more work on modrons
This commit is contained in:
@@ -76,6 +76,11 @@ over, the PCs are returned to Castle Green. There is no longer a steel
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barrier preventing access to Green and the Deck. The PCs can go talk to
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Green, and can negotiate to buy the Deck.
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## Character Leveling
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When the PCs begin this chapter, raise them to Level 3. Then,
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at some reasonable midpoint of this chapter, raise them to Level 4.
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## The Market Square of St Parnas
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The PCs manage to leave the Museum of Orethys, with Joycie’s help. The
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@@ -2412,6 +2417,14 @@ Omta which makes it possible for the PCs to communicate with Omta. The
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PCs are navigating the labyrinth by asking Omta for what they need.
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Green’s employees don’t have that option.
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The PCs are supposed to be Level 3 at the start of this
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chapter, and they're supposed to rise to Level 4 at the
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midpoint of this chapter. Since Rescuing Green's employees
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is likely to be a major focus of the first half of this
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chapter, raising them to Level 4 after they rescue all of
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Green's employees is a reasonable option.
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### Ants are Taking the Castle by Force
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The castle was built very close to an anthill containing intelligent
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@@ -1,5 +1,7 @@
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# The Carrion Bird
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## Chapter Summary
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In this chapter, the PCs arrive in the city of Sigil, where
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they have been tasked with finding Rennick. This turns out
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to be difficult: Rennick is in hiding, because he is
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@@ -43,13 +45,31 @@ random events. Crow has concluded that Rennick is actually
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a powerful oracle, who has not yet fully realized the extent
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of his powers. Crow intends to take those powers for himself.
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The PCs met Rennick near Castle Green. Shortly after
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Rennick parted ways with the PCs, he was captured by Crow.
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Fortunately, Rennick has a cautious personality, he values
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his safety, and he plans for contingencies. A long time
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ago, Rennick purchased a teleportation tattoo from Fell (see
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"Uncaged: Faces of Sigil" for more information about Fell
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and Fell's Tattoos). The tattoo was expensive, and for
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years, Rennick had no occasion to need it. But when Crow
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captured him, the tattoo saved his life.
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When Crow put Rennick into a cell, he of course took away
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all of Rennick's magic items, but he didn't realize the
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tattoo was also a magic item. Rennick allowed Crow to
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brag about himself and his plans, and Rennick learned what
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Crow planned to do with him. Then, he used up the tattoo to
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teleport away. Of course, Crow was furious and immediately
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set out to recapture Rennick. Rennick knew he wasn't safe:
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he immediately went into hiding.
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Up until this moment, there have been very few NPCs in this
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campaign who are unadulterated evil. Green is greedy, but
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he has redeeming qualities, and he can be reasoned with.
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Orethys was pure evil, but he is a historical figure.
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Beshaba is evil, but she won't play a central role until
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later. Crow is the first genuinely horrible person that the
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PCs will face.
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not a monster, and he can be reasoned with. Orethys was pure
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evil, but he is a historical figure. Beshaba is evil, but
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she won't play a central role until later. Crow is the
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first genuinely horrible person that the PCs will face.
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Do not tell any of this to your players. All of this will
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unfold gradually, as the PCs search for Rennick, and explore
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@@ -61,6 +81,11 @@ directions, and can pursue any one of several leads. The
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DM will have to tie all of this together into a story that
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flows together coherently.
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## Character Leveling
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The PCs should be raised to Level 5 before starting this
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chapter.
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## First Sights of the City
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When the PCs emerge from the scrap dealer's tent, they step
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@@ -109,6 +134,7 @@ After wandering around for a few minutes, they may start
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to think about their objective. Before they have a chance
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to get started, introduce them to Rico Sparks.
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## Rico Sparks, the Tout
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As the PCs gape at the bazaar, a Tout named Rico Sparks
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@@ -194,20 +220,38 @@ He will always charge quite a bit for his services, but
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his information is reliable and he tries to make himself
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useful.
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The PCs should probably ask Rico where to find Rennick.
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Rico will ask the PCs, "what do you know about this Rennick?"
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If the PCs point out that Rennick is a member of the
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Fraternity of Order, then Rennick will point out that
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the courthouse is the Fraternity base of operations. If
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the PCs tell Rico that Rennick is involved in casino
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regulation, then Rico will tell the PCs that all regulatory
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agencies are located in the courthouse. It looks like
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the courthouse is a good place to start looking.
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The PCs probably have lots of questions about Sigil for
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Rico. But there is one essential piece of information
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that you must work into the conversation: you must
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teach the PCs about portals and portal keys.
