Initial commit
3
.gitattributes
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.svg filter=lfs diff=lfs merge=lfs -text
|
||||
*.docx filter=lfs diff=lfs merge=lfs -text
|
||||
62
CLAUDE.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# D&D Campaign — Planescape / Deck of Many Things
|
||||
|
||||
This repository contains a Planescape D&D 5e campaign being documented for publication.
|
||||
|
||||
## Repository Structure
|
||||
|
||||
- **`Deck of Many Things.md`** — The main campaign document (~160 pages). This is the publication manuscript.
|
||||
- **Everything else** — Working notes, scribbles, and reference material for the campaign's current state of play. Not part of the publication.
|
||||
|
||||
## Setting
|
||||
|
||||
The campaign is set in **Sigil** (the City of Doors) and surrounding Planescape locations, including the town of **St. Parnas**. It centers on the **Deck of Many Things** — a man named **Green** has been running a scheme where he recruits people to draw cards, taking a cut of wishes and gems while pawning off the risks.
|
||||
|
||||
**Tymora**, goddess of Good Luck, is watching the situation with concern. The Deck is being used far more than it historically has, and nobody knows why it isn't vanishing.
|
||||
|
||||
## Key NPCs
|
||||
|
||||
- **Rennick** — Fraternity of Order employee (Casino Investigator & Theoretical Fortunologist). Has discovered something dangerous, is in hiding from Crow and the Xaositects. Has asked the party for help.
|
||||
- **Crow** — An Incantifer (aberration wizard) hunting Rennick. Uses spell constructs (Fire, Divination, Movement, Defense) each with 80 HP.
|
||||
- **Sergei Pavel** — Xaositect Bariaur Fighter LV4, also hunting Rennick. Travels with Jinn. Claims to be president of the Xaositects.
|
||||
- **Jinn** — Xaositect Water Genasi, Sergei's companion. Doesn't know what she knows until she tries. Skills and spells randomized daily.
|
||||
- **Rico Sparks** — Tout (information broker). Planetouched human with static electricity. Charges 5GP per conversation, first one's free.
|
||||
- **Lada** — Halfling Priestess of Tymora, Theoretical Fortunologist. Connected to Rennick.
|
||||
- **Rackle** — "The Punching Bag." Drew three terrible cards (Euryale, Ruin, Rogue). Lives in an abandoned watchtower near St. Parnas.
|
||||
- **Green** — Runs the Deck of Many Things operation.
|
||||
- **Tom (Timon Pherenikos)** — Fraternity of Order courthouse receptionist, half-Oread.
|
||||
- **Mr. Thorne (Darius Thorne)** — Owner of Skyledge.
|
||||
- **Jakarta** — Costume and set designer.
|
||||
|
||||
## Key Creatures
|
||||
|
||||
- **Sasuko-y-Saso** — Beholder-kin allied with or connected to the story.
|
||||
- **Kekele** — Aaracokra Battle Master Fighter LV5, party ally or NPC.
|
||||
- **Pig** — A giant with three stat blocks (Sick/Recovering/Fully Healed).
|
||||
- **Ant colony** — Worker, Soldier, and Queen ants with stat blocks.
|
||||
- **Goblins** — A goblin crew in a casino (Grylla the priest-leader, Snurk the warlock, six goblin fighters).
|
||||
|
||||
## Factions
|
||||
|
||||
- **Fraternity of Order** — Lawful bureaucratic faction. Rennick works for them. Known for absurd paperwork.
|
||||
- **Xaositects** — Chaos faction. Sergei and Jinn are members. Hostile to Rennick's ability to predict random events.
|
||||
- **Harmonium** — Law enforcement in Sigil.
|
||||
- **Incantifers** — Powerful, dangerous wizards. Crow is one.
|
||||
|
||||
## Working Notes (not for publication)
|
||||
|
||||
- **Character/NPC files** — `crow.md`, `kekele.md`, `sasuko.md`, `Reggie Drum, 4th Level Fighter.md`
|
||||
- **Session prep** — `Next Session.md`, `Rennick_s Messages_.md`
|
||||
- **Location/encounter files** — `The Punching Bag.md` (Rackle's story), `Fraternity Forms.md` (bureaucratic props), `shops.md` (magic item shop inventories)
|
||||
- **Stat blocks** — `Creature Stat Blocks.md` (ants, Pig, Sisters, etc.)
|
||||
- **Visual assets** — `cards/` and `faded/` (Deck card images), `Scrolls/` (prop scrolls as SVG/PDF), `dungeon-map.svg/png`, `Steel Door.png`, `Elar Mossbrow.webp`
|
||||
- **Docx files** — Word versions of several markdown files
|
||||
|
||||
## How to Help
|
||||
|
||||
When assisting with this campaign:
|
||||
- Use **D&D 5th Edition** rules unless told otherwise.
|
||||
- Maintain consistency with established NPCs, factions, and lore described above.
|
||||
- Planescape slang is used in-world (berk, cutter, blood, the Cage, etc.).
|
||||
- Stat blocks should follow the formatting conventions already used in the existing files.
|
||||
- The campaign has a mix of humor (bureaucratic absurdity, quirky NPCs) and serious plot (powerful artifacts, assassination threats).
|
||||
- The DM values creative, flavorful content over mechanical optimization.
|
||||
BIN
Deck of Many Things.docx
LFS
Normal file
8635
Deck of Many Things.md
Normal file
BIN
Elar Mossbrow.webp
Normal file
|
After Width: | Height: | Size: 18 KiB |
334
Fraternity Forms.md
Normal file
@@ -0,0 +1,334 @@
|
||||
```
|
||||
================================================================================
|
||||
FRATERNITY OF ORDER — DEPARTMENT OF CASINO REGULATION — FORM CM1-228
|
||||
|
||||
REQUEST BY CASINO FOR INITIAL CONSULTATION FOR
|
||||
ACQUISITION OF CERTIFICATE OF FAIR PLAY
|
||||
================================================================================
|
||||
|
||||
1. REGISTERED TAX ID NUMBER [___________] [ ] Planar [ ] Transitive
|
||||
|
||||
2. DATE OF INCORPORATION [___-___/_/____]
|
||||
|
||||
3. CERTIFYING AUTHORITY [__________________________________________________]
|
||||
|
||||
4. CASINO LAND PLOT TOROIDAL COORDINATES [___-____.___/____.__]
|
||||
|
||||
5. LIST ALL GAMES OF CHANCE, GAMES OF SKILL, AND HYBRID GAMES:
|
||||
|
||||
[_________________________________________________________________________]
|
||||
[_________________________________________________________________________]
|
||||
|
||||
6. HOUSE EDGE Declared: [________] % Observed: [________] %
|
||||
|
||||
(Observed field to be completed by the Fraternity of Order)
|
||||
|
||||
7. SUPERNATURAL INFLUENCES ON GAMING OUTCOMES
|
||||
|
||||
Supernatural Influence Statistical Offset Ratio Deviance
|
||||
---------------------------- -------------------------- ----------
|
||||
[__________________________] [________________________] [________]
|
||||
[__________________________] [________________________] [________]
|
||||
[__________________________] [________________________] [________]
|
||||
|
||||
8. NUMBER OF GAMING IMPLEMENTS CURRENTLY IN ROTATION
|
||||
|
||||
Dice: [______] Cards: [______] Imp Bones: [______] Wheels: [______]
|
||||
|
||||
Other (specify): [_________________________________]
|
||||
|
||||
9a. HAS THIS CASINO EVER BEEN ACCUSED OF CHEATING?
|
||||
|
||||
[ ] No [ ] Yes [ ] Pending [ ] Retroactively Yes
|
||||
|
||||
9b. HAS THIS CASINO EVER BEEN CONVICTED OF CHEATING?
|
||||
|
||||
[ ] No [ ] Yes [ ] Pending [ ] Retroactively Yes
|
||||
|
||||
9c. HAS THIS CASINO EVER ADMITTED TO CHEATING?
|
||||
|
||||
[ ] No [ ] Yes [ ] Pending [ ] Retroactively Yes
|
||||
|
||||
9d. HAS THIS CASINO EVER CHEATED?
