more work on modrons
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ideas/Modron-Train-Station.md
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ideas/Modron-Train-Station.md
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Finding the Train Station
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When the PCs enter the sea of gears, they encounter a monodrone.
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The monodrone delivers a message:
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> Audio Recording from Primus: Greetings, agents of Tymora
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> and Rennick. I would like to discuss plans and negotiate
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> the future nature of the universe. Please proceed to the
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> nearest train station, the rail network will bring you to
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> me. Ask the nearest modron for guidance to the train
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> station.
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Then, the monodrone resumes walking in the direction it
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was walking in before. It is not smart enough to figure out
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that it is supposed to provide guidance to the train station.
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To get guidance, the PCs will have to run after the
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monodrone and say "hey, can you take us to the train
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station." The monodrone doesn't understand the request, but
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it understands that something is wanted of it. The
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monodrone says: "my superior can assist you." The monodrone
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takes the PCs to its superior, a duodrone.
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The PCs must again ask for the train station. The duodrone
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says, "my superior can assist you," and brings the PCs to a
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tridrone.
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The tridrone is staring at a gear which is wrenching
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erratically. The tridrone says, "Something is
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malfunctioning. There is a strong chaotic influence."
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The PCs must again ask for the train station. The tridrone
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says, "my superior can assist you," and brings the PCs to a
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quadrone. But this time, the tridrone is intelligent enough
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to at least relay the request: the tridrone says to the
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quadrone: "these individuals wish to go to a train
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station." The quadrone says, "I can assist with that."
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The quadrone then asks a few questions, and then brings
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the PCs to the train station.
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The Ring of Defenders
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The train station is encircled by about 300 monodrones, 50 or
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so duodrones, a dozen or so tridrones, and three quadrones.
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They are not allowing anyone inside, interposing their bodies.
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If anyone tries to push through, a quadrone approaches
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and explains the situation:
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> The train station contains a chaotic influence. It is
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> causing a great deal of damage. Several modrons have been
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> corrupted. We are quarantining the site to limit the
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> damage. Please respect the quarantine.
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The easiest way to get through the ring of modrons is to
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say, "We too are corrupted by chaos. We should also be
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quarantined." The quadrone takes a chaos reading, agrees,
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and sends the PCs into the train station to be quarantined.
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If the PCs force their way through, or teleport around the
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lines, or the like, then as soon as they get too close to
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the train station the quadrone says: "they are too close,
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they are corrupted. Leave them." The modrons back away.
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The Moon-Corrupted Quadrone at the front door:
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Directly in front of the front door is a quadrone with the
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moon card over his head. Both of his arms and one of his
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legs have fallen off. He is using his wings to stay upright
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on one leg. He explains, "I am corrupted by chaos. I cannot
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withstand this level of chaos, I am falling apart. When my
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first arm fell off, I tried reattaching it, but it just
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fell off again and again."
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If the PCs try to enter the train station, the modron says,
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"I locked the door to enforce the quarantine." If asked to
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unlock the door, the quadrone says, "I see that you should
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be quarantined, you are corrupted by chaos. However, I am
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afraid that without my arms, I am unable to unlock the door."
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The best solution to this problem is to point out to the
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modron that the moon card grants him three wishes. He wishes
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to no longer be corrupted by chaos. The moon card vanishes.
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He gets no more wishes, because he wished away the card that
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was granting him wishes.
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Now the PCs have to reattach the modron's arms and leg.
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This can be accomplished with a simple mending cantrip, or a
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good skill roll. Once this is done, the quadrone willingly
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unlocks the front door.
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The main hall of the train station:
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The main hall is guarded by the following defenders:
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the Bricklayer-corrupted Decaton, the Beast-Corrupted Quadrone,
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and the Knight-Corrupted Tridrone. The Decaton will scream,
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"My territory! This station is my territory!" and will immediately
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attack. The other two corrupted modrons fight on his side.
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The fight is unavoidable.
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The boarding platform:
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After defeating the corrupted modrons, it is possible to go
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down the stairs to the boarding platform. On the boarding
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platform is a giant version of the box of the deck of many
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things. If the lid is removed, it becomes an entrance to
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the same extradimensional space as was found behind the steel door.
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At this point, Rennick can talk to the god of the Deck for the
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first time. The two of them are very angry and frustrated with
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each other. Have your PCs roleplay Rennick, and also the God
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of the Deck. Let them negotiate.
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The Train:
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The PCs get on board the train. The train doesn't go anywhere.
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After a while, presumably, the PCs will walk to the front of
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the train, to see what the holdup is. At the front of the
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train is a steam engine whose engineer is a Sun-Corrupted Monodrone.
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The Sun card grants somebody the divine spark: they have the
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potential to ascend to divinity. The monodrone has no idea
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about this.
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In front of the train is a length of track that extends about
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15 feet out onto the surface of a gear, then it just stops.
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The engineer is patiently waiting for the track to be repaired.
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However, the track is not going to be repaired, because the
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train station was built by the Bricklayer card, and the
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Bricklayer card can only build one station, not an entire
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rail network. The modrons will not fix it because this is
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not where the train station is supposed to be.
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The engineer is only a monodrone: not that smart. The answers
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you get to any questions are mostly monosyllabic and trivial.
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If you ask the monodrone about the Sun card, it has no idea
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about it, or that it is even there.
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If you ask the monodrone for its supervisor, it says, "my
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supervisor can assist you." Then it transforms into a duodrone.
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The sun card has given this monodrone its first step toward
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divinity. If you ask it for its superior again, it transforms
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into a tridrone. It can promote itself all the way up to
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Primus.
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When the modron takes the final step, promoting itself all
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the way up to Primus, the surroundings change. The PCs
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are no longer in a train station, they're in Primus's
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installation.
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Primus
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The room that the PCs are in is a large room with a dais,
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and on top of the dais a cylinder that looks kind of like a
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hot tub, with Primus inside. Inside the hot tub there is no
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water, only cables and wires connecting the building to
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primus' body.
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Primus has two "arms," but on closer look they aren't really
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arms: they're very thick cables. There are two small
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portals, one on either side of primus: one leads to the
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positive energy plane, the other to the negative energy
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plane. Primus's cables are tapped into the two planes.
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Primus says to the PCs: "Greetings, agents of Tymora, and
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Rennick #93."
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This is probably the first clue the PCs have that the
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Rennick they're traveling with at this point is not the
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real Rennick. This may cause some consternation.
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Primus says: "It matters not that this is not Rennick #1. I
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can negotiate with this Rennick. His reasoning is almost
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identical to the reasoning of Rennick #1. Therefore, any
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deal struck by Rennick #93 will be accepted by Rennick #1."
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