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One way to work this into the conversation is to have Rico
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ask about the metal wire on the PCs' arms: he says: "You
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don't need those metal wires any more. That was just a
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portal key. You guys know about portals and portal keys?"
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Rico then explains: "Supposedly, every door and window in
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Sigil is a portal to somewhere. Yes, interior doors too.
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The thing is, most of those portals will never activate,
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because nobody knows the right key. Key could be anything:
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it could be a physical object like that loop of wire, but it
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could also be a song, or a color, or even a mindset - you
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name it."
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Rico is a tool for you, the DM. You can use him to feed
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the PCs little bits of information whenever you would
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like to do so. He can help keep the story moving.
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The PCs should probably ask Rico where to find Rennick.
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Rico will answer that he doesn't know who Rennick is, but
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he knows that any member of the Fraternity of Order, who
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works in the department of casino regulation, is going
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to have an office in the Courthouse. So the courthouse
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is a good place to start looking.
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## Taking Care of Pig
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If the PCs brought Pig along, then Pig follows them for a
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If the PCs brought Pig to Sigil, then Pig follows them for a
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while, and then gets tired. He settles into an empty spot
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at the bazaar and starts playing his mandolin, and attracts
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a small crowd.
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@@ -220,10 +264,9 @@ show up and ask the PCs, "does this ogre belong to you?"
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The PCs will have to negotiate to rent a plot of land where
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Pig can play his music.
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Pig's artistry is good, he brings in enough money to pay
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for food, shelter, the landlord, and maybe a little more on
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the side. Pig is not picky about shelter, he doesn't mind
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sleeping outside.
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Pig's artistry is good, he brings in enough money to pay for
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food, rent, and maybe a little more on the side. Pig is not
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picky about shelter, he doesn't mind sleeping outside.
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Of course, the real reason Pig is tagging along is because
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the PCs promised healing. Sigil has many powerful priests,
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@@ -254,6 +297,10 @@ play his music in the bazaar, mostly take care of himself,
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and he will be *very* grateful to the PCs because he's
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regaining his strength.
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The PCs may decide that playing music is actually a
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reasonable way to make a few coins. If so, Pig is willing
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to join the troupe. Feel free to improvise here.
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If the PCs ask Pig to fight in *this* chapter, Pig refuses:
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he's humiliated by his weakness and doesn't want anyone
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to see him fight in this condition. But that will change
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@@ -271,13 +318,16 @@ for a guy named Rennick. Have you seen him?"
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Sergei is a Xaositect who has learned through the grapevine
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that Rennick has gained the ability to predict random
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events. Sergei, like most Xaositects, thinks this is an
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abomination. He is on a mission to find an kill Rennick.
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Fortunately for Rennick, Sergei is not very efficient.
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abomination. He is on a mission to find an kill Rennick. If
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the PCs ask Sergei what he's up to, he explains, "killing
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Rennick is only illegal if I get caught." Fortunately for
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Rennick, Sergei is not very efficient.
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Sergei insists that he is the president of the Xaositects.
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He occasionally changes his mind and decides he's the
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"chairman" of the Xaositects, or the "emperor", or sometimes
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even the "factol."
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even the "factol." No other Xaositect thinks that Sergei
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is any of these things.
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The other Xaositect, Jinn, is enigmatic. She refuses to
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make any assertions about anything. She explains: " Suppose
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@@ -304,10 +354,10 @@ Rennick. So, she's searching for Rennick. She has no idea
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why.
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Sergei calls Jinn "my secretary," or "my assistant," or "my
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manservant." When he does, Jinn gets an irritated look on
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her face, and sometimes she replies: "I'm not your servant."
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Sergei knows how to push Jinn's buttons: "How do you know
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you're not my servant?" Jinn has no answer for this.
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servant." When he does, Jinn gets an irritated look on her
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face, and sometimes she replies: "I'm not your piking
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servant." Sergei knows how to push Jinn's buttons: "How do
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you know you're not?" Jinn has no answer for this.
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Sergei is a male bariaur, a LV4 fighter. Jinn is a female
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water genasi. Her class and level are unknown - she has
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@@ -332,96 +382,29 @@ just be in the right place. But it's not the right time
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for her to do what she needs to do, so she's just hanging
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around waiting, and looking for Rennick.
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In addition to asking around about Rennick, the two
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of them both enjoy drinking. Sometimes, when the PCs
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show up, Sergei may already be passed out on the floor,
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with Jinn just sipping liquor until he wakes up.
