more work on modrons

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2026-05-28 14:20:46 -04:00
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Finding the Train Station
When the PCs enter the sea of gears, they encounter a monodrone.
The monodrone delivers a message:
> Audio Recording from Primus: Greetings, agents of Tymora
> and Rennick. I would like to discuss plans and negotiate
> the future nature of the universe. Please proceed to the
> nearest train station, the rail network will bring you to
> me. Ask the nearest modron for guidance to the train
> station.
Then, the monodrone resumes walking in the direction it
was walking in before. It is not smart enough to figure out
that it is supposed to provide guidance to the train station.
To get guidance, the PCs will have to run after the
monodrone and say "hey, can you take us to the train
station." The monodrone doesn't understand the request, but
it understands that something is wanted of it. The
monodrone says: "my superior can assist you." The monodrone
takes the PCs to its superior, a duodrone.
The PCs must again ask for the train station. The duodrone
says, "my superior can assist you," and brings the PCs to a
tridrone.
The tridrone is staring at a gear which is wrenching
erratically. The tridrone says, "Something is
malfunctioning. There is a strong chaotic influence."
The PCs must again ask for the train station. The tridrone
says, "my superior can assist you," and brings the PCs to a
quadrone. But this time, the tridrone is intelligent enough
to at least relay the request: the tridrone says to the
quadrone: "these individuals wish to go to a train
station." The quadrone says, "I can assist with that."
The quadrone then asks a few questions, and then brings
the PCs to the train station.
The Ring of Defenders
The train station is encircled by about 300 monodrones, 50 or
so duodrones, a dozen or so tridrones, and three quadrones.
They are not allowing anyone inside, interposing their bodies.
If anyone tries to push through, a quadrone approaches
and explains the situation:
> The train station contains a chaotic influence. It is
> causing a great deal of damage. Several modrons have been
> corrupted. We are quarantining the site to limit the
> damage. Please respect the quarantine.
The easiest way to get through the ring of modrons is to
say, "We too are corrupted by chaos. We should also be
quarantined." The quadrone takes a chaos reading, agrees,
and sends the PCs into the train station to be quarantined.
If the PCs force their way through, or teleport around the
lines, or the like, then as soon as they get too close to
the train station the quadrone says: "they are too close,
they are corrupted. Leave them." The modrons back away.
The Moon-Corrupted Quadrone at the front door:
Directly in front of the front door is a quadrone with the
moon card over his head. Both of his arms and one of his
legs have fallen off. He is using his wings to stay upright
on one leg. He explains, "I am corrupted by chaos. I cannot
withstand this level of chaos, I am falling apart. When my
first arm fell off, I tried reattaching it, but it just
fell off again and again."
If the PCs try to enter the train station, the modron says,
"I locked the door to enforce the quarantine." If asked to
unlock the door, the quadrone says, "I see that you should
be quarantined, you are corrupted by chaos. However, I am
afraid that without my arms, I am unable to unlock the door."
The best solution to this problem is to point out to the
modron that the moon card grants him three wishes. He wishes
to no longer be corrupted by chaos. The moon card vanishes.
He gets no more wishes, because he wished away the card that
was granting him wishes.
Now the PCs have to reattach the modron's arms and leg.
This can be accomplished with a simple mending cantrip, or a
good skill roll. Once this is done, the quadrone willingly
unlocks the front door.
The main hall of the train station:
The main hall is guarded by the following defenders:
the Bricklayer-corrupted Decaton, the Beast-Corrupted Quadrone,
and the Knight-Corrupted Tridrone. The Decaton will scream,
"My territory! This station is my territory!" and will immediately
attack. The other two corrupted modrons fight on his side.
The fight is unavoidable.
The boarding platform:
After defeating the corrupted modrons, it is possible to go
down the stairs to the boarding platform. On the boarding
platform is a giant version of the box of the deck of many
things. If the lid is removed, it becomes an entrance to
the same extradimensional space as was found behind the steel door.
At this point, Rennick can talk to the god of the Deck for the
first time. The two of them are very angry and frustrated with
each other. Have your PCs roleplay Rennick, and also the God
of the Deck. Let them negotiate.
The Train:
The PCs get on board the train. The train doesn't go anywhere.
After a while, presumably, the PCs will walk to the front of
the train, to see what the holdup is. At the front of the
train is a steam engine whose engineer is a Sun-Corrupted Monodrone.
The Sun card grants somebody the divine spark: they have the
potential to ascend to divinity. The monodrone has no idea
about this.
In front of the train is a length of track that extends about
15 feet out onto the surface of a gear, then it just stops.
The engineer is patiently waiting for the track to be repaired.
However, the track is not going to be repaired, because the
train station was built by the Bricklayer card, and the
Bricklayer card can only build one station, not an entire
rail network. The modrons will not fix it because this is
not where the train station is supposed to be.
The engineer is only a monodrone: not that smart. The answers
you get to any questions are mostly monosyllabic and trivial.
If you ask the monodrone about the Sun card, it has no idea
about it, or that it is even there.
If you ask the monodrone for its supervisor, it says, "my
supervisor can assist you." Then it transforms into a duodrone.
The sun card has given this monodrone its first step toward
divinity. If you ask it for its superior again, it transforms
into a tridrone. It can promote itself all the way up to
Primus.
When the modron takes the final step, promoting itself all
the way up to Primus, the surroundings change. The PCs
are no longer in a train station, they're in Primus's
installation.
Primus
The room that the PCs are in is a large room with a dais,
and on top of the dais a cylinder that looks kind of like a
hot tub, with Primus inside. Inside the hot tub there is no
water, only cables and wires connecting the building to
primus' body.
Primus has two "arms," but on closer look they aren't really
arms: they're very thick cables. There are two small
portals, one on either side of primus: one leads to the
positive energy plane, the other to the negative energy
plane. Primus's cables are tapped into the two planes.
Primus says to the PCs: "Greetings, agents of Tymora, and
Rennick #93."
This is probably the first clue the PCs have that the
Rennick they're traveling with at this point is not the
real Rennick. This may cause some consternation.
Primus says: "It matters not that this is not Rennick #1. I
can negotiate with this Rennick. His reasoning is almost
identical to the reasoning of Rennick #1. Therefore, any
deal struck by Rennick #93 will be accepted by Rennick #1."