|
||||
|
||||
[ ] No [ ] Yes [ ] Pending [ ] Retroactively Yes
|
||||
|
||||
10. DISPUTE ARBITRATION PREFERENCE
|
||||
|
||||
[ ] Civil Hearing
|
||||
[ ] Modron Arbitration
|
||||
[ ] Trial by Precedent
|
||||
|
||||
11. OPTIONAL SERVICES
|
||||
|
||||
[ ] Expedited Processing (500 gp, non-refundable, non-binding)
|
||||
[ ] Translation Services (50 gp) Language: [______________________]
|
||||
[ ] Document Disposal (1 gp)
|
||||
|
||||
12. SIGNATURE OF AUTHORIZED CASINO REPRESENTATIVE
|
||||
|
||||
Signature: [___________________________] Date: [___________]
|
||||
|
||||
Name (Print): [_________________________] Title: [___________]
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
FOR FRATERNITY OF ORDER USE ONLY
|
||||
|
||||
Application Status: [ ] Incomplete [ ] Returned [ ] Misfiled [ ] Under Review
|
||||
|
||||
Assigned Clerk: [___________] Sub-Office: [___________] Stamp: [ ]
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
IMPORTANT NOTICES AND STATUTORY DISCLAIMERS (READ IN FULL)
|
||||
|
||||
A. Submission of this document does not constitute an application, request,
|
||||
petition, inquiry, or guarantee of consultation. Documents deemed improper,
|
||||
incomplete, excessive, or contextually inappropriate may be returned,
|
||||
retained, or archived without notice.
|
||||
|
||||
B. All fields must be completed. If a field is not applicable, the applicant
|
||||
must enter "N/A" and complete Form NAA-44 (Statement of Non-Applicability).
|
||||
Failure to do so renders this document void.
|
||||
|
||||
C. Any false, misleading, speculative, paradoxical, or retroactively inaccurate
|
||||
statement constitutes a material violation of Fraternity of Order Code
|
||||
S17.4(c), irrespective of intent, awareness, or causal displacement.
|
||||
|
||||
D. Declared values may be compared against observed values. Discrepancies
|
||||
exceeding acceptable variance thresholds shall be presumed intentional
|
||||
unless demonstrated to be mathematically impossible. Impossibility does not
|
||||
preclude enforcement.
|
||||
|
||||
E. "Supernatural Influence" includes, but is not limited to: deities, demigods,
|
||||
fiends, celestials, inevitables, modrons, probability anomalies, curses,
|
||||
blessings, fate effects, narrative causality, observer bias, and planar
|
||||
drift.
|
||||
|
||||
F. Selection of Modron Arbitration constitutes acceptance of all rulings,
|
||||
determinations, pre-determinations, and pre-recorded outcomes, whether
|
||||
delivered before, during, or after proceedings.
|
||||
|
||||
G. Expedited Processing expedites internal handling only. It does not affect
|
||||
evaluation priority, approval likelihood, accuracy, impartiality, or
|
||||
outcome.
|
||||
|
||||
H. Improperly filed documents may be reclassified, reassigned, or archived
|
||||
under unrelated docket numbers at the discretion of the reviewing clerk.
|
||||
|
||||
I. Submission of this document constitutes consent to audits past, present,
|
||||
future, alternate, hypothetical, counterfactual, and conditionally
|
||||
impossible.
|
||||
|
||||
J. Appeals must be filed within ten (10) business days of notification.
|
||||
Notification is deemed to occur when a duly authorized clerk reasonably
|
||||
concludes that notice was provided.
|
||||
|
||||
|
||||
================================================================================
|
||||
FRATERNITY OF ORDER — PERSONNEL OVERSIGHT AND CONTINUITY OFFICE — FORM XP3-907
|
||||
|
||||
REQUEST FOR TEMPORARY ABSENCE DUE TO
|
||||
CREDIBLE THREAT TO LIFE
|
||||
================================================================================
|
||||
|
||||
1. EMPLOYEE NAME [_Rennick_______________________________]
|
||||
|
||||
2. EMPLOYEE IDENTIFICATION NUMBER [_6_0_5_3_7_1___________________________]
|
||||
|
||||
3. DEPARTMENT / DIVISION [_Department_of_Casino_Regulation________]
|
||||
|
||||
4. POSITION TITLE [_Casino_Investigator_and_Theoretical____]
|
||||
[_Fortunologist__________________________]
|
||||
|
||||
5. REASON LIFE IS THREATENED [_Discovery_of_Dangerous_Technology______]
|
||||
|
||||
(Concise, factual, non-emotive statement required)
|
||||
|
||||
6. KNOWN INDIVIDUALS / ORGANIZATIONS CAUSING THREAT
|
||||
|
||||
[_Sergei_Pavel,_Xaositect_(possibly_other_Xaositects)___________________]
|
||||
[_Crow,_Incantifer______________________________________________________]
|
||||
[_______________________________________________________________________]
|
||||
|
||||
(List all confirmed, suspected, or statistically probable sources)
|
||||
|
||||
7. NATURE OF THREAT
|
||||
|
||||
[X] Physical Harm
|
||||
[X] Assassination
|
||||
[ ] Planar Displacement
|
||||
[X] Enslavement
|
||||
[ ] Other: [___________________________]
|
||||
|
||||
8. INTENDED PLACE OF HIDING
|
||||
|
||||
[_______________________________________________________________________]
|
||||
|
||||
[X] Location Classified (see Form CL-11, not attached)
|
||||
|
||||
9. EXPECTED DURATION OF ABSENCE [________] days [X] Indefinite
|
||||
|
||||
10. ARE YOU EXPECTING TO BE PAID DURING THIS PERIOD?
|
||||
|
||||
[X] Yes (Standard)
|
||||
[ ] Yes (Hazard Adjusted)
|
||||
[ ] No
|
||||
[ ] To Be Determined Retroactively
|
||||
|
||||
11. PERSON DELEGATED TO HANDLE YOUR MAIL
|
||||
|
||||
Name: [_Bob_____________________________________________________________]
|
||||
|
||||
12. TRANSFER OF ONGOING CASES AND RESPONSIBILITIES
|
||||
|
||||
[X] Complete
|
||||
[ ] Partial (explain): [________________________________________________]
|
||||
[ ] Not Applicable
|
||||
|
||||
13. COMMUNICATION PREFERENCE DURING ABSENCE
|
||||
|
||||
[X] No Contact
|
||||
[ ] Emergency Only
|
||||
[ ] Written Correspondence
|
||||
[ ] Messages via Intermediary
|
||||
|
||||
14. PERSONS THAT SHOULD BE ASSISTED IN FINDING YOU
|
||||
|
||||
[_Lada,_Halfling_Priestess_of_Tymora,_Theoretical_Fortunologist_________]
|
||||
[_______________________________________________________________________]
|
||||
|
||||
15. ACKNOWLEDGMENT OF OBLIGATIONS
|
||||
|
||||
[X] I acknowledge that failure to return at the stated time may result
|
||||
in disciplinary review, reclassification, or posthumous notation.
|
||||
|
||||
16. EMPLOYEE SIGNATURE
|
||||
|
||||
Signature: [_Rennick________] Date: [_I_207882______]
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
FOR FRATERNITY OF ORDER USE ONLY
|
||||
|
||||
Threat Credibility Assessment:
|
||||
|
||||
[ ] Minimal [ ] Moderate [X] Severe [ ] Statistically Inevitable
|
||||
|
||||
Protective Leave Authorized:
|
||||
|
||||
[X] Yes [ ] Yes (Conditional) [ ] Deferred [ ] Denied
|
||||
|
||||
Authorizing Official:
|
||||
|
||||
Name: [_Hazel_Senjen__________________________]
|
||||
Title: [_Section_Chief,_Casino_Regulation_______]
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
IMPORTANT NOTICES
|
||||
|
||||
A. Protective Leave does not imply endorsement of employee conclusions.
|
||||
|
||||
B. Classification of location does not exempt the employee from recall,
|
||||
audit, or subpoena.
|
||||
|
||||
C. Compensation determinations may be revised upon employee return,
|
||||
non-return, or death.
|
||||
|
||||
D. Failure to correctly identify threats does not invalidate this request,
|
||||
but may affect subsequent liability determinations.