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## An Appointment with Rennick
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The courthouse is the base of operations for the
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Fraternity of Order, of which Rennick is a part. The
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main door of the courthouse leads to a large antechamber,
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with a big receptionist desk. Working the desk is a
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harried-looking man named Timon Pherenikos.
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Timon appears human, however, he is actually the son of a
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Human and an Oread. Timon's Oread heritage has left him
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with two unusual traits: he's extraordinarily patient (which
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is why he's the receptionist), and he smells slightly of
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earth.
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Timon points out that Rennick works for the department
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of casino regulation. He explains: "the purpose of the
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department of casino regulation is to inspect casinos
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and certify that their games aren't rigged." He says,
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"if you want to go see Rennick, you'll need an appointment.
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And to get an appointment, you have to be a casino that's
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applying for certification. Those are the rules."
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Of course, the PCs will try to short-circuit the rules.
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Timon won't allow that: He's a member of the Fraternity of
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Order, and rules are rules. However, Timon is surprisingly
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patient with people who try. For example, if try to pressure
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him to let you through, he won’t, but he’ll explain why he
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can’t, and he won't hold a grudge.
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The PCs may try charm magic. Timon is zero-level, so a
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simple “Charm Person” would succeed in bending him to your
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will. However, the Fraternity has silent alarm systems in
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place to detect the use of magic in the courthouse, and
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moments later you’ll be facing a Harmonium patrol.
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The Harmonium is used to outsiders trying spells like “Charm
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Person” in the courthouse - it happens all the time. As long
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as you were nonviolent, they’ll just take you outside, give
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you a stern talking to, and let you off with a warning the
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first time you try it. The leader of the patrol is actually
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a little sympathetic: he too finds the bureaucracy to be
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exasperating, but the rules are the rules.
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In the end, the PCs's best course of action is to actually
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play by the rules. If the PCs decide to go this route,
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Timon is quite helpful: he is happy to assist people in
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navigating the bureaucracy.
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Timon hands the PCs a blank copy of form CM1-228: REQUEST BY
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CASINO FOR INITIAL CONSULTATION FOR ACQUISITION OF
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CERTIFICATE OF FAIR PLAY. This is the form the PCs will
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need to fill out to get an appointment. The form is in an
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appendix. It contains many questions that the PCs couldn't
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possibly know the answer to. The PCs have no hope of just
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filling it out.
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The PCs may attempt to fill out the form with bullshit. If
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they do so, Timon will look at the filled out form and say,
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sympathetically, "If I send this upstairs, they'll just put
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it in the circular file. You need to fill in real
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information. Your best bet is to find somebody who has
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actually run a casino before. Pay them for their help.
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They will know what to do."
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Now, at this point, the PCs should be thinking to
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themselves: Green used to own a Casino in the city of Sigil.
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What happened to Green's Casino? They should also be
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thinking: Green's employees returned to the city of Sigil,
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including Edric, the steward of Green's operation. If the
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PCs fail to remember this, let Lada remind them.
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## Rico Learns who the Incantifers Are
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## The Hall of Records
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## The Goblins in the Casino
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In addition to asking around about Rennick, the two of them
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both enjoy drinking. Sometimes, when the PCs show up,
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Sergei may already be passed out on the floor, with Jinn
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just napping or sipping liquor until he wakes up.
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## Sending to Rennick
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The PCs should at this point be of high enough level to cast
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the spell "sending." This spell allows the PCs to send a 25
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word message to Rennick. Each time the PCs cast sending,
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Rennick can send up to 25 words back.
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The PCs are now at a level where they can potentially cast
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the spell "Sending." This is a very useful tool for finding
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Rennick. According to the spell, one must be "familiar"
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with the recipient. The PCs met Rennick at Castle Green.
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Whether that's enough to constitute "familiarity" depends on
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how the PCs interacted with Rennick. If they barely said
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two words to him, then no, it's not enough. But if they had
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a good solid conversation with him, then that's enough: he's
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"familiar." Your judgement call.
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Pretty much no matter what the PCs say, Rennick says:
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Do not feel obligated: if the PCs can't cast sending, they
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can still complete this chapter just fine.
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If the PCs cast sending, then Rennick can respond with a
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25-word response. Pretty much no matter what the PCs say,
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Rennick says:
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> Incantifer, Crow, plans to kill me! I'm hiding from him.
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> He may be spying right now! Say nothing! He's listening.
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@@ -440,8 +423,9 @@ If the PCs agree to help, Crow says:
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> weaknesses. Choose spells. Raid my stash, buy right equipment.
