104 lines
4.8 KiB
Markdown
104 lines
4.8 KiB
Markdown
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## Bonus Exhibits
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This section is here if you just need a few more random exhibits.
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### Exhibit: The Organ Player
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From the Guidebook:
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Fff-huss is the most spectacular organ player I’ve ever listened to.
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He has about 40 tentacles, they all move independently - and they’re
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fast! A normal pipe organ will malfunction if you try to press more than
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about 15 keys at the same time - there just isn’t enough airflow to
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power that many pipes. So they built a custom set of 4 independent
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bellows in order to make it possible for Fff-Huss to play his music.
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It really is something to hear. Mind you, that’s not to say that it’s
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*good*. But it is impressive.
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The venue is a wealthy playhouse with a pipe organ. Most days, it’s used
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for normal theatrical productions. But on Thursday, the day when the
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playhouse was captured into the museum, Fff-Huss gets to play his music.
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On this particular day, he had no audience at all - the locals know
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about Fff-huss, and they are not interested in paying for cacophony.
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Fff-huss, by the way, is a flumph.
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When the PCs enter the exhibit, Fff-huss is napping in a round bed. When
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he hears the PCs enter, he drifts over to them and points at them. Then
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he points at chairs. He wants them to sit down.
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By the way, Fff-huss cannot speak any verbal language, since he has no
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mouth. He also seems to be unable to understand spoken speech, though he
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can understand telepathic speech if one of the party members can do
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that. Usually, he communicates by pointing and gesturing.
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If the PCs sit down, Fff-huss starts his pipe organ music. It is very,
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very fast, he plays “chords” of 30 or 40 notes at a time, and it seems
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to be mostly arhythmic. It has some patterns but they’re hard to make
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sense of. It sounds vaguely like music, for some definition of “music.”
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It is mostly not enjoyable, though it can be intellectually interesting
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to try to figure out what he’s trying to accomplish.
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After the show is over, Fff-huss will go get a bowl which contains a few
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silver coins. He will show the bowl to the PCs, one at a time, and he
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will hold up three tentacles. He wants three silver coins per person. If
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the PCs pay, Fff-huss is satisfied and he goes to take a nap. If the PCs
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leave without paying, Fff-huss turns red and hisses, but he doesn’t do
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anything else.
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### Exhibit: The Mud Sauna
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From the Guidebook:
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This is the best mud-bath you’ve ever had. I *highly* recommend it. So
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relaxing.
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Your aching muscles will thank you.
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The exhibit is a cave in the side of a rocky slope. The rocks are black
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pumice, suggesting that this slope is volcanic. The cave is about 20
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feet wide and 30 feet deep, beyond which point it narrows to just a
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crack. A steady trickle of muddy water is flowing from the crack, it
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flows through the mud, out of the cave, and it forms a small stream that
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runs to the edge of the exhibit and vanishes. The water is very warm,
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like a hot tub - a natural hot spring. The inside of the cave is
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entirely coated in squishy, warm mud.
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Soaking in the mud are two mud monsters. No, wait, they’re not
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mud-monsters: they’re just people who are covered head to toe in mud.
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One is Bartleby, a human, the other, Imbrex, is a half-celestial. They
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are both here to enjoy the mud bath. Feel free to give them any
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personalities you wish.
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There is one other inhabitant in the cave: a mud elemental. He is not
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initially visible, as he is down in the mud pit. The elemental has been
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trapped in this cave for some time, and he longs for the company of
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other mud elementals. But there are no other mud elementals here. He is
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lonely.
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If the PCs don’t get in the mud, the mud elemental will emerge. He will
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try to cover the PCs in mud, in order to make them look like mud
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elementals. This makes the mud elemental feel a little less lonely. The
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PCs will probably recoil, but Bartleby and Imbrex will say, “don’t
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worry, he’s harmless.” If the PCs still don’t let themselves be covered
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in mud, the elemental will sadly slink back into the mud pit. If they do
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allow it, the elemental will cuddle up to them. He is warm to the touch.
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After a while, the elemental will try to lead the PCs into the mud pit.
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The mud pit is extremely warm, soft, and relaxing. The elemental will
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massage your muscles, because he wants you to stay and he knows that
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people like being massaged. He has become quite good at it.
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Staying in the mud for 30 minutes is equivalent to a long rest. However,
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since you’re not actually asleep, you don’t have any dreams. If the PCs
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have gotten injured - say, by falling off a rope - tell them that all
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the bruising is gone.
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When the PCs decide it is time to leave, it is possible to rinse most of
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the mud off in the small stream outside the cave. If the PCs do this,
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the mud elemental will poke his head out of the mud and watch for a
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short while, and will then slink back into the mud.
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