|
||||
|
||||
|
||||
================================================================================
|
||||
FRATERNITY OF ORDER — OFFICE OF ETHICAL COMPLIANCE AND RECUSAL — FORM COI-441
|
||||
|
||||
AUTHORIZATION TO VISIT PLACE OF BUSINESS
|
||||
DESPITE REGULATORY CONFLICT OF INTEREST
|
||||
================================================================================
|
||||
|
||||
1. EMPLOYEE NAME [_Rennick_______________________________]
|
||||
|
||||
2. EMPLOYEE IDENTIFICATION NUMBER [_6_0_5_3_7_1___________________________]
|
||||
|
||||
3. DEPARTMENT / DIVISION [_Department_of_Casino_Regulation________]
|
||||
|
||||
4. POSITION TITLE [_Casino_Investigator_and_Theoretical____]
|
||||
[_Fortunologist__________________________]
|
||||
|
||||
5. PLACE OF BUSINESS TO BE VISITED [_The_Golden_Hoard______________________]
|
||||
|
||||
6. PURPOSE OF VISIT
|
||||
|
||||
(Select all that apply)
|
||||
|
||||
[ ] Personal
|
||||
[X] Informational
|
||||
[ ] Social
|
||||
[X] Logistical
|
||||
[ ] Other (specify): [_________________________________]
|
||||
|
||||
7. CERTIFICATION OF NON-REGULATORY INTENT
|
||||
|
||||
I certify that I will not, during this visit, engage in:
|
||||
|
||||
[X] Inspection
|
||||
[X] Audit
|
||||
[X] Advisory Commentary
|
||||
[X] Enforcement Action
|
||||
[X] Informal Guidance
|
||||
[X] Retroactive Interpretation
|
||||
|
||||
8. EXPECTED DURATION ON PREMISES [_2_] hours
|
||||
|
||||
9. DISCLOSURE OF POTENTIAL BENEFIT
|
||||
|
||||
(Include favors, debts, or future expectations)
|
||||
|
||||
[_Show_producer_may_have_information_which_may_pertain_to_my_safety______]
|
||||
|
||||
10. RECUSAL ACKNOWLEDGMENT
|
||||
|
||||
[X] I acknowledge that this visit may require temporary or permanent
|
||||
recusal from regulatory decisions involving this entity.
|
||||
|
||||
11. EMPLOYEE SIGNATURE
|
||||
|
||||
Signature: [_Rennick________] Date: [_I_207880______]
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
FOR FRATERNITY OF ORDER USE ONLY
|
||||
|
||||
Conflict Severity Assessment:
|
||||
|
||||
[ ] Negligible [ ] Manageable [X] Significant [ ] Structurally Unavoidable
|
||||
|
||||
Authorization Status:
|
||||
|
||||
[ ] Approved
|
||||
[X] Approved with Conditions (see attached)
|
||||
[ ] Deferred Pending Review
|
||||
[ ] Denied
|
||||
|
||||
Conditions Imposed (if any):
|
||||
|
||||
[_Recusal_from_future_regulatory_operations_____________________________]
|
||||
|
||||
Authorizing Official:
|
||||
|
||||
Name: [_Bob___________________________________________]
|
||||
Title: [_Personnel_Officer,_Casino_Regulation___________]
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
IMPORTANT NOTICES AND DISCLOSURES
|
||||
|
||||
A. Approval of this form does not constitute a waiver of ethical standards.
|
||||
|
||||
B. Any regulatory action taken during or after the visit will be presumed
|
||||
influenced unless proven otherwise by clear documentation.
|
||||
|
||||
C. Failure to disclose material benefits, including information or protection,
|
||||
constitutes a violation of Fraternity of Order Ethics Code S9.2.
|
||||
|
||||
D. This authorization is a matter of public record and may be reviewed,
|
||||
audited, or cited in unrelated proceedings.
|
||||
|
||||
E. Revocation of authorization may occur retroactively.
|
||||
```
|
||||
10
Rennicks Messages.md
Normal file
@@ -0,0 +1,10 @@
|
||||
Incantifer, Crow, may be spying right now! I'm hiding. If I emerge, he
|
||||
finds me, and I die. Say nothing! Cast sending again.
|
||||
|
||||
When I emerge, Crow will attack. To survive, I must prepare. Tried to
|
||||
obtain powerful allies, weapons. Failed. Will you help?
|
||||
|
||||
Do not fight Crow! Research strengths, weaknesses. Choose spells
|
||||
carefully. Raid my stash. Buy the right equipment. Hire mercs from
|
||||
Ysgard. When prepared, contact me.
|
||||
|
||||
BIN
Scrolls/scroll-amq-c.pdf
LFS
Normal file
BIN
Scrolls/scroll-amq-c.svg
LFS
Normal file
BIN
Scrolls/scroll-way-g.pdf
LFS
Normal file
BIN
Scrolls/scroll-way-g.svg
LFS
Normal file
BIN
Scrolls/scroll-way-h.pdf
LFS
Normal file
BIN
Scrolls/scroll-way-h.svg
LFS
Normal file
BIN
Scrolls/scroll-way-n.pdf
LFS
Normal file
BIN
Scrolls/scroll-way-n.svg
LFS
Normal file
BIN
Scrolls/scroll-way-q.pdf
LFS
Normal file
BIN
Scrolls/scroll-way-q.svg
LFS
Normal file
BIN
Scrolls/scroll-wya.pdf
LFS
Normal file
BIN
Scrolls/scroll-wya.svg
LFS
Normal file
BIN
Scrolls/scroll-wyw.pdf
LFS
Normal file
BIN
Scrolls/scroll-wyw.svg
LFS
Normal file
6
Skyledge.md
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
Mr. Thorne (Darius Thorne), owner of Skyledge.
|
||||
|
||||
Jakarta, costume and set designer.