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> Hire mercenary from Ysgard. When prepared, contact me.
|
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|
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This tells the PCs the rough outlines of what's going on
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with Rennick, but it leaves a lot of unanswered questions:
|
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With that, the PCs now understand the broad outlines of
|
||||
this chapter and what they have to do. However, that
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still leaves tons of questions unanswered:
|
||||
|
||||
* What is an "Incantifer?" What are Crow's powers?
|
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|
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@@ -466,38 +450,419 @@ will result in Rennick saying:
|
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> Stop casting sending, too dangerous. May be possible to
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> trace you. I know you are smart. Info you need is out there.
|
||||
|
||||
Now, that's a lot of open-ended questions. Fortunately,
|
||||
So Rennick refuses to answer any more questions. Fortunately,
|
||||
Rico Sparks is a big help. Rico is a tout, an information broker,
|
||||
so he knows how things work and where to find useful information.
|
||||
He can do all of the following:
|
||||
|
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* Rico has heard of the incantifers. He volunteers to research them.
|
||||
|
||||
* He observes that Rennick's coworkers might know something.
|
||||
* Rico observes that Rennick's coworkers might know
|
||||
something.
|
||||
|
||||
* Rico volunteers to find out where Rennick's house is: he will succeed.
|
||||
* Rico is confident that he can find out where Rennick
|
||||
lives, when he's not in hiding.
|
||||
|
||||
* Rico doesn't know who the mercenary from Ysgard is, but he says, "based on the wording, it's clear that Rennick has somebody specific in mind."
|
||||
* Rico doesn't know who the mercenary from Ysgard is, but he
|
||||
says, "based on the wording, it's clear that Rennick has
|
||||
somebody specific in mind."
|
||||
|
||||
## Sending to Green
|
||||
|
||||
Rico also amplifies what Rennick said about "Do not fight Crow".
|
||||
Rico says:
|
||||
Green is in Beshaba's realm, in the Abyss. Beshaba is
|
||||
allowing him to stay there, even providing protection. This
|
||||
is because she sees the Deck as bait that might lure Tymora
|
||||
to her realm.
|
||||
|
||||
> Back in Saint Parnas, you guys were big fishes in a little
|
||||
> pond. But here in the Cage, you're not in a little pond
|
||||
> any more. There are people walking around on these
|
||||
> streets who are archdemons in disguise. There are wizards
|
||||
> who are famous all over the multiverse. There are
|
||||
> servants of the gods walking these streets. If you go
|
||||
> starting fights with powerful people, you're going to put
|
||||
> yourselves in the dead book *very* fast. If this Rennick
|
||||
> is so scared of Crow, then you would have to be real
|
||||
> leatherheads to fight him unprepared.
|
||||
If the PCs cast sending to talk to Green, Green will happily
|
||||
answer their questions. He doesn't have any up-to-date
|
||||
information about Rennick, but he knows general facts.
|
||||
|
||||
If the PCs ask Green about exactly what he's *doing* there
|
||||
in Beshaba's realm, or if the PCs just start asking Green
|
||||
more questions than you want, cut them off. Here's how: A
|
||||
goddess is almost omnipotent in her own realm. Beshaba can
|
||||
easily intervene in any sending spell cast into her realm.
|
||||
The PCs cast sending and ask the wrong question. They get a
|
||||
reply that's not from Green, it's from Beshaba:
|
||||
|
||||
> So, Tymora's little pawns are getting information from my
|
||||
> little pawns. I think it's time for me to put a stop to that.
|
||||
|
||||
The caster recognizes the voice of Beshaba. The caster ends
|
||||
up with a splitting headache, and two levels of exhaustion.
|
||||
If they're stupid enough to try again, make it even worse
|
||||
for them.
|
||||
|
||||
## An Appointment with Casino Regulation
|
||||
|
||||
The courthouse is the base of operations for the
|
||||
Fraternity of Order, of which Rennick is a part. The
|
||||
main door of the courthouse leads to a large antechamber,
|
||||
with a big receptionist desk. Working the desk is a
|
||||
tired-looking man named Timon Pherenikos.
|
||||
|
||||
Timon appears human, however, he is actually the son of a
|
||||
Human and an Oread. Timon's Oread heritage has left him
|
||||
with two unusual traits: he's extraordinarily patient (which
|
||||
is why he's the receptionist), and he smells slightly of
|
||||
earth.
