2026-02-26 12:34:36 -05:00
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# Chen Lifen and Kekele
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When the PCs start researching Crow, tout Rico Sparks will
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(on his own initiative) show up and say, "I found somebody
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who fought Crow and survived." That person is Kekele.
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But first, a little back-story. About eight years ago, Crow
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acquired his fourth orb. Here's how it happened:
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At the time, there was a powerful Eladrin wizard named Chen
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Lifen, who specialized in movement spells. She was
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exceptional, she could cast spells like spider climb, leap,
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and the like with very little effort. She had her race's
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natural ability to misty step, and she knew a variety of
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other teleportation spells as well. She had a variety of
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feats that allowed her extra spell slots for these movement
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spells. She was just an extraordinary movement mage.
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Crow captured Chen Lifen, extracted her life force, and
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discarded her corpse. He then spent the next five years
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working to transmute that life force into an orb. His new
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orb is now capable of casting a wide variety of movement
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spells.
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Kekele is a survivor of the battle in which Crow captured
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Chen Lifen. Kekele hates Crow with a passion. Chen Lifen
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was a close friend, and now she's gone. Kekele wants
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Crow dead, and is more than happy to help anyone who plans
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to fight Crow. However, Kekele is also terrified of Crow,
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so he'll give all the information you want, but he isn't
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going to show up at the fight.
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Kekele is living an a boarding house in the lower ward.
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Feel free to give him additional background if needed.
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Kekele starts with the following story.
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He explains that he, Chen Lifen, and a rogue named Amadou
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were an adventuring party. Eight years ago, they were
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between jobs. To make some money on the side, Amadou and
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Chen Lifen were working for a circus doing a unique
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acrobatic routine that they had devised themselves. Kekele
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watched the show.
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After the performance, the three of them were leaving
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together when Crow descended from the sky and landed in
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front of the three of them.
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Crow was wearing a black leather trench coat. Near him were
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three twisting knots of magical energy. They glowed
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faintly, you could see ribbons of energy spooling out of
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them and being pulled back inside. They each hovered about
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fifteen feet away from Crow.
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Kekele says that Crow stiffly hobbled forward. Crow was
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clearly having difficulty walking. He stood in front of
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Chen Lifen, and spoke. When he spoke, his words were
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slurred, as if he was having trouble speaking.
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Crow looked straight at Chen Lifen, ignoring the other two.
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He said, "I watched your performance today. You are
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exceptional, you have the skills I need. You will be
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coming with me."
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Then, a beam of magic emerged from one of the orbs, hitting
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Chen, and she was stunned. Crow then cast a spell,
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levitating Chen, and Crow himself began rising into
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the air, taking his orbs and Chen with him.
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Kekele and Amadou immediately attacked. Amadou's
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attack hit and drew blood, Kekele missed. Crow's orbs
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reacted almost immediately, firing on Kekele and Amadou.
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Crow said "that was unwise." He dropped Chen, who immediate
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got to her feet. Crow landed on the ground. Then, one of
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the orbs cast a protection spell on Crow: a transparent
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spherical barrier.
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Kekele didn't know what the barrier spell was, but he
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says he did some research after the fact, and eventually
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concluded that the barrier spell was "Otiluke's Resilient
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Sphere."
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After that, chaos broke out. The three orbs did battle
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against Kekele, Amadou, and Chen. Crow stood passively
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inside the sphere, just waiting.
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At that time, there was an adventuring party consisting
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of three members:
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* Kekele - Aaracokra, Battle Master Fighter.
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* Amadou - Air Genasi, Acrobat Circus Rogue.
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* Chen - Eladrin, Wizard specialized in Movement Spells.
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Chen was the star of the team. She was just exceptional
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and led the team to many successes.
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Crow captured Chen, ripped her soul out of her body,
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and used her life energy to create a new orb. The
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new orb is able to cast a variety of powerful movement
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spells.
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However, Chen and Amadou are gone. The PCs will be
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having a conversation with the one remaining team member,
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Kekele.
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Kekele - Aaracokra Battle Master Fighter (Level 5)
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2026-02-09 01:20:20 -05:00
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**Race/Class:** Aaracokra Fighter (Battle Master) 5
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**Size/Speed:** Medium | 25 ft., fly 50 ft.
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**Ability Scores:** STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 8 (-1)
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**Armor Class:** 16 (mithral chain shirt + Defense fighting style)
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**Hit Points:** 42 (5d10 + 10)
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**Initiative:** +2
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**Proficiency Bonus:** +3
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**Saving Throws:** STR +6, DEX +2, CON +5, INT +0, WIS +1, CHA -1
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**Proficient Skills:** Acrobatics +5, Athletics +6, Perception +4
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## Attacks (2 per turn)
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**Longsword (Melee):** +6 to hit, reach 5 ft., one target
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*Hit:* 1d8+3 slashing damage (1d10+3 if used two-handed)
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**Talons (Unarmed Strike - Racial):** +6 to hit, reach 5 ft., one target
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*Hit:* 1d4+3 slashing damage
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**Longbow (Ranged):** +5 to hit, range 150/600 ft., one target
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*Hit:* 1d8+2 piercing damage
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## Special Abilities
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**Action Surge:** Once per short rest, take an additional action on his turn (4 attacks in one round).
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**Second Wind:** Once per short rest, use bonus action to regain 1d10+5 hit points.
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## Battle Master:
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4 times per short rest, may make one of these maneuvers:
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1. **Precision Attack** - Use if you miss an attack. Add d8 to attack roll (can turn miss into hit)
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2. **Riposte** - When an enemy misses you with melee attack, use reaction to make melee attack and add d8 to damage
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3. **Trip Attack** - Add d8 to damage, target makes Str save DC14 or is knocked prone
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4. **Menacing Attack** - Add d8 to damage, target makes Wis save DC14 or is frightened until end of your next turn
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## Equipment
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- Mithral chain shirt (allows flight, AC 16 with Defense fighting style)
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- Longsword
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- Longbow and quiver of arrows
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