Initial commit
This commit is contained in:
47
people/Xaositect Sergei Pavel.md
Normal file
47
people/Xaositect Sergei Pavel.md
Normal file
@@ -0,0 +1,47 @@
|
||||
## Xaositect Sergei Pavel - Male Bariaur Fighter LV4.
|
||||
|
||||
Sergei is a Xaositect who has learned through the grapevine that Rennick
|
||||
has gained the ability to predict random events. Sergei, like most
|
||||
Xaositects, thinks this is an abomination. He is on a mission to find an
|
||||
kill Rennick. Fortunately for Rennick, Sergei is not very efficient.
|
||||
|
||||
Sergei comes across as relatively normal for a Xaositect. He can hold a
|
||||
conversation and make as much sense as anyone. He does not do overtly
|
||||
random things when having a conversation with a non-Xaositect. However,
|
||||
one thing that is a little odd is that he insists that he is the
|
||||
president of the Xaositects. If any other leader is mentioned, he’ll
|
||||
wave it off: “nah, I’m the president, they’re just bragging.”
|
||||
|
||||
The most chaotic thing about Sergei is his approach to problem solving:
|
||||
he places a lot of emphasis on trying things at random. This seems to
|
||||
work for him, though it can take a long time to get anything done this
|
||||
way. Still, he has an implausible ability to succeed this way whereas
|
||||
for anyone else, it would go nowhere.
|
||||
|
||||
Sergei is hostile to Rennick, but he’s not entirely dead-set on killing.
|
||||
He could conceivably be talked into another approach.
|
||||
|
||||
Sergei travels with another Xaositect named Jinn, who initially appears
|
||||
to be his sidekick. However, she is much more effective than Sergei at
|
||||
actually getting things done.
|
||||
|
||||
> Sergei Pavel, Bariaur, Figher LV4.
|
||||
>
|
||||
> AC 17 (chain mail, shield). HP 45 (6d8+18). Speed 40 ft.\
|
||||
> STR 16 (+3), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 12 (+1), CHA
|
||||
> 10 (+0).\
|
||||
> Saving Throws Str +5, Dex +1, Con +5, Int +0, Wis +1, Cha +0\
|
||||
> Skills: Athletics +5, Perception +3, Survival +3.
|
||||
>
|
||||
> Sure-Footed: advantage on saves vs being knocked prone.\
|
||||
> Charge: after moving 20 ft straight, first melee hit deals +2d6
|
||||
> damage.\
|
||||
> Second Wind: 1/short rest, bonus action, regain 1d10+4 HP.
|
||||
>
|
||||
> Multiattack: (2 melee attacks):\
|
||||
> Glaive +5 to hit, reach 10 ft, 1d10+3 slashing.\
|
||||
> Hooves +5 to hit, reach 5 ft, 1d6+3 bludgeoning.
|
||||
>
|
||||
> Equipment: Chain mail, shield, glaive, light crossbow with 20 bolts,
|
||||
> traveler’s gear.
|
||||
|
||||
Reference in New Issue
Block a user