|
||||
|
||||
When the PCs ask for Rennick, Timon says "to get an appointment
|
||||
with the Department of Casino Regulation, you need to be a
|
||||
casino representative, and you need to be requesting regulation
|
||||
for your casino. Here's the form." He hands over a blank
|
||||
CM1-228, "REQUEST BY CASINO FOR INITIAL CONSULTATION FOR
|
||||
ACQUISITION OF CERTIFICATE OF FAIR PLAY."
|
||||
|
||||
This is where the PCs next "adventure" begins: a ludicrous
|
||||
mini-quest in which the PCs have to actually fill out a
|
||||
Fraternity form. This will be the PCs' first encounter with
|
||||
a faction, and it is meant to highlight the absurdity of
|
||||
faction ideology. The form is full of over-the-top
|
||||
bureaucratic jargon and impossible questions. The form can
|
||||
be found in appendix XYZ. Filling it out will be a
|
||||
challenge.
|
||||
|
||||
Of course, the PCs will beg Timon to just let them go talk
|
||||
to the Department, skipping the formality. That ain't
|
||||
happening: this is the Fraternity of Order. Timon says:
|
||||
"Rules are rules. If you want an appointment, you fill out
|
||||
the form."
|
||||
|
||||
Timon is strict, but he's actually quite kind, and patient.
|
||||
If the PCs want, they can try to befriend him, which works.
|
||||
He still won't bend the rules, but he will be as helpful
|
||||
as he can be within the rules.
|
||||
|
||||
The PCs may try charm magic. Timon is zero-level, so a
|
||||
simple “Charm Person” would succeed in bending him to your
|
||||
will. However, the Fraternity has silent alarm systems in
|
||||
place to detect the use of magic in the courthouse, and
|
||||
moments later you’ll be facing a Harmonium patrol.
|
||||
|
||||
If the PCs used charm magic, but were nonviolent, the patrol
|
||||
takes the PCs outside, and gives them a stern talking to.
|
||||
"I'm not going to throw you in jail, every damn clueless who
|
||||
comes to the city tries that. If I threw all of you in
|
||||
jail, there would be no room in the jail for anyone else.
|
||||
But don't even think about trying that again." If the PCs
|
||||
complain about the bureaucracy, the leader of the patrol
|
||||
sympathizes: "Yeah, I know, their forms are completely
|
||||
unreasonable. But the law's the law, and it's my job to
|
||||
enforce it." In the end, the PCs's best course of action is
|
||||
to actually just figure out a way to fill out the form.
|
||||
|
||||
The PCs may attempt to fill out the form with bullshit. If
|
||||
they do so, Timon will look at the filled out form and say,
|
||||
sympathetically, "If I send this upstairs, they'll just put
|
||||
it in the circular file. You need to fill in real
|
||||
information. You need to put down information from an
|
||||
actual, real casino. You might want to go to the hall
|
||||
of records and get an actual example of an actual form
|
||||
CM1-228 filled out by a real casino, that might help.
|
||||
The hall of records is the next building over."
|
||||
|
||||
It may occur to the PCs to go find Green's Casino, and to
|
||||
look there for clues about how to fill out the form. It takes
|
||||
Rico only an hour to locate the casino (finding
|
||||
entertainment venues for tourists is the bread and butter
|
||||
of touts everywhere.) The casino's real name is "The Golden
|
||||
Hoard," and it's in the market ward, not far. Rico says
|
||||
it's boarded up.
|
||||
|
||||
Another possibility is that the PCs may think
|
||||
themselves: Edric, the steward, has probably filled out
|
||||
this very form, and he's in town somewhere. Rico can find
|
||||
Edric too, though it's not as fast.
|
||||
|
||||
Edric Says: "Green's Casino is called The Golden Hoard. It
|
||||
gets reinspected every so often. I had to fill that form
|
||||
out last time. Nothing has changed, you can just get the old
|
||||
form from the hall of records and copy everything over. To
|
||||
get that, you'll need the tax ID number for the casino. I'm
|
||||
afraid I don't remember the tax ID number, it's been a
|
||||
while. There's still some old paperwork at the casino
|
||||
building, I imagine one of those old forms has the tax ID
|
||||
number somewhere."
|
||||
|
||||
If the PCs go to the hall of records, they end up in
|
||||
a room that looks like a library reading room, with a
|
||||
giant desk. Behind the desk are many "librarians",
|
||||
and a football-field sized room full of shelving units
|
||||
packed with filing boxes. The PCs get in line, and
|
||||
eventually get served.
|
||||
|
||||
The hall of records keeps the forms organized by:
|
||||
|
||||
* Date,
|
||||
* Tax ID number,
|
||||
* Form number.
