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@@ -126,7 +126,7 @@ friendly neighborhood drug dealer, and the drug I sell is
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easy access to information! Be careful, it's addictive!"
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Rico Sparks is a dwarf-human hybrid - technically, a "Mul."
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He is the height of a human, but he is quite muscular. Muls
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He is as tall as a human, but bulky, like a dwarf. Muls
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are entirely hairless. Rico is also plane-touched: his
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fingers crackle with little sparks.
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@@ -144,25 +144,28 @@ than you can afford, baby!"
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If you ask Rico why he calls himself a drug dealer, he says,
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"Touts provide easy access to information, and easy access
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to information is a drug. It makes you lazy, it makes you
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stop trying to solve problems for yourself. Soon you'll find
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yourself calling me because you need me to tell you how to
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tie your shoes. That's my income stream, baby! Addicts who
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can’t stop calling me to tell them what to do every minute
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of the day.”
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to information makes you lazy, it makes you stop trying to
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solve problems for yourself. Soon you'll find yourself
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calling me because you need me to tell you how to tie your
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shoes. That's my income stream, baby! Addicts who can’t stop
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calling me to tell them what to do every minute of the day.”
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Rico’s price structure is simple: "it costs 5GP to have a
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conversation with me. First conversation’s free, baby, like
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any good drug dealer!" During a conversation, he will gladly
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answer all the questions you have, as long as he knows the
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answer off the top of his head. Rico knows a lot about
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what’s going on around the city, and he has good general
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knowledge about many subjects, but he’s not a database of
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all information in the universe. If you ask something that
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requires research, he’s willing to do research, but he
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charges 10GP per hour, sometimes more, depending on the
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challenge level. If you ask Rico for information that might
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put Rico in danger, then that’s a hard no.
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any good drug dealer!"
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During a conversation, Rico will gladly answer all the
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questions you have, as long as he knows the answer off the
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top of his head. "It doesn't cost any extra to ask a lot of
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questions, so ask everything you can think of!" Rico knows
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a lot about what’s going on around the city, and he has good
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general knowledge about many subjects, but he’s not a
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database of all information in the universe. If you ask
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something that requires research, he’s willing to do
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research, but he charges 10GP per hour, sometimes more,
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depending on the challenge level. If you ask Rico for
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information that might put Rico in danger, then that’s a
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hard no.
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"If you want, you can retain my services. If you do that,
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I'll show up every couple of days and see if you have
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@@ -185,17 +188,21 @@ summoning me fast costs 30gp, but I can usually get there
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in an hour."
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Rico is very good at extracting money from his customers.
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However, he also does develop a fondness for some of
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his customers: he is meant to become a friend to the PCs.
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However, he does develop a fondness for interesting
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customers: he is meant to become a friend to the PCs.
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He will always charge quite a bit for his services, but
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his information is reliable and he is going to do his best
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to provide useful information.
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his information is reliable and he tries to make himself
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useful.
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The PCs should probably ask Rico where to find Rennick.
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Rico will ask the PCs, "what do you know about this Rennick?"
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If the PCs point out that Rennick is a member of the
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Fraternity of Order, then Rennick will suggest visiting
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the courthouse.
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Fraternity of Order, then Rennick will point out that
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the courthouse is the Fraternity base of operations. If
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the PCs tell Rico that Rennick is involved in casino
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regulation, then Rico will tell the PCs that all regulatory
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agencies are located in the courthouse. It looks like
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the courthouse is a good place to start looking.
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## Taking Care of Pig
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@@ -209,7 +216,7 @@ Eventually, this draws the attention of the landlord. The
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bazaar is spread across several dozen plots of land owned by
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several different landlords. Pig can play music for a few
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days without being noticed, but eventually a landlord will
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show up and ask the PCs, "does this Ogre belong to you?"
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show up and ask the PCs, "does this ogre belong to you?"
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The PCs will have to negotiate to rent a plot of land where
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Pig can play his music.
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@@ -234,11 +241,11 @@ bazaar.
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If the PCs go to one of these, they will have to pay for the
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Greater Restoration spell, which is expensive, but it gets
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the job done. Pig doesn't heal immediately: the priest
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explains that "Pig is recovering now, but he has lost a lot
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of muscle mass. He will need lots of protein. Make sure he
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the job done. Pig doesn't heal immediately. The priest
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explains: "Pig is recovering now, but he has lost almost all
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his muscle mass. He needs lots of protein. Make sure he
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eats like an ogre, and over the course of the next few
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months, he'll get very strong."
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months, he'll get strong again."
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We are deliberately timing this so that Pig cannot provide
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real combat assistance in *this* chapter, but he *will* be
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@@ -259,7 +266,7 @@ a bit, have them make a perception check. They hear somebody
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say the name "Rennick." It turns out that two Xaositects,
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Sergei and Jinn, are searching for Rennick. Their strategy?
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Just asking people at random on the street: "We're looking
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for Rennick. Have you seen him?"
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for a guy named Rennick. Have you seen him?"
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Sergei is a Xaositect who has learned through the grapevine
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that Rennick has gained the ability to predict random
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@@ -272,18 +279,18 @@ He occasionally changes his mind and decides he's the
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"chairman" of the Xaositects, or the "emperor", or sometimes
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even the "factol."
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The other Xaositect, Jinn, refuses to make any assertions
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about anything. She explains: "Your friend tells you that
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there's an excellent cheese shop about two blocks north.