|
||||
|
||||
Casino: “The Golden Sword at Skyledge”
|
||||
BIN
Steel Door.png
Normal file
|
After Width: | Height: | Size: 5.4 MiB |
BIN
cards/balance.png
Normal file
|
After Width: | Height: | Size: 10 MiB |
BIN
cards/beast.png
Normal file
|
After Width: | Height: | Size: 6.0 MiB |
BIN
cards/bricklayer.png
Normal file
|
After Width: | Height: | Size: 8.1 MiB |
BIN
cards/comet.png
Normal file
|
After Width: | Height: | Size: 10 MiB |
BIN
cards/cripple.png
Normal file
|
After Width: | Height: | Size: 7.4 MiB |
BIN
cards/deck.png
Normal file
|
After Width: | Height: | Size: 6.4 MiB |
BIN
cards/donjon.png
Normal file
|
After Width: | Height: | Size: 7.6 MiB |
BIN
cards/euryale.png
Normal file
|
After Width: | Height: | Size: 9.4 MiB |
BIN
cards/fates.png
Normal file
|
After Width: | Height: | Size: 10 MiB |
13
cards/fix.sh
Normal file
@@ -0,0 +1,13 @@
|
||||
for file in \
|
||||
balance.png beast.png bricklayer.png comet.png cripple.png donjon.png euryale.png fates.png flames.png fool.png \
|
||||
gem.png idiot.png jester.png key.png knight.png leper.png moon.png owl.png rogue.png ruin.png skull.png \
|
||||
star.png sun.png talons.png throne.png tiger.png vizier.png void.png
|
||||
do
|
||||
sepia="${file%.png}_sepia.png"
|
||||
blend="${file%.png}_blend.png"
|
||||
|
||||
# Step 1: Create rich brown sepia version using grayscale + fill + tint
|
||||
# magick.exe convert "$file" -colorspace Gray -fill "#704214" -tint 80 "$sepia"
|
||||
|
||||
magick.exe convert "$sepia" "$file" -compose blend -define compose:args=40,60 -composite "$blend"
|
||||
done
|
||||
9
cards/fixone.sh
Normal file
@@ -0,0 +1,9 @@
|
||||
# Usage: bash fixone.sh input.png 60,40
|
||||
|
||||
input="$1"
|
||||
blend_ratio="$2"
|
||||
sepia="${input%.png}_sepia.png"
|
||||
output="${input%.png}_blend.png"
|
||||
|
||||
# Step 2: Blend sepia with original using specified ratio
|
||||
magick.exe convert "$sepia" "$input" -compose blend -define compose:args=$blend_ratio -composite "$output"
|
||||
BIN
cards/flames.png
Normal file
|
After Width: | Height: | Size: 9.9 MiB |
BIN
cards/fool.png
Normal file
|
After Width: | Height: | Size: 8.7 MiB |
BIN
cards/gem.png
Normal file
|
After Width: | Height: | Size: 9.6 MiB |
BIN
cards/idiot.png
Normal file
|
After Width: | Height: | Size: 9.3 MiB |
BIN
cards/jester.png
Normal file
|
After Width: | Height: | Size: 10 MiB |
BIN
cards/key.png
Normal file
|
After Width: | Height: | Size: 10 MiB |
BIN
cards/knight.png
Normal file
|
After Width: | Height: | Size: 9.6 MiB |
BIN
cards/leper.png
Normal file
|
After Width: | Height: | Size: 7.0 MiB |
BIN
cards/moon.png
Normal file
|
After Width: | Height: | Size: 9.5 MiB |
BIN
cards/owl.png
Normal file
|
After Width: | Height: | Size: 7.4 MiB |
BIN
cards/rogue.png
Normal file
|
After Width: | Height: | Size: 8.2 MiB |
BIN
cards/ruin.png
Normal file
|
After Width: | Height: | Size: 9.3 MiB |
9
cards/sepiaone.sh
Normal file
@@ -0,0 +1,9 @@
|
||||
# Usage: bash fixone.sh input.png 60,40
|
||||
|
||||
input="$1"
|
||||
blend_ratio="$2"
|
||||
sepia="${input%.png}_sepia.png"
|
||||
output="${input%.png}_blend.png"
|
||||
|
||||
# Step 2: Blend sepia with original using specified ratio
|
||||
magick.exe convert "$sepia" "$input" -compose blend -define compose:args=$blend_ratio -composite "$output"
|
||||
BIN
cards/skull.png
Normal file
|
After Width: | Height: | Size: 8.1 MiB |
BIN
cards/star.png
Normal file
|
After Width: | Height: | Size: 10 MiB |
BIN
cards/sun.png
Normal file
|
After Width: | Height: | Size: 10 MiB |
BIN
cards/talons.png
Normal file
|
After Width: | Height: | Size: 8.7 MiB |
BIN
cards/throne.png
Normal file
|
After Width: | Height: | Size: 8.4 MiB |
BIN
cards/tiger.png
Normal file
|
After Width: | Height: | Size: 8.0 MiB |
BIN
cards/vizier.png
Normal file
|
After Width: | Height: | Size: 9.0 MiB |
BIN
cards/void.png
Normal file
|
After Width: | Height: | Size: 8.2 MiB |
108
crow_encounter.md
Normal file
@@ -0,0 +1,108 @@
|
||||
# Crow's Encounter — Stat Blocks
|
||||
|
||||
---
|
||||
|
||||
## Crow (The Wizard)
|
||||
|
||||
*9th Level Conjurer*
|
||||
|
||||
**Subclass Features:**
|
||||
- Conjuration Savant (2nd) — half time/gold to copy conjuration spells
|
||||
- Minor Conjuration (2nd) — conjure inanimate object up to 10lbs as an action, lasts 1hr
|
||||
- Benign Transposition (6th) — action: teleport 30ft OR swap with willing creature within 30ft; recharges after casting any 1st+ level conjuration spell (primary escape mechanic)
|
||||
|
||||
**Spell Slots:** 4 / 3 / 3 / 3 / 1
|
||||
|
||||
**Spells:**
|
||||
- L1: Puppet - instant, 120ft, move humanoid 5ft + drop item, CON save (self-movement when physically frail)
|
||||
- L1: Ice Knife - instant, 120ft, 1d10 piercing (hit) + 2d6 cold in 5ft radius (miss), DEX save for half cold [Conjuration]
|
||||
- L2: Cloud of Daggers* - concentration 1min, 120ft, 5ft cube, 4d4 slashing on enter/start turn [Conjuration]
|
||||
- L3: Fly* - concentration 10min, touch, fly speed 60ft (emergency self-movement if Movement Construct is down)
|
||||
- L3: Stinking Cloud* - concentration 10min, 60ft, 20ft radius, poisoned while inside, CON save each turn to end [Conjuration]
|
||||
- L4: Stoneskin* - concentration 1hr, touch, resistance to nonmagical physical damage (fallback defense when sphere is down)
|
||||
- L4: Dimension Door - instant, 500ft, teleport self + 1 willing creature (nuclear option — constructs enter homing mode, stop fighting, move toward new position) [Conjuration]
|
||||
- L4: Polymorph* - concentration 1hr, 120ft, single-target control
|
||||
- L4: Evard's Black Tentacles* - concentration 1min, 120ft, 20ft square, 3d6 bludgeoning + restrained on entry/start, difficult terrain, DEX save, STR/DEX check to escape [Conjuration]
|
||||
- L5: TBD
|
||||
|
||||
*Note: Benign Transposition replaces Misty Step as Crow's primary escape. Strategy layers: (1) Normal — inside Otiluke's sphere, constructs fight. (2) Sphere down — constructs recast OR Movement Construct casts Fly on Crow. (3) Grappled while exposed — Benign Transposition (action, no movement required). (4) Extreme emergency — Dimension Door.*
|
||||
|
||||
---
|
||||
|
||||
## Construct 1 — Fire
|
||||
|
||||
*Specialization: Fire*
|
||||
|
||||
**Spells:**
|
||||
- C: Fire Bolt - 120ft, 1d10 fire, ranged spell attack
|
||||
- C: Create Bonfire* - concentration 1min, 60ft, 5ft cube, 1d8 fire on entry/start turn, DEX save
|
||||
- L1: Burning Hands - instant, 15ft cone, 3d6 fire, DEX save
|
||||
- L1: Hellish Rebuke - reaction (when damaged), 60ft, 2d10 fire, DEX save
|
||||
- L2: Heat Metal* - concentration 1min, 60ft, 2d8 fire initially then bonus action 2d8/round, disadvantage on attacks/checks
|
||||
- L2: Aganazzar's Scorcher - instant, 30ft line (5ft wide), 3d8 fire, DEX save
|
||||
- L3: Fireball - instant, 150ft, 20ft radius, 8d6 fire, DEX save
|
||||
- L3: Melf's Minute Meteors* - concentration 10min, self, create 6 meteors, bonus action launch 1-2 per round, 5ft radius each, 2d6 fire, DEX save
|
||||
- L4: Wall of Fire* - concentration 1min, 120ft, 20ft high × 60ft long × 1ft thick wall OR 10ft radius × 20ft high cylinder, 5d8 fire on one side, 2d8 when passing through, DEX save
|
||||
|
||||
---
|
||||
|
||||
## Construct 2 — Movement / Teleport
|
||||
|
||||
*Specialization: Movement & Teleportation*
|
||||
|
||||
**Spells:**
|
||||
- C: Mage Hand* - concentration 1min, 30ft, spectral hand, 10lb capacity
|
||||
- C: Gust - instant, 30ft, push 5ft OR disperse gas/move light object
|
||||