|
||||
|
||||
Those are your choices. You can specify more than one
|
||||
of these. If you ask for anything else - literally,
|
||||
anything else, the librarians will just get annoyed and
|
||||
will explain to you that you have to give them a tax
|
||||
ID number, a date range, and/or a form number.
|
||||
|
||||
The librarians also say: "every form retrieved costs 10gp."
|
||||
|
||||
If the PCs say something like, "can we just see an example
|
||||
of a form CM1-228," the librarian says, "I can bring you
|
||||
all of the form CM1-228s. There are probably thousands of
|
||||
them, remember, they cost 10gp each."
|
||||
|
||||
If the PCs say, "no we just want to see one," the librarian
|
||||
looks increasingly annoyed and says, "No Fraternity member
|
||||
is going to bring you a *random* form CM1-228. Randomness
|
||||
is not how things get done, we don't do that here. You
|
||||
can pick a form by form number, tax ID number, or date
|
||||
range."
|
||||
|
||||
It *is* possible to get an example of a form CM1-228 while
|
||||
only paying 10gp. The trick is to use a narrow date range.
|
||||
"Bring me any form CM1-228 filed in the last 24 hours." The
|
||||
librarian will look annoyed, go into the stacks, and return
|
||||
saying, "none have been filed in the last 24 hours." Then,
|
||||
the PC can say, "OK, bring me any form CM1-228 filed in the
|
||||
last 48 hours." The librarian will object, saying, "this is
|
||||
wasting my time," to which the PC can say, "I asked for one
|
||||
form, and you refused to do that. Fine. I'm using your
|
||||
rules: I'm giving you date ranges. You made the rules, now
|
||||
you follow them." They can't object: they're the Fraternity.
|
||||
If the PCs keep this up, they'll eventually end up with the
|
||||
most recently-filed CM1-228.
|
||||
|
||||
If the PCs don't pull off this trick with the date ranges,
|
||||
the other real option is to go to the Golden Hoard, find the
|
||||
tax ID number, and come back to the hall of records. In that
|
||||
way, the PCs can obtain a CM1-228 from the Golden Hoard, and
|
||||
use it in the same way.
|
||||
|
||||
After the PCs obtain a CM1-228, they can copy the
|
||||
information over from that form to their own form,
|
||||
substituting their own name and signature. Then, they give
|
||||
it to Timon. Timon says, "well, you signed this form
|
||||
claiming to be the casino's authorized representative. I
|
||||
know you don't actually work for this casino, so that's
|
||||
misrepresentation."
|
||||
|
||||
But, if the PCs got the CM1-228 from the Golden Hoard, and
|
||||
if Edric gave them the go-ahead, they can legitimately claim
|
||||
to actually be authorized. Timon is impressed.
|
||||
|
||||
If not, Timon says, "It's misrepresentation, but that's a
|
||||
civil lawsuit, and I don't have standing, so I can't call
|
||||
you out on it. But, if you send this upstairs, it may come
|
||||
back to bite you, in the form of a lawsuit. Your call.
|
||||
Send it up or not?"
|
||||
|
||||
In reality, there's no risk of a lawsuit. Nobody is going
|
||||
to check up on this.
|
||||
|
||||
Timon gives the form to an imp, who flies it upstairs.
|
||||
The imp returns a few minutes later with a note. Timon
|
||||
says: "your appointment is in 10 minutes. Take those
|
||||
stairs, three stories up, go left, all the way down the
|
||||
hall."
|
||||
|
||||
## Hazel Senjen, Rennick's Boss
|
||||
|
||||
When the PCs enter the Department of Casino Regulation,
|
||||
they are met by Rennick's boss: Hazel Senjen. She is a
|
||||
smallish human. Unlike Rennick, she's not a researcher
|
||||
or a statistician: she's an administrator, she coordinates
|
||||
the department.
|
||||
|
||||
She says, "You're the ones who filled out this form?"
|
||||
She tosses it in the circular file. "I know this casino
|
||||
doesn't need a certificate, so what's this about?"
|
||||
|
||||
At this point, the PCs can explain their mission, that
|
||||
they're looking for Rennick. As soon as they say this,
|
||||
Hazel looks at Lada, and says, "Wait - Halfling, priestess
|
||||
of Tymora? Are you Lada?" Lada looks surprised and agrees.
|
||||
Hazel says: "Good, Rennick told me that you and your friends
|
||||
would probably show up, he was counting on it." Now that
|
||||
Hazel knows who the PCs are, she trusts them and is willing
|
||||
to share information.
