Lots of work on artifacts game
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Artifact-List.md
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Artifact-List.md
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# The Ten Artifacts
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All artifacts are six-foot-tall staves, each topped with a different symbol.
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Each is magically enchanted to inconvenience the bearer in a different way.
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## Staff of the Songbird
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*Symbol: a perched songbird.*
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The staff chirps loudly and constantly, attracting attention from
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everyone in the vicinity. Stealth is impossible while carrying this
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staff.
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## Staff of Levitation
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*Symbol: a floating feather.*
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The bearer hovers a few feet off the ground and cannot control their
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movement through the air. They will probably need to be dragged
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around by their teammates.
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## Staff of the Beacon
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*Symbol: a blazing sun.*
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The staff emits a brilliant column of light visible from anywhere in
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the arena. There is no hiding with this one.
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## Staff of Frost
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*Symbol: a snowflake.*
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The bearer's hands freeze to the staff and they shiver uncontrollably,
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imposing disadvantage on DEX saves and attack rolls. On the bright
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side, you can't be forced to drop it.
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## Staff of the Lodestone
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*Symbol: a horseshoe magnet.*
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The staff is powerfully magnetic. Metal weapons, armor, and shields
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within 10 feet are pulled toward it. Allies in metal armor have
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trouble staying away from the carrier.
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## Staff of Honesty
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*Symbol: an open eye.*
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The bearer cannot lie, whisper, or use nonverbal signals. Everything
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they say comes out at full volume and must be truthful. No secret
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plans while carrying this staff.
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## Staff of Tangling
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*Symbol: a twisted vine.*
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Roots and vines constantly sprout from the base of the staff, making
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the ground around the bearer difficult terrain for everyone, including
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allies.
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## Staff of Shrinking
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*Symbol: a tiny figure.*
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The bearer shrinks to 2 feet tall, but the staff remains full size.
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A tiny person dragging an enormous staff.
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## Staff of Stench
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*Symbol: a skunk.*
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The staff emits an overwhelming smell. Anyone within 10 feet must
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make a CON save each round or be nauseated (disadvantage on attacks).
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This affects allies too.
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## Staff of Laughter
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*Symbol: a grinning jester.*
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The bearer and everyone within 15 feet must save against uncontrollable
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laughter each round. Failed saves waste your action. The perfect
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counter to a well-organized team.
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Artifacts-Game.md
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Artifacts-Game.md
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# Game of Artifacts
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This is the game of artifacts. The game involves three
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teams competing to find the most artifacts within the arena.
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There are two ways to obtain artifacts:
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- find an artifact hidden in the arena
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- force another team to drop an artifact
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Artifacts are enchanted to be resistant to most spells.
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That includes spells like "locate object." Therefore,
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finding artifacts will usually take some time.
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Taking artifacts from other teams usually requires force.
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Force should be used only when needed, in a spirit of good
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sportsmanship.
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## Victory Condition
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There are ten artifacts. The goal of the game is to collect
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four of them. Artifacts are counted when they are deposited
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into vaults.
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There are three vaults scattered throughout the arena. You
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must find them. You may use any vault to deposit an
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artifact. Once an artifact is deposited in a vault, it is
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counted.
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The victory condition is simple: when a team deposits its
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fourth artifact, the game is over and the team wins.
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## Limitations on the Use of Force
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If two teams come face-to-face and one of them possesses an
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artifact, then the two teams may fight for possession
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of the artifact. Either team may use deadly force.
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If neither team possesses an artifact, then neither deadly
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force nor non-lethal force is allowed. No fighting. You
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may not cast spells on each other unless the other gives
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permission.
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If you are dangerously close to death, shout, "I'm down!"
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Once you do, nobody may use force against you. You must stop
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fighting. You must fall to your hands and knees as soon as
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you are physically able, to emphasize that you are down. The
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only things you are allowed to do when down are heal
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yourself, receive healing, crawl to safety, and evade or
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block stray attacks. Even if healed, you may not reenter the
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fight.
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You cannot carry an artifact while down. Shouting "I'm down"
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while carrying an artifact will cause the artifact to
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fall from your grip, with all that entails.
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After the fight ends, anyone who is down can get back up and
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rejoin their team. They are no longer down.
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These are the major violence-violations that can occur:
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* Fighting when no artifact is at stake
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* Attacking somebody who is down
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* Fighting when you're supposedly down
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Any of these violations will result in penalties.
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Penalties include debuffs, time-outs, teleportation, or in
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the worst cases, expulsion. It is entirely up to our
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referees to decide what penalty to apply. In general, they
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will take into account the amount of force, the degree to
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which the violation was intentional, and any mitigating
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factors.
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The arena may contain monsters. You may always use violence
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against monsters. Monsters can be distinguished from
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opponents by the lack of clothing: players always have
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clothing or armor or both. You may not strip completely
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naked to make yourself look like a monster.
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You may use violence against inanimate objects in the
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arena. You may break down doors, smash chests, topple
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buildings, and in general reshape the arena as you please.
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## Teleportation
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Teleportation is when your entire team is teleported to a
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random location in the arena. All team members are
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teleported, even if your team is scattered prior to
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teleportation. All team members arrive at the destination
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together.