- L1: Puppet (UA) - instant, 120ft, humanoid target, move 5ft + drop item, CON save
|
||||
- L1: Catapult - instant, 60ft, 1-5lb object becomes projectile, 3d8 bludgeon, DEX save
|
||||
- L2: Misty Step - bonus action, instant, self, teleport 30ft
|
||||
- L2: Vortex Warp - instant, 90ft, teleport creature 90ft, CHA save if unwilling
|
||||
- L2: Immovable Object - instant, touch, fix object (10lbs) in place 1hr, designated creatures can still move it, STR check vs spell save DC to move (upcasts to 4th: DC+5, 24hrs)
|
||||
- L3: Fly* - concentration 10min, touch, fly speed 60ft
|
||||
- L3: Slow* - concentration 1min, 120ft, 40ft cube up to 6 targets, half speed/AC/attacks, WIS save
|
||||
- L4: Dimension Door - instant, 500ft, teleport self + 1 willing creature
|
||||
|
||||
---
|
||||
|
||||
## Construct 3 — Force / Barrier
|
||||
|
||||
*Specialization: Force & Barrier*
|
||||
|
||||
**Spells:**
|
||||
- C: TBD
|
||||
- C: TBD
|
||||
- L1: Magic Missile - instant, 120ft, 1d4+1 force per missile, 3 missiles base, auto-hit (upcasts to +1 missile per slot)
|
||||
- L1: Shield - reaction (when hit), instant, self, +5 AC until start of next turn
|
||||
- L1: Magnify Gravity - instant, 60ft, 10ft radius, 2d8 force + half speed until end of next turn, CON save (upcasts +1d8 per slot)
|
||||
- L2: Spiritual Weapon - bonus action to cast/move/attack, 60ft, spectral weapon, 2d8+spellcasting mod force damage, NOT concentration
|
||||
- L3: Pulse Wave - instant, self, 30ft cone, 6d6 force, push or pull 15ft, CON save
|
||||
- L4: Otiluke's Resilient Sphere* - concentration 1min, 30ft, 10ft diameter sphere, nothing passes through, DEX save to avoid (has 2 slots for this spell)
|
||||
|
||||
*Note: No 2nd-level spells. Magic Missile and Magnify Gravity can be upcast into open higher slots. Primary role: cast Otiluke's on Crow round 1 and maintain concentration. All other spells are non-concentration backups for if the sphere goes down.*
|
||||
|
||||
---
|
||||
|
||||
## Construct 4 — Divination / Mental
|
||||
|
||||
*Specialization: Divination & Psychic*
|
||||
|
||||
**Spells:**
|
||||
- C: Vicious Mockery - instant, 60ft, 1d4 psychic + disadvantage on next attack, WIS save
|
||||
- L1: Dissonant Whispers - instant, 60ft, 3d6 psychic, target uses reaction to flee away, WIS save
|
||||
- L1: Detect Magic* - concentration 10min, self, sense magic within 30ft
|
||||
- L1: Command - instant, 60ft, one-word command, target obeys on next turn, WIS save
|
||||
- L2: Mind Spike* - concentration 1hr, 60ft, 3d8 psychic, always know target's location on fail, can't hide/benefit from invisibility, WIS save
|
||||
- L2: Detect Thoughts* - concentration 1min, self, read surface thoughts within 30ft, probe deeper with WIS save
|
||||
- L2: See Invisibility* - 1hr, self, see invisible creatures/objects
|
||||
- L2: Locate Object* - concentration 10min, self, sense direction to object within 1000ft
|
||||
- L3: Antagonize - instant, 60ft, 4d4 psychic + target uses reaction to melee attack ally of your choice, WIS save
|
||||
- L3: Hypnotic Pattern* - concentration 1min, 120ft, 30ft cube, charmed + incapacitated (can't move/act), breaks on damage, WIS save
|
||||
- L3: Dispel Magic - instant, 120ft, end one spell (auto if 3rd level or lower, ability check if higher)
|
||||
- L3: Counterspell - reaction (when a creature casts a spell), 60ft, auto-cancel if 3rd level or lower, ability check if higher
|
||||
- L4: Greater Invisibility* - concentration 1min, touch, target (or self) is invisible for duration
|
||||
- L4: Arcane Eye* - concentration 1hr, 30ft, invisible magical eye, fly 30ft, see through it
|
||||
- L4: Crow's Lingering Clairvoyance* - concentration 4hrs, 1 mile, invisible sensor sees/hears (custom spell, homebrew extension of Clairvoyance)
|
||||
|
||||
*Note: Detect Magic, Detect Thoughts, Locate Object, and Crow's Lingering Clairvoyance are out-of-combat spying tools. In combat, Mind Spike is the primary concentration spell.*
|
||||
|
||||
---
|
||||
BIN
dungeon-map.png
Normal file
|
After Width: | Height: | Size: 664 KiB |
BIN
dungeon-map.svg
LFS
Normal file
BIN
faded/balance_faded.png
Normal file
|
After Width: | Height: | Size: 2.9 MiB |
BIN
faded/beast_faded.png
Normal file
|
After Width: | Height: | Size: 1.8 MiB |
BIN
faded/bricklayer_faded.png
Normal file
|
After Width: | Height: | Size: 2.5 MiB |
BIN
faded/comet_faded.png
Normal file
|
After Width: | Height: | Size: 2.8 MiB |
BIN
faded/cripple_faded.png
Normal file
|
After Width: | Height: | Size: 2.2 MiB |
BIN
faded/deck_faded.png
Normal file
|
After Width: | Height: | Size: 2.1 MiB |
BIN
faded/donjon_faded.png
Normal file
|
After Width: | Height: | Size: 2.1 MiB |
BIN
faded/euryale_faded.png
Normal file
|
After Width: | Height: | Size: 2.7 MiB |
BIN
faded/fates_faded.png
Normal file
|
After Width: | Height: | Size: 2.9 MiB |
BIN
faded/flames_faded.png
Normal file
|
After Width: | Height: | Size: 2.7 MiB |
BIN
faded/fool_faded.png
Normal file
|
After Width: | Height: | Size: 2.4 MiB |
BIN
faded/gem_faded.png
Normal file
|
After Width: | Height: | Size: 2.7 MiB |
BIN
faded/idiot_faded.png
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
faded/jester_faded.png
Normal file
|
After Width: | Height: | Size: 2.8 MiB |
BIN
faded/key_faded.png
Normal file
|
After Width: | Height: | Size: 2.7 MiB |
BIN
faded/knight_faded.png
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
faded/leper_faded.png
Normal file
|
After Width: | Height: | Size: 2.1 MiB |
BIN
faded/moon_faded.png
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
faded/owl_faded.png
Normal file
|
After Width: | Height: | Size: 2.4 MiB |
BIN
faded/rogue_faded.png
Normal file
|
After Width: | Height: | Size: 2.3 MiB |
BIN
faded/ruin_faded.png
Normal file
|
After Width: | Height: | Size: 2.5 MiB |
BIN
faded/skull_faded.png
Normal file
|
After Width: | Height: | Size: 2.4 MiB |
BIN
faded/star_faded.png
Normal file
|
After Width: | Height: | Size: 2.7 MiB |
BIN
faded/sun_faded.png
Normal file
|
After Width: | Height: | Size: 2.9 MiB |
BIN
faded/talons_faded.png
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
faded/throne_faded.png
Normal file
|
After Width: | Height: | Size: 2.4 MiB |
BIN
faded/tiger_faded.png
Normal file
|
After Width: | Height: | Size: 2.5 MiB |
BIN
faded/vizier_faded.png
Normal file
|
After Width: | Height: | Size: 2.4 MiB |
BIN
faded/void_faded.png
Normal file
|
After Width: | Height: | Size: 2.4 MiB |
38
people/Ant-Queen.md
Normal file
@@ -0,0 +1,38 @@
|
||||
## Queen Ant
|
||||
|
||||
Large beast (spellcaster), lawful neutral
|
||||
|
||||
Armor Class 14\
|
||||
Hit Points 68 (8d10 + 24)\
|
||||
Speed 30 ft., climb 20 ft., burrow 5 ft.
|
||||
|
||||
STR 12 (+1) DEX 10 (+0) CON 16 (+3) INT 16 (+3) WIS 14 (+2) CHA 16 (+3)
|
||||
|
||||
Skills Arcana +5, Insight +4, Nature +5, Persuasion +5\
|
||||
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 12\
|
||||
Languages — (telepathic antennae-signal to ants)\
|
||||
Challenge 3 (700 XP)
|
||||
|
||||
Spellcasting. The Queen is a 5th-level spellcaster (Intelligence, DC 13,
|
||||
+5 to hit). She knows:
|
||||
|
||||
- Cantrips (at will): *Guidance, Mending, Resistance*
|
||||
|
||||
- 1st level (4 slots): *Shield, Mage Armor, Detect Magic*
|
||||
|
||||
- 2nd level (3 slots): *Mirror Image, Web*
|
||||
|
||||
- 3rd level (2 slots): *Counterspell, Hypnotic Pattern\
|
||||
> *
|
||||
|
||||
Traits
|
||||
|
||||
- Telepathic Link (Ants Only). Can communicate with any ant within 120
|
||||
> ft.