|
||||
|
||||
Hazel can tell the PCs the backstory of everything that led
|
||||
up to this moment. Her story will fill in a *lot* of the
|
||||
missing pieces. You might want to print this whole story
|
||||
out, and just give it to them.
|
||||
|
||||
> Many months ago, Rennick told me that he had discovered a
|
||||
> new technology that allowed him to predict certain random
|
||||
> events. Rennick told me that this would be a boon for the
|
||||
> Fraternity of Order. I don't understand the technology, I'm
|
||||
> not a mathematician, but Rennick was very excited.
|
||||
>
|
||||
> He also told me that he found a small box by his bedside,
|
||||
> with dice on the cover. He was very suspicious of the box,
|
||||
> but he tried to open it anyway. It wouldn't open.
|
||||
>
|
||||
> a few weeks later, he came to me looking worried. He said,
|
||||
> "I think I've made a huge mistake. This technology is too
|
||||
> dangerous. I wish I could put the genie back in the bottle."
|
||||
> He also wished he hadn't told so many people about it.
|
||||
>
|
||||
> I said to him, "if it's so dangerous, why don't you just
|
||||
> burn your notes?" He said, "you know the priciple of the
|
||||
> idea whose time has come? Even if I destroy my notes,
|
||||
> other scientists are going to rediscover it, and soon.
|
||||
> This technology is getting out whether I like it or not.
|
||||
> If it does, the universe is piked. I have to do something."
|
||||
>
|
||||
> He kept me posted on his progress. Through divination, he
|
||||
> figured out the box contained the avatar of a god of
|
||||
> randomness. He assumed this god had some interest in his
|
||||
> technology, since the box appeared on the day he made his
|
||||
> breakthrough. He decided he really wanted to talk to this
|
||||
> god: he was sure a god of randomness could help him
|
||||
> fix the situation.
|
||||
>
|
||||
> He also figured out why he couldn't open the box.
|
||||
> The Lady of Pain doesn't allow other gods in the city.
|
||||
> It was her power keeping the box sealed tight.
|
||||
>
|
||||
> So, he took the box out of Sigil, and opened it. He was
|
||||
> really disappointed: it was a deck of many things. He
|
||||
> wanted to *talk* to the god, not play cards. So he did
|
||||
> more divination, and figured out: This god is *asleep*,
|
||||
> the cards are its *sleeping* form. He realized he couldn't
|
||||
> get this God's help unless he woke it up first.
|
||||
>
|
||||
> He said "to wake somebody up, what do you do? You agitate
|
||||
> the ever-living shit out of them." He says, "I can use
|
||||
> this deck to create predictable outcomes, instead of
|
||||
> random ones, the same way a casino makes a predictable
|
||||
> income from games of chance. That would violate this
|
||||
> god's core priciples, using its tool, designed to dispense
|
||||
> randomness, to create a predictable result. That should
|
||||
> aggravate it enough to wake it up, I hope."
|
||||
>
|
||||
> I said, "Are you sure you want to deal with a pissed-off
|
||||
> god?" He said, "I have to, this is important. I have
|
||||
> confidence, I can handle it."
|
||||
>
|
||||
> He brought in a guy named Green to help implement his
|
||||
> plan. A few months later, he was frustrated that the God
|
||||
> wasn't waking up. "Green can agitate anyone, but it's
|
||||
> apparently not enough." Then, he told me he had another
|
||||
> idea, to raise this God's anxiety level further, but he
|
||||
> refused to let me in on that part of the plan. I think
|
||||
> he's crazy, deliberately provoking a god, but it's
|
||||
> Rennick. When he decides to do something, he doesn't
|
||||
> listen to advice.
|
||||
>
|
||||
> About a week later, he went to Saint Parnas to catch up
|
||||
> with Green. He comes back two or three days later,
|
||||
> totally in a panic. He's rushing around, saying, "a guy
|
||||
> named Crow is trying to kill me. Capture me, barely
|
||||
> escaped. Wants to turn me into a magic item. Going into
|
||||
> hiding." He's telling me this, and frantically filling
|
||||
> out forms at the same time. He says, "there's people, good
|
||||
> people, who I think are likely to show up. Lada, halfling,
|
||||
> curly hair, Tymora priestess. Can't remember other names.
|
||||
> Help them. I have to run!" Then, he hands me the forms,
|
||||
> makes me sign them, and then rushes out the door. Haven't
|
||||
> seen him since. Been, what, a week and a half?
|
||||
>
|
||||
> Those forms are over here... there you go.