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But think about it: they could be lying. They could be
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telling the truth, but they may have a bad sense of
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direction. They may be misremembering. You may have
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misheard them. They might just have terrible taste in
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cheese. There are just so many different ways that our
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The other Xaositect, Jinn, is enigmatic. She refuses to
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make any assertions about anything. She explains: " Suppose
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your friend tells you that there's an excellent cheese shop
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about two blocks north. But think about it: they could be
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lying. They could be telling the truth, but they may have a
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bad sense of direction. They may be misremembering. You
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may have misheard them. They might just have terrible taste
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in cheese. There are just so many different ways that our
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knowledge can be broken. We act as if our knowledge is
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good, but over and over it just turns out our memories, our
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perception, or our communication is flawed. It's safer to
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just assume you know nothing."
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perception, or our communication is flawed - sometimes, all
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three. It's safer to just assume you know nothing."
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Jinn has no hostility toward Rennick, because she doesn't
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know anything about who Rennick is, or what he did, or...
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@@ -303,18 +310,16 @@ Sergei knows how to push Jinn's buttons: "How do you know
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you're not my servant?" Jinn has no answer for this.
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Sergei is a male bariaur, a LV4 fighter. Jinn is a female
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water genasi. Her class is unknown - she has different skills
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on different days. Jinn carries around a "loot bag," which
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contains unexplained items that she has no idea where she
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got them, but it often contains something relevant to what
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she needs.
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water genasi. Her class and level are unknown - she has
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different skills on different days. Jinn carries around a
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"loot bag," which contains random items that she has no idea
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where she got them, but the loot bag often contains
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something relevant to what she needs.
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The two Xaositects both come across as morons. For Sergei,
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that perception is entirely deserved. Jinn is
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knowledge-free, but also, extremely intelligent, which is a
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strange combination. Unlike Sergei, she doesn't act like she
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knows everything, and she actually does seem to be competent
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at times.
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that perception is entirely deserved. But Jinn is a little
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hard to pin down. She knows nothing, yet, she's very
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intelligent, which is a strange combination.
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Each time the PCs go to another location, there's a
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substantial chance that Sergei and Jinn will already be
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@@ -324,14 +329,84 @@ Rennick.
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The reason for this is Jinn's special ability to
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just be in the right place. But it's not the right time
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yet, so she can't do what she needs to do yet.
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for her to do what she needs to do, so she's just hanging
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around waiting, and looking for Rennick.
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In addition to asking around about Rennick, the two
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of them both enjoy drinking. Sometimes, when the PCs
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show up, Sergei may already be passed out on the floor,
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with Jinn just hanging around until he wakes up.
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with Jinn just sipping liquor until he wakes up.
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## Rennick's Office at the Courthouse
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## An Appointment with Rennick
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The courthouse is the base of operations for the
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Fraternity of Order, of which Rennick is a part. The
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main door of the courthouse leads to a large antechamber,
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with a big receptionist desk. Working the desk is a
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harried-looking man named Timon Pherenikos.
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Timon appears human, however, he is actually the son of a
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Human and an Oread. Timon's Oread heritage has left him
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with two unusual traits: he's extraordinarily patient (which
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is why he's the receptionist), and he smells slightly of
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earth.
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Timon points out that Rennick works for the department
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of casino regulation. He explains: "the purpose of the
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department of casino regulation is to inspect casinos
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and certify that their games aren't rigged." He says,
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"if you want to go see Rennick, you'll need an appointment.
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And to get an appointment, you have to be a casino that's
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applying for certification. Those are the rules."
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Of course, the PCs will try to short-circuit the rules.
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Timon won't allow that: He's a member of the Fraternity of
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Order, and rules are rules. However, Timon is surprisingly
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patient with people who try. For example, if try to pressure
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him to let you through, he won’t, but he’ll explain why he
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can’t, and he won't hold a grudge.
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The PCs may try charm magic. Timon is zero-level, so a
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simple “Charm Person” would succeed in bending him to your
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will. However, the Fraternity has silent alarm systems in
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place to detect the use of magic in the courthouse, and
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moments later you’ll be facing a Harmonium patrol.
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The Harmonium is used to outsiders trying spells like “Charm
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Person” in the courthouse - it happens all the time. As long
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as you were nonviolent, they’ll just take you outside, give
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you a stern talking to, and let you off with a warning the
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first time you try it. The leader of the patrol is actually
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a little sympathetic: he too finds the bureaucracy to be
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exasperating, but the rules are the rules.
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In the end, the PCs's best course of action is to actually
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play by the rules. If the PCs decide to go this route,
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Timon is quite helpful: he is happy to assist people in
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navigating the bureaucracy.
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Timon hands the PCs a blank copy of form CM1-228: REQUEST BY
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CASINO FOR INITIAL CONSULTATION FOR ACQUISITION OF
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CERTIFICATE OF FAIR PLAY. This is the form the PCs will
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need to fill out to get an appointment. The form is in an
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appendix. It contains many questions that the PCs couldn't
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possibly know the answer to. The PCs have no hope of just
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filling it out.
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The PCs may attempt to fill out the form with bullshit. If
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they do so, Timon will look at the filled out form and say,
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sympathetically, "If I send this upstairs, they'll just put
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it in the circular file. You need to fill in real
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information. Your best bet is to find somebody who has
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actually run a casino before. Pay them for their help.
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They will know what to do."
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Now, at this point, the PCs should be thinking to
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themselves: Green used to own a Casino in the city of Sigil.
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What happened to Green's Casino? They should also be
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thinking: Green's employees returned to the city of Sigil,
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including Edric, the steward of Green's operation. If the
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PCs fail to remember this, let Lada remind them.
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## The Hall of Records
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