|
||||
|
||||
- Commanding Presence. Allied ants within 30 ft. have advantage on
|
||||
> saves vs. fear.
|
||||
|
||||
- Nonviolent Focus. The Queen avoids fighting, relying on magic to
|
||||
> defend or pacify.
|
||||
|
||||
28
people/Ant-Soldier.md
Normal file
@@ -0,0 +1,28 @@
|
||||
## Soldier Ant
|
||||
|
||||
Medium beast, lawful neutral
|
||||
|
||||
Armor Class 15 (natural armor)\
|
||||
Hit Points 45 (6d8 + 18)\
|
||||
Speed 40 ft., climb 30 ft., burrow 10 ft.
|
||||
|
||||
STR 16 (+3) DEX 12 (+1) CON 16 (+3) INT 9 (–1) WIS 12 (+1) CHA 6 (–2)
|
||||
|
||||
Skills Perception +3\
|
||||
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 13\
|
||||
Languages —\
|
||||
Challenge 1 (200 XP)
|
||||
|
||||
Traits
|
||||
|
||||
- Sticky Resin Spray (Recharge 5–6). Same as Worker Ant.
|
||||
|
||||
- Mandibles. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
|
||||
> target. *Hit:* 11 (2d6 + 3) slashing damage.
|
||||
|
||||
- Coordinated Assault. If an ally is adjacent to the target, add +1d6
|
||||
> damage to the attack.
|
||||
|
||||
- Hive Discipline. Immune to being charmed or frightened while another
|
||||
> ant is within 60 ft.
|
||||
|
||||
34
people/Ant-Worker.md
Normal file
@@ -0,0 +1,34 @@
|
||||
## Worker Ant
|
||||
|
||||
Small beast, lawful neutral
|
||||
|
||||
Armor Class 12\
|
||||
Hit Points 9 (2d6 + 2)\
|
||||
Speed 30 ft., climb 30 ft., burrow 10 ft.
|
||||
|
||||
STR 10 (+0) DEX 14 (+2) CON 12 (+1) INT 8 (–1) WIS 12 (+1) CHA 6 (–2)
|
||||
|
||||
Skills Athletics +2, Perception +3\
|
||||
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13\
|
||||
Languages — (nonverbal antennae-based communication)\
|
||||
Challenge 1/8 (25 XP)
|
||||
|
||||
Traits
|
||||
|
||||
- Sticky Resin Spray (Recharge 5–6). The ant sprays a 10-foot square
|
||||
> within 30 ft. It becomes difficult terrain for non-ants. Non-ants
|
||||
> entering or starting their turn there must succeed on a DC 13
|
||||
> Strength save or become Restrained (escape DC 13). Lasts 1 minute.
|
||||
|
||||
- Seal Passage (Recharge 6). The ant blocks a 5-ft passage with a
|
||||
> crude wall (AC 10, 20 HP, vulnerable to fire/bludgeoning). Counts
|
||||
> as full cover. Ants can bypass it freely.
|
||||
|
||||
- Protect the Soldier (Reaction). When a nearby Soldier drops to 10 HP
|
||||
> or is about to fall, a Worker may interpose itself to take the
|
||||
> hit. If the Soldier survives, two Workers drag it 15 ft. away,
|
||||
> avoiding opportunity attacks.
|
||||
|
||||
- Noncombatant. Worker ants do not attack and flee or hide when
|
||||
> threatened.
|
||||
|
||||
45
people/Kekele.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# Kekele - Aaracokra Battle Master Fighter (Level 5)
|
||||
|
||||
**Race/Class:** Aaracokra Fighter (Battle Master) 5
|
||||
**Size/Speed:** Medium | 25 ft., fly 50 ft.
|
||||
**Ability Scores:** STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 8 (-1)
|
||||
|
||||
**Armor Class:** 16 (mithral chain shirt + Defense fighting style)
|
||||
**Hit Points:** 42 (5d10 + 10)
|
||||
**Initiative:** +2
|
||||
**Proficiency Bonus:** +3
|
||||
**Saving Throws:** STR +6, DEX +2, CON +5, INT +0, WIS +1, CHA -1
|
||||
|
||||
**Proficient Skills:** Acrobatics +5, Athletics +6, Perception +4
|
||||
|
||||
## Attacks (2 per turn)
|
||||
|
||||
**Longsword (Melee):** +6 to hit, reach 5 ft., one target
|
||||
*Hit:* 1d8+3 slashing damage (1d10+3 if used two-handed)
|
||||
|
||||
**Talons (Unarmed Strike - Racial):** +6 to hit, reach 5 ft., one target
|
||||
*Hit:* 1d4+3 slashing damage
|
||||
|
||||
**Longbow (Ranged):** +5 to hit, range 150/600 ft., one target
|
||||
*Hit:* 1d8+2 piercing damage
|
||||
|
||||
## Special Abilities
|
||||
|
||||
**Action Surge:** Once per short rest, take an additional action on his turn (4 attacks in one round).
|
||||
|
||||
**Second Wind:** Once per short rest, use bonus action to regain 1d10+5 hit points.
|
||||
|
||||
## Battle Master:
|
||||
|
||||
4 times per short rest, may make one of these maneuvers:
|
||||
|
||||
1. **Precision Attack** - Use if you miss an attack. Add d8 to attack roll (can turn miss into hit)
|
||||
2. **Riposte** - When an enemy misses you with melee attack, use reaction to make melee attack and add d8 to damage
|
||||
3. **Trip Attack** - Add d8 to damage, target makes Str save DC14 or is knocked prone
|
||||
4. **Menacing Attack** - Add d8 to damage, target makes Wis save DC14 or is frightened until end of your next turn
|
||||
|
||||
## Equipment
|
||||
|
||||
- Mithral chain shirt (allows flight, AC 16 with Defense fighting style)
|
||||
- Longsword
|
||||
- Longbow and quiver of arrows
|
||||
24
people/Lada Priestess of Tymora.md
Normal file
@@ -0,0 +1,24 @@
|
||||
## Lada, Priestess of Tymora (Level 4 NPC).
|
||||
|
||||
Small humanoid (halfling).\
|
||||
AC 15 (chain shirt, shield). HP 36 (8d8). Speed 25 ft.\
|
||||
STR 8 (−1), DEX 14 (+2), CON 12 (+1), INT 18(+4), WIS 16 (+3), CHA
|
||||
9(-1).\
|
||||
Proficiency +2.
|
||||
|
||||
Halfling Nimbleness. Can move through the space of any creature larger
|
||||
than her.
|
||||
|
||||
Spellcasting:
|
||||
|
||||
> Spellcasting ability Wisdom (spell save DC 13, spell attack +5).\
|
||||
> Cantrips: sacred flame.\
|
||||
> 1st level (4 slots): bless, cure wounds.\
|
||||
> 2nd level (3 slots): lesser restoration, prayer of healing, spiritual
|
||||
> weapon
|
||||
|
||||
Dagger. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 4
|
||||
(1d4+2) piercing damage.
|
||||
|
||||
Equipment: Chain shirt, shield bearing Tymora’s symbol, mace, holy
|
||||
symbol.
|
||||
23
people/Pig - Fully Healed.md
Normal file
@@ -0,0 +1,23 @@
|
||||
## Pig - Fully Healed
|
||||
|
||||
Huge Giant, Chaotic Evil (or neutral, depending on your take)
|
||||
|
||||
Armor Class 14 (natural armor)\
|
||||
Hit Points 140 (15d12 + 60)\
|
||||
Speed 40 ft.
|
||||
|
||||
STR 30 (+10) DEX 8 (-1) CON 26 (+8) INT 5 (-3) WIS 9 (-1) CHA 7 (-2)
|
||||
|
||||
Skills Athletics +14\
|
||||
Senses darkvision 60 ft., passive Perception 9\
|
||||
Languages Giant
|
||||
|
||||
Challenge 9 (5,000 XP)
|
||||
|
||||
ACTIONS\
|
||||
Multiattack. Pig makes three melee attacks: one with his greatclub and
|
||||
two with his punch.\
|
||||
Greatclub. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.