|
||||
|
||||
The story not only fills in a lot of information about the
|
||||
past, it also reveals some things about Rennick.
|
||||
|
||||
He also thinks he can handle an angry god, which tells you
|
||||
something about his inflated sense of self. He also isn't
|
||||
good at listening to advice. He can't remember the PCs'
|
||||
names, only Lada - he respects her, because she's a
|
||||
theoretical fortunologist like Rennick. But she's the only
|
||||
one he bothers to remember. Overall, it paints a picture of
|
||||
a man who is self-important.
|
||||
|
||||
Hazel hands the PCs the two forms that Rennick filed in a
|
||||
panic: XP3-907, "REQUEST FOR TEMPORARY ABSENCE DUE TO
|
||||
CREDIBLE THREAT TO LIFE", and COI-441, "AUTHORIZATION TO
|
||||
VISIT PLACE OF BUSINESS DESPITE REGULATORY CONFLICT OF
|
||||
INTEREST."
|
||||
|
||||
The "Request for Temporary Absence" is mostly just
|
||||
silliness. The idea that the Fraternity would have a form
|
||||
to request permission to go into hiding from a psychopath is
|
||||
deliberately ludicrous. But the "authorization to Visit
|
||||
Place of Business" contains a critical clue: the place of
|
||||
business in question is Green's Casino, the Golden Hoard.
|
||||
|
||||
Why would Rennick, while fleeing from Crow, want to go to
|
||||
casino that's closed? What could possibly be at a closed
|
||||
casino that would help him deal with Crow? It doesn't make
|
||||
sense. The form itself says: "Show producer may
|
||||
have information which may pertain to my safety." Why would
|
||||
there be a show, and a producer, at a closed casino, and
|
||||
how could a show's producer protect Rennick from Crow?
|
||||
|
||||
If the PCs haven't visited the Golden Hoard yet, it's
|
||||
definitely time for them to do so.
|
||||
|
||||
## Rico Learns About Crow
|
||||
|
||||
This is a good time for Rico Sparks to show up and say, "I've
|
||||
learned a little information about the incantifers.
|
||||
20gp for research plus 5gp for the conversation."
|
||||
|
||||
Here are the points of information that Rico can
|
||||
contribute at this point:
|
||||
|
||||
* Who the incantifers are: a small sect of wizards who
|
||||
capture individuals, rip the souls out of their bodies, and
|
||||
use that soul to build orbs, which he says is some kind of
|
||||
very powerful magical item that can rapidly cast spells. He
|
||||
knows that Crow has four orbs. He doesn't know what they
|
||||
can do.
|
||||
|
||||
* He tells the PCs that there are three known incantifers
|
||||
who occasionally show up in Sigil: Crow, Peregrine, and
|
||||
Albatross. He has no idea how to contact any of them.
|
||||
|
||||
* He says that all three of the known incantifers are wanted
|
||||
by the mercykillers. Apparently, the mercykillers attempted
|
||||
a raid on the tower sorcerous a few years ago, but couldn't
|
||||
get inside.
|
||||
|
||||
Finally, Rico promises to keep looking for information on
|
||||
Crow. He says he's sure he can find more.
|
||||
|
||||
## The Goblins in the Casino
|
||||
|
||||
|
||||
|
||||
## Rennick's House
|
||||
|
||||
At some point, Rico says, "I've located Rennick's house."
|
||||
(Research cost: 20gp.)
|
||||
|
||||
By this time, Rico is fond of the PCs. If the PCs say
|
||||
they're going to Rennick's house, Rico says:
|
||||
|
||||
> Okay, but really, be careful. Crow might be watching
|
||||
> Rennick's house.
|
||||
>
|
||||
> Back in Saint Parnas, you guys were big fishes in a little
|
||||
> pond. But here in the Cage, you're not in a little pond
|
||||
> any more. There are people walking around on these
|
||||
> streets who are archdemons in disguise. There are wizards
|
||||
> who are famous all over the multiverse. I *really* doubt
|
||||
> you guys are strong enough to fight Crow. If you go
|
||||
> starting fights with powerful people, you're going to put
|
||||
> yourselves in the dead book *very* fast. If this Rennick
|
||||
> is so scared of Crow, then you would have to be real
|
||||
> leatherheads to fight him unprepared.
|
||||
>
|
||||
> So go and investigate if you have to, but please, keep
|
||||
> a low profile, and get out of there fast as you can.
|
||||
|
||||
## The Mercenary from Ysgard
|
||||
|
||||
## The Greatest Show in Ysgard
|
||||
|
||||
Reference in New Issue
Block a user