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ideas/After-Crow.md
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ideas/After-Crow.md
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I need some help brainstorming ideas for a planescape
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campaign. The situation is convoluted, bear with me:
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Rennick is a man with an unusual ability: he can predict
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random events (quite limited). This ability has made him a
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person of interest for many people with many different
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agendas - including Tymora, goddess of Luck. The PCs are
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working for Tymora, and they have been tasked with finding
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and questioning Rennick.
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Another group that had an interest in Rennick is the Sign of
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One. In my campaign, the Signers believe the universe is
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just a dream. As for *whose* dream, they believe in the
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"grandmaster theory." A master painter will often sketch
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out a painting, and do a little work, then turn it over to
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his journeymen, who will finish the painting. The
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journeymen will sometimes even delegate further, to their
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apprentices. The master takes credit, but the painting is
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actually the work of many people. The grandmaster theory is
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that the universe is just like the painting: the grandmaster
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has sketched out the rough outlines, but we're all
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contributing to varying degrees.
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The Sign of One employ a team of "seekers" whose job is to
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try to find the grandmaster and the masters. The seekers
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are curious about Rennick: they theorize that he isn't
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predicting random events, so much as actually dreaming them
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up. Is he a master?
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Yet another person who has an interest in Rennick was a
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murderous wizard name Crow, who is convinced that Rennick
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is an oracle. Crow has the ability to steal peoples powers,
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and he thinks he can drain Rennick's life to acquire the
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powers of an oracle. Rennick went into hiding to evade
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Crow. Now the PCs have defeated Crow, so it's safe for
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Rennick to come out of hiding. However, there's a catch.
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In order to hide from Crow, Rennick decided the safest place
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was a demiplane. Demiplanes are great hiding places for two
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reasons: first, a divination spell asking "where's Rennick"
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will just tell you, "in a demiplane that doesn't have a
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name." That's super not-helpful. Second: to plane shift to
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a plane, you need a tuning fork. Nobody has a tuning fork
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for a demiplane. So: demiplanes are good hiding places, if
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your opponent is a powerful wizard.
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Rennick lives in the City of Sigil, which has portals to
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many planes and probably many demiplanes. However, when
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Crow attacked, Rennick didn't have time to do a lot of
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research. He had to flee to the one demiplane he knew about
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off the top of his head.
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You see, about two weeks before Crow's attack, the
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Signer-Seekers brough Rennick to the hall of speakers, where
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he was examined by factol Darius. Darius concluded that
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despite Rennick's special ability, he's no master. However,
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Darius confided in Rennick: morale is low among the seekers.
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They've been searching for masters for years, and have found
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nothing. Darius asked Rennick to pretend, to put on a good
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show, in order to boost morale among the seekers. Darius
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explained that this would involve submitting to a testing
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procedure, in which Rennick would be placed into a
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"visualization chamber" designed to test his ability to
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imagine things. The visualization chamber is actually a
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demiplane that causes people's unconscious imaginations to
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manifest. When Darius offered, Rennick was curious, but in
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the end he decided that he simply didn't have time. Darius
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let him go.
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However, when Crow attacked and almost captured Rennick,
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Rennick escaped and fled to the Signers. He took Darius up
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on her offer, on the condition that he be placed into the
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visualization chamber immediately. He knew Crow would not
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be able to find him there. He submitted to testing, but
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when the testing was over, he refused to leave the chamber.
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The signers tried to remove him, but luckily for Rennick,
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the manifestations of his imagination defended him.
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This strategy worked: Rennick managed to barricade himself
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in the chamber for several weeks, aided by the figments of
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his own imagination, and in the meantime, Crow failed to
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locate Rennick, and now Crow has been defeated.
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At some point, Rennick unintentionally imagined an army of
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himself fighting off an army of signers. This was a huge
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mistake. There are now hundreds of Rennick clones in the
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chamber. They know everything that Rennick knows, including
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the fact that they are figments of the real Rennick's
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imagination. They know that if they leave the chamber, they
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cease existing, and they know that if the real Rennick
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leaves, they cease existing. They're protecting Rennick
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from being extricated from the chamber, which is what
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Rennick originally wanted. But now that Crow's dead, the
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clones still aren't going to let him leave.
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The PCs know that Rennick is somewhere in the basement of
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the hall of speakers, and they know that they need to talk
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to factol Darius.
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OK, so here's what's missing from this picture:
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* What are the original figments that helped protect Rennick,
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in the beginning, before the clones manifested?
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* What figments of the PCs imaginations will manifest, now
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that they're in the chamber?
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* What kind of mini-adventure is going to take place inside
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the chamber? I should note that the chamber is as big as
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it needs to be.
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