83 lines
2.2 KiB
Markdown
83 lines
2.2 KiB
Markdown
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# The Ten Artifacts
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All artifacts are six-foot-tall staves, each topped with a different symbol.
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Each is magically enchanted to inconvenience the bearer in a different way.
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## Staff of the Songbird
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*Symbol: a perched songbird.*
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The staff chirps loudly and constantly, attracting attention from
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everyone in the vicinity. Stealth is impossible while carrying this
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staff.
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## Staff of Levitation
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*Symbol: a floating feather.*
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The bearer hovers a few feet off the ground and cannot control their
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movement through the air. They will probably need to be dragged
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around by their teammates.
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## Staff of the Beacon
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*Symbol: a blazing sun.*
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The staff emits a brilliant column of light visible from anywhere in
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the arena. There is no hiding with this one.
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## Staff of Frost
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*Symbol: a snowflake.*
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The bearer's hands freeze to the staff and they shiver uncontrollably,
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imposing disadvantage on DEX saves and attack rolls. On the bright
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side, you can't be forced to drop it.
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## Staff of the Lodestone
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*Symbol: a horseshoe magnet.*
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The staff is powerfully magnetic. Metal weapons, armor, and shields
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within 10 feet are pulled toward it. Allies in metal armor have
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trouble staying away from the carrier.
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## Staff of Honesty
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*Symbol: an open eye.*
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The bearer cannot lie, whisper, or use nonverbal signals. Everything
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they say comes out at full volume and must be truthful. No secret
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plans while carrying this staff.
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## Staff of Tangling
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*Symbol: a twisted vine.*
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Roots and vines constantly sprout from the base of the staff, making
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the ground around the bearer difficult terrain for everyone, including
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allies.
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## Staff of Shrinking
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*Symbol: a tiny figure.*
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The bearer shrinks to 2 feet tall, but the staff remains full size.
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A tiny person dragging an enormous staff.
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## Staff of Stench
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*Symbol: a skunk.*
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The staff emits an overwhelming smell. Anyone within 10 feet must
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make a CON save each round or be nauseated (disadvantage on attacks).
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This affects allies too.
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## Staff of Laughter
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*Symbol: a grinning jester.*
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The bearer and everyone within 15 feet must save against uncontrollable
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laughter each round. Failed saves waste your action. The perfect
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counter to a well-organized team.
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