Crow is like
|
||
|
|
fighting five powerful mages at the same time.
|
||
|
|
|
||
|
|
However, incantifers pay a terrible price for this: the more
|
||
|
|
strands of the cord are disconnected from the human body,
|
||
|
|
the more paralyzed the human body becomes. The more
|
||
|
|
powerful an incantifer becomes, the more their physical body
|
||
|
|
becomes a handicap. Incantifers dream of the day when they
|
||
|
|
can fully disconnect and discard the physical body, becoming
|
||
|
|
a creature of pure magic. However, every incantifer who
|
||
|
|
has attempted this has died. At least for now, incantifers
|
||
|
|
are stuck with their physical body.
|
||
|
|
|
||
|
|
Crow has verified that Rennick has the ability to predict
|
||
|
|
random events. Crow has concluded that Rennick is actually
|
||
|
|
a powerful oracle, who has not yet fully realized the extent
|
||
|
|
of his powers. Crow intends to take those powers for himself.
|
||
|
|
|
||
|
|
Up until this moment, there have been very few NPCs in this
|
||
|
|
campaign who are unadulterated evil. Green is greedy, but
|
||
|
|
he has redeeming qualities, and he can be reasoned with.
|
||
|
|
Orethys was pure evil, but he is a historical figure.
|
||
|
|
Beshaba is evil, but she won't play a central role until
|
||
|
|
later. Crow is the first genuinely horrible person that the
|
||
|
|
PCs will face.
|
||
|
|
|
||
|
|
Do not tell any of this to your players. All of this will
|
||
|
|
unfold gradually, as the PCs search for Rennick, and explore
|
||
|
|
the city of Sigil.
|
||
|
|
|
||
|
|
## First Sights of the City
|
||
|
|
|
||
|
|
When the PCs emerge from the scrap dealer's tent, they step
|
||
|
|
out into the Bazaar of Sigil. It is a one-way portal.
|
||
|
|
Behind the PCs is just more bazaar. The first sights they
|
||
|
|
see are wild and disorienting. The PCs just stand and stare
|
||
|
|
for several minutes, unless they consciously try to fit in.
|
||
|
|
These are the most notable things they see:
|
||
|
|
|
||
|
|
- The extreme variety of races. In addition to the more
|
||
|
|
common races, the PCs see a ton of people they may or may
|
||
|
|
not recognize: bariaur, tabaxi, modrons, goblins, gith,
|
||
|
|
tanaari, everything. When describing it, be sure to throw
|
||
|
|
in some really unexpected ones: a giant, a mind flayer, a
|
||
|
|
group of pixies, you name it.
|
||
|
|
|
||
|
|
- The enormous arch. Overhead, there appears to be a huge
|
||
|
|
arch that spans the entire width of the city. This is
|
||
|
|
actually the city itself, forming a ring. But this isn't
|
||
|
|
immediately obvious to newcomers. It may take them a little
|
||
|
|
time to realize it's not a giant structure, it's the city's
|
||
|
|
topology.
|
||
|
|
|
||
|
|
- The gritty atmosphere. The foundry is not far, and the
|
||
|
|
yellow soot hangs over the bazaar. Many of the buildings
|
||
|
|
are made of steel, rusted and corroded, and blades stick out
|
||
|
|
from the corners of the buildings and the door and window
|
||
|
|
frames. The city somehow looks both extremely poor and
|
||
|
|
extremely wealthy at the same time.
|
||
|
|
|
||
|
|
- The chaos of the bazaar. People are rushing in every
|
||
|
|
direction, trying to get business done. They shove around
|
||
|
|
the clueless newbies standing in the road, paying them
|
||
|
|
little attention.
|
||
|
|
|
||
|
|
There is a lot of great material about the city of Sigil
|
||
|
|
published by Wizards of the Coast. I highly recommend you
|
||
|
|
familiarize yourself with the city before trying to run this
|
||
|
|
section of the campaign. This adventure, as written, is set
|
||
|
|
in a version of Sigil in which the faction war never
|
||
|
|
happened. If you want to adapt this to whatever version of
|
||
|
|
Sigil you prefer, that would not be difficult.
|
||
|
|
|
||
|
|
The PCs came to the city with a quest: Find Rennick!
|
||
|
|
After wandering around for a few minutes, they may start
|
||
|
|
to think about their objective. Before they have a chance
|
||
|
|
to get started, introduce them to Rico Sparks.
|
||
|
|
|
||
|
|
## Rico Sparks, the Tout
|
||
|
|
|
||
|
|
- Finding a Kip
|
||
|
|
- Searching for Rennick
|
||
|
|
|
||
|
|
## Healing Pig
|
||
|
|
|
||
|
|
## Rennick's Office at the Courthouse
|
||
|
|
|
||
|
|
## The Hall of Records
|
||
|
|
|
||
|
|
## The Goblins in the Casino
|
||
|
|
|
||
|
|
## Sending to Rennick
|
||
|
|
|
||
|
|
## Rennick's House
|
||
|
|
|
||
|
|
## Sergio and Jinn, the Xaositects
|
||
|
|
|
||
|
|
## The Mercenary from Ysgard
|
||
|
|
|
||
|
|
## The Greatest Show in Ysgard
|
||
|
|
|