|
||||
Hit: 38 (5d8 + 10) bludgeoning damage.\
|
||||
Punch. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 24
|
||||
(3d10 + 10) bludgeoning damage.
|
||||
24
people/Pig - Recovering.md
Normal file
@@ -0,0 +1,24 @@
|
||||
## Pig - Recovering
|
||||
|
||||
Large Giant, Chaotic Evil (or neutral, depending on your take)
|
||||
|
||||
Armor Class 13 (natural armor)\
|
||||
Hit Points 80 (10d10 + 30)\
|
||||
Speed 40 ft.
|
||||
|
||||
STR 22 (+6) DEX 8 (-1) CON 16 (+3) INT 5 (-3) WIS 9 (-1) CHA 7 (-2)
|
||||
|
||||
Skills Athletics +9\
|
||||
Senses darkvision 60 ft., passive Perception 9\
|
||||
Languages Giant
|
||||
|
||||
Challenge 4 (1,100 XP)
|
||||
|
||||
ACTIONS\
|
||||
Multiattack. Pig makes two melee attacks: one with his greatclub and one
|
||||
with his punch.\
|
||||
Greatclub. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:
|
||||
23 (3d8 + 6) bludgeoning damage.\
|
||||
Punch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17
|
||||
(2d10 + 6) bludgeoning damage.
|
||||
|
||||
25
people/Pig - Sick.md
Normal file
@@ -0,0 +1,25 @@
|
||||
## Pig - Sick
|
||||
|
||||
Large Giant, Chaotic Evil (or neutral, depending on your take)
|
||||
|
||||
Armor Class 11 (natural armor)\
|
||||
Hit Points 60 (8d10 + 20)\
|
||||
Speed 40 ft.
|
||||
|
||||
STR 16 (+3) DEX 8 (-1) CON 14 (+2) INT 5 (-3) WIS 9 (-1) CHA 7 (-2)
|
||||
|
||||
Skills Athletics +6\
|
||||
Senses darkvision 60 ft., passive Perception 9\
|
||||
Languages Giant
|
||||
|
||||
Challenge 2 (450 XP)
|
||||
|
||||
ACTIONS
|
||||
|
||||
Multiattack. Pig makes two melee attacks: one with his greatclub and one
|
||||
with his punch.\
|
||||
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:
|
||||
17 (2d8 + 3) bludgeoning damage.\
|
||||
Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12
|
||||
(1d10 + 3) bludgeoning damage.
|
||||
|
||||
40
people/Receptionist Timon Pherenikos.md
Normal file
@@ -0,0 +1,40 @@
|
||||
## Courthouse Receptionist Timon “Tom” Pherenikos - Son of Oread+Human
|
||||
|
||||
Tom appears mostly human. However, his Oread heritage has left him with
|
||||
a few unusual traits:
|
||||
|
||||
- Calm and patient, slow to anger. This is what got him the job as a
|
||||
> receptionist.
|
||||
|
||||
- Smells slightly of earth.
|
||||
|
||||
- Heavier than usual for a person of medium size.
|
||||
|
||||
- Faintly earth-elemental-aligned for those who can detect it.
|
||||
|
||||
Tom doesn’t mess around with his responsibilities. He doesn’t allow
|
||||
people to bypass the system. However, he is surprisingly patient with
|
||||
people who try. For example, if you argue with him and try to pressure
|
||||
him to let you through, he won’t, but he’ll be really patient, and he’ll
|
||||
explain why he can’t.
|
||||
|
||||
If you use magic on Tom, he can’t resist: he’s zero-level. For example,
|
||||
a simple “Charm Person” would succeed in bending him to your will.
|
||||
However, the Fraternity has silent alarm systems in place to detect the
|
||||
use of magic in the courthouse, and moments later you’ll be facing a
|
||||
Harmonium patrol.
|
||||
|
||||
The Harmonium is used to outsiders trying simple spells like “Charm
|
||||
Person” in the courthouse - it happens all the time. As long as you were
|
||||
nonviolent, they’ll just take you outside, give you a stern talking to,
|
||||
and let you off with a warning the first time you try it. The leader of
|
||||
the patrol is actually a little sympathetic: he too finds the
|
||||
bureaucracy to be exasperating, but the rules are the rules.
|
||||
|
||||
Tom doesn’t have that many friends: he’s a little socially awkward. If
|
||||
you are nice to him, he’ll start to like you and open up. At that point,
|
||||
he might actually start helping you. He won’t help you to break the
|
||||
rules, but he will help you to properly comply with the rules. He might
|
||||
provide some assistance in filling out forms properly. Of course, he
|
||||
won’t do this if he’s busy.
|
||||
|
||||
31
people/Sasuko-y-Saso.md
Normal file
@@ -0,0 +1,31 @@
|
||||
# Sasuko-y-Saso, Beholder-Kin
|
||||
|
||||
**Armor Class** 15 (natural armor)
|
||||
**Hit Points** 60 (11d8 + 11)
|
||||
**Speed** 0 ft., fly 30 ft. (hover)
|
||||
|
||||
**Stats** Str 8 (-1), Dex 14 (+2), Con 13 (+1), Int 16 (+3), Wis 15 (+2), Cha 14 (+2)
|
||||
**Saving Throws** Str +2, Dex +5, Con +4, Int +6, Wis +5, Cha +5
|
||||
**Skills** Perception +8
|
||||
|
||||
## Traits
|
||||
|
||||
**Antimagic Cone.** The central eye creates a 90-foot cone of antimagic. At the start of each of its turns, the beholder-kin decides which way the cone faces and whether the cone is active. The area works against the beholder-kin's own eye rays.
|
||||
|
||||
## Actions
|
||||
|
||||
**Bite.** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) piercing damage.
|
||||
|
||||
**Eye Rays.** The beholder-kin shoots two of the following magical eye rays. Range on all rays is 90ft.
|
||||
|
||||
1. **Telekinetic Ray.** The target must succeed on a DC 14 Strength saving throw or be moved up to 30 feet in any direction. The beholder-kin can also target an object weighing up to 300 pounds that isn't being worn or carried.
|
||||
|
||||
2. **Slow Ray.** The target must succeed on a DC 14 Wisdom saving throw or have its speed halved and disadvantage on Dexterity saving throws for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
||||
|
||||
3. **Enervation Ray.** The target must make a DC 14 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much on a successful one. Until the end of the beholder-kin's next turn, the target can't regain hit points.
|
||||
|
||||
4. **Blinding Ray.** The target must succeed on a DC 14 Constitution saving throw or be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
||||
|
||||
5. **Lightning Ray.** The target must make a DC 14 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much on a successful one.
|
||||
|
||||
6. **Marking Ray.** The target must succeed on a DC 14 Charisma saving throw or glow with dim light. Effect as "faerie fire."
|
||||
59
people/The Goblins in the Casino.md
Normal file
@@ -0,0 +1,59 @@
|
||||
## The Goblins in the Casino
|
||||
|
||||
***Grylla, Goblin Priest-Leader***. Small humanoid (goblinoid),
|
||||
neutral.\
|
||||
AC 16 (scale mail, shield). HP 55 (10d8+10). Speed 30 ft.\
|
||||
STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 12 (+1), WIS 16 (+3), CHA 11
|
||||
(+0).\
|
||||
Saving Throws Wis +5, Con +3. Skills Insight +5, Medicine +5, Religion
|
||||
+3, Survival +5.\
|
||||
Senses darkvision 60 ft., passive Perception 13. Languages Common,
|
||||
Goblin. CR approx. 3.
|
||||
|
||||
Traits: Nimble Escape (bonus action Disengage or Hide).\
|
||||
Spellcasting: 5th-level cleric of **Yondalla** (pragmatic survival
|
||||
aspect). Spellcasting ability Wisdom (DC 13, +5).\
|
||||
Cantrips: guidance, sacred flame, thaumaturgy.\
|
||||
1st (4): bless, cure wounds, command, sanctuary.\
|
||||
2nd (3): aid, spiritual weapon, lesser restoration.\
|
||||
3rd (2): spirit guardians (appears as protective goblin ancestors).