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When your team is teleported, all artifacts that your team
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is carrying are left behind. Such artifacts fall to the
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ground. Teleportation always results in the loss of all
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artifacts carried by the team!
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The following conditions will trigger teleportation:
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* If any team member loses their grip on an artifact.
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* If any team member loses consciousness or appears to be dying.
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* If a team member carrying an artifact shouts, "I'm down!"
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* If any team member shouts, "teleport us!"
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In addition, illegal use of violence may be punished by
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teleportation, at the referee's discretion.
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After teleportation, you no longer carry any artifacts. The
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rules of the game dictate that when you are not carrying
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artifacts, you are safe from violence. Therefore,
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teleportation always teleports you to safety.
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## Holding Artifacts
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An artifact must be picked up by an individual. From that
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point, that individual must maintain a grip on the artifact.
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If that individual ever lets go, the entire team will
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teleport, and the artifact will be lost. It is not possible
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to pass an artifact to a different teammate.
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You can deposit artifacts at vaults. When you do, you will
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obviously let go of the artifact, which means you will
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teleport. However, the artifact will permanently count
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toward your score from that point forward.
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There is no limit on the number of artifacts you may
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carry at a time. However, carrying multiple relics is
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very risky, if something forces you to teleport, you
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will drop *all* the artifacts.
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Carriers must hold artifacts with one of the following:
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- Hands.
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- Feet.
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- Mouth.
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- Big Nose.
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- Tentacles.
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- Prehensile Tail.
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Special dispensation may be made for contestants who do not
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have any of these.
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You may move an artifact from your left hand to your right,
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or otherwise shift your grip. You must maintain a grip at
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all times, though.
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## Healing and Resurrection
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If any of your team members is injured, it is up to your
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team to heal them. However, in an emergency, you can request
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healing from our referees in exchange for the loss of one
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artifact. Such artifacts will be re-hidden in the arena. If
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you have no artifacts, you can still obtain emergency
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healing.
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If it appears that one of your team members is dying, our
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referees may take it upon themselves to heal that team
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member without your approval. If they do, an artifact will
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be taken from your team. To avoid this outcome, make sure
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to heal your team members promptly before they reach dire
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circumstances.
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This arena is located underneath Valhalla. As such,
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Valhallan rules apply: if you die on the field of battle,
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fighting with honor, courage, and determination, you will be
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resurrected at the end of the battle. However, such
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resurrection comes at a cost, imposed by the Norse gods, not
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by our organization. This is beyond our control. Avoid
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death.
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## Communication
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Communication between players is explicitly allowed. You
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may taunt, persuade, negotiate, deceive, seduce, confuse, or
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in general, say or communicate anything you want to your
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teammates and opponents.
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You may use magic or atypical means to communicate with your
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opponents. For example, you can use translation spells,
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long-distance communication spells, telepathy, interpretive
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dance, and the like.
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If your communication does more than just communicate, for
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example, if it charms, ensorcels, or does psychic damage,
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then it is governed by the rules on the use of force.
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Offering out-of-game money or favors in exchange for
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advantage in the game is disallowed.
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## Losing Artifacts in Vaults
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For the most part, once an artifact has been deposited in a
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vault, that artifact is scored for your team permanently.
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There are only two ways that a deposited artifact can be
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lost.
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One is to commit a severe misuse of violence and be
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sanctioned by the referees. There are a number of lesser
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punishments that the referees will generally try before
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resorting to this extreme. These include: debuffs like
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weakness or slow, time outs on the sidelines, or
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teleportation which causes the loss of carried artifacts.
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Only if a team persists in deliberate wrongdoing would an
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artifact be removed from a vault.
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The other way to lose a deposited artifact is to reach the
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brink of death, and be rescued by the referees, which costs
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one artifact. Generally, this requires negligence. If a
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member of your team drops unconscious, you will all be
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teleported to safety. This gives you a chance to heal your
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own people. Only if you fail to care for your own teammates
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will the referees be forced to save you.
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Artifacts removed from vaults will be re-hidden within the
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arena.
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## Brownie Points
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Of course, it's possible to take artifacts by brute force.
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But remember: this is entertainment for an audience. If you
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can show more style or creativity, you get brownie points.
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You also get brownie points for using minimum force.
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For example, if you were to trick your opponent into saying
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the words "teleport us," causing them to teleport away and
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drop an artifact, you would get a large number of brownie
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points, in addition to the artifact.
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If you get enough brownie points, a brownie will be sent
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into the arena to assist you. You will very likely never
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see them, but you will often find that one of the following
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things has occurred:
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* Your wounds are healed
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* You have been magically buffed
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* You hear a whispered hint about an artifact
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Please do not attack the brownies.
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## Announcements
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During the game, we will occasionally make public
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announcements. These events will always be announced:
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* When a team takes possession of an artifact.
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* When a team loses possession of an artifact.
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* When a team is sanctioned by the referees.
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* When a team deposits an artifact.
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In addition, if the game appears to be bogging down, we will
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make announcements designed to accelerate matters. These
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may include but are not limited to:
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* Hints about the locations of hidden artifacts.
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* The locations of the teams may be announced.
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In general, if any team uses a tactic that causes the game
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to bog down, we reserve the right to undermine that tactic.
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Remember, this is a show for the entertainment of guests.
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