|
||||
|
||||
Actions: Mace +4 to hit, 1d6 bludgeoning.\
|
||||
Bonus Action: Spiritual Weapon (1d8+3 force).
|
||||
|
||||
***Snurk, Goblin Warlock***. Small humanoid (goblinoid), neutral.\
|
||||
AC 15 (leather, Dex). HP 44 (8d8+8). Speed 30 ft.\
|
||||
STR 8 (−1), DEX 16 (+3), CON 12 (+1), INT 13 (+1), WIS 10 (+0), CHA 16
|
||||
(+3).\
|
||||
Saving Throws Wis +2, Cha +5. Skills Arcana +3, Deception +5, Stealth
|
||||
+5.\
|
||||
Senses darkvision 60 ft., passive Perception 10. Languages Common,
|
||||
Goblin. CR approx. 2.
|
||||
|
||||
Traits: Nimble Escape.\
|
||||
Spellcasting: 5th-level warlock, patron **The Great Old One** (Planar
|
||||
Whisperer). Spell save DC 13, +5 to hit.\
|
||||
Cantrips: eldritch blast (2 beams), mage hand, minor illusion.\
|
||||
Spells Known (2 slots, level 3): hex, armor of Agathys, hold person,
|
||||
misty step.\
|
||||
Invocations: Agonizing Blast, Mask of Many Faces.
|
||||
|
||||
Actions: Dagger +5 to hit, 1d4+3 piercing; Eldritch Blast +5, 1d10+3
|
||||
force per beam.
|
||||
|
||||
***Six Goblin Fighters***: Brix, Kella, Murg, Tosk, Vree, Zan. Small
|
||||
humanoid (goblinoid), neutral.\
|
||||
AC 15 (studded leather, shield). HP 27 each (5d8+5). Speed 30 ft.\
|
||||
STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 8
|
||||
(−1).\
|
||||
Saving Throws Dex +4. Skills Athletics +4, Stealth +4.\
|
||||
Senses darkvision 60 ft., passive Perception 10. Languages Common,
|
||||
Goblin. CR 1/2 each.
|
||||
|
||||
Traits: Nimble Escape. Pack Tactics (advantage if ally adjacent to
|
||||
target).
|
||||
|
||||
Actions: Multiattack (2 attacks).\
|
||||
Scimitar +4 to hit, 1d6+2 slashing.\
|
||||
Javelin +4 to hit (30/120), 1d6+2 piercing.
|
||||
|
||||
43
people/Tout Rico Sparks.md
Normal file
@@ -0,0 +1,43 @@
|
||||
## Tout Rico Sparks - Planetouched Human Rogue LV4.
|
||||
|
||||
Rico is brash, loud, smiles a lot, and gesticulates a lot. His favorite
|
||||
gesture is finger guns. He uses planescape slang *heavily*, and he also
|
||||
uses “baby” a lot.
|
||||
|
||||
Rico looks like a completely bald (alopecia) human male, with literal
|
||||
static electricity sparks jumping from him more or less constantly.
|
||||
Touching him produces an uncomfortable zap. If asked about where this
|
||||
comes from, he says, “that information costs more than you can pay,
|
||||
baby!”
|
||||
|
||||
Rico calls himself a "drug dealer," and he says, "Touts provide easy
|
||||
access to information, and easy access to information is a drug. It
|
||||
makes you lazy, it makes you stop trying to solve problems for yourself.
|
||||
Soon you'll find yourself calling me because you need me to tell you how
|
||||
to tie your shoes. That's my income stream, baby! Addicts who can’t stop
|
||||
calling me to tell them what to do every minute of the day.”
|
||||
|
||||
Rico’s price structure is simple: it costs 5GP to have a conversation
|
||||
with Rico. First conversation’s free, baby, like any good drug dealer!
|
||||
During a conversation, he will gladly answer all the questions you have,
|
||||
as long as he knows the answer off the top of his head. Rico knows a lot
|
||||
about what’s going on around the city, and he has good general knowledge
|
||||
about many subjects, but he’s not a database of all information in the
|
||||
universe. If you ask something that requires research, he’s willing to
|
||||
do research, but he charges 10GP per hour, sometimes more, depending on
|
||||
the challenge level. If you ask Rico for information that might put Rico
|
||||
in danger, then that’s a hard no.
|
||||
|
||||
Rico will usually drop by every couple of days to see if you have any
|
||||
questions. If Rico isn’t around and you have a question, you can call
|
||||
for him. Calling for him costs 10GP extra, and it usually takes 2 or so
|
||||
hours for him to arrive. If you want emergency service, 30GP and he’ll
|
||||
arrive quickly. To call, just talk to any tout that you see and let them
|
||||
know you need to talk to Rico Sparks.
|
||||
|
||||
Rico expects loyalty from his customers, meaning you do business with
|
||||
Rico, not with some other tout. However, he makes allowances if you just
|
||||
have a 30-second question like “where’s a good cheese shop” and Rico’s
|
||||
not around - in that case, it’s okay to ask another tout. Of course,
|
||||
expect the other tout to charge you 1GP or so for the service.
|
||||
|
||||
56
people/Xaositect Jinn.md
Normal file
@@ -0,0 +1,56 @@
|
||||
## Xaositect Jinn - Female Tiefling Unknown Class LV4.
|
||||
|
||||
Jinn believes that nobody really knows anything. Believes that our
|
||||
memories are too fallible to know whether any given thing that we’ve
|
||||
learned is accurate. She also believes that the universe is
|
||||
fundamentally unknowable. Asking Jinn questions is a giant waste of
|
||||
time, it either elicits a shrug or a speech about how nobody knows
|
||||
anything.
|
||||
|
||||
Jinn is a decent woman, willing to help in general. If somebody clearly
|
||||
needs help, Jinn will step up without being asked.
|
||||
|
||||
Jinn doesn’t know what she knows how to do until she tries. On different
|
||||
days, she knows different skills. She can also cast spells. On different
|
||||
days, she knows different spells. See her stat block.
|
||||
|
||||
Jinn usually goes along quietly with whatever dumb thing Sergei wants to
|
||||
do. She will keep quiet until Sergei’s pointless random approach to
|
||||
problem solving drives her crazy, at which point she will finally lose
|
||||
patience and start yelling. When yelling, she knows things. When she
|
||||
stops yelling, she goes back to not knowing anything. Sometimes she will
|
||||
intervene by solving a problem she had no idea she knew how to solve.
|
||||
|
||||
Jinn has no opinion about Rennick. She does not believe that she knows
|
||||
enough about Rennick, or Rennick’s invention, to have a strong opinion.
|
||||
However, she is basically a decent person, and if she sees Rennick
|
||||
acting reasonable, then she will have no hostility toward him.
|
||||
|
||||
> Jinn, Water Genasi, Unknown Class LV 4.
|
||||
>
|
||||
> AC 13. HP 38 (7d8+7). Speed 30 ft., swim 30 ft.\
|
||||
> STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 13 (+1), WIS 12 (+1), CHA
|
||||
> 14 (+2).\
|
||||
> Saving Throws Str +0, Dex +4, Con +1, Int +1, Wis +1, Cha +4.
|
||||
>
|
||||
> Skills: Varies (see below)
|
||||
>
|
||||
> Amphibious: can breathe air and water.
|
||||
>
|
||||
> Spellcasting:
|
||||
>
|
||||
> 4th-level spellcaster. Spellcasting ability Charisma. Spell save DC
|
||||
> 12, spell attack +4.
|
||||
>
|
||||
> Spell slots: 1st (3), 2nd (2).
|
||||
>
|
||||
> Each day, each 1st- or 2nd-level spell has a 33% chance to be known.
|
||||
>
|
||||
> Spells of all classes, divine and arcane, are possible.
|
||||
>
|
||||
> Skills: Each day, each skill has a 33% chance to be proficient.
|
||||
> Proficient skills +6; otherwise +1.
|
||||
>
|
||||
> Dagger +4 to hit, melee or ranged (20/60 ft), 1d4+2 piercing.\
|
||||
> Equipment: Dagger, mismatched clothing, xaositect trinkets.
|
||||
|
||||