Lots of work on artifacts game

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# The Ten Artifacts
All artifacts are six-foot-tall staves, each topped with a different symbol.
Each is magically enchanted to inconvenience the bearer in a different way.
## Staff of the Songbird
*Symbol: a perched songbird.*
The staff chirps loudly and constantly, attracting attention from
everyone in the vicinity. Stealth is impossible while carrying this
staff.
## Staff of Levitation
*Symbol: a floating feather.*
The bearer hovers a few feet off the ground and cannot control their
movement through the air. They will probably need to be dragged
around by their teammates.
## Staff of the Beacon
*Symbol: a blazing sun.*
The staff emits a brilliant column of light visible from anywhere in
the arena. There is no hiding with this one.
## Staff of Frost
*Symbol: a snowflake.*
The bearer's hands freeze to the staff and they shiver uncontrollably,
imposing disadvantage on DEX saves and attack rolls. On the bright
side, you can't be forced to drop it.
## Staff of the Lodestone
*Symbol: a horseshoe magnet.*
The staff is powerfully magnetic. Metal weapons, armor, and shields
within 10 feet are pulled toward it. Allies in metal armor have
trouble staying away from the carrier.
## Staff of Honesty
*Symbol: an open eye.*
The bearer cannot lie, whisper, or use nonverbal signals. Everything
they say comes out at full volume and must be truthful. No secret
plans while carrying this staff.
## Staff of Tangling
*Symbol: a twisted vine.*
Roots and vines constantly sprout from the base of the staff, making
the ground around the bearer difficult terrain for everyone, including
allies.
## Staff of Shrinking
*Symbol: a tiny figure.*
The bearer shrinks to 2 feet tall, but the staff remains full size.
A tiny person dragging an enormous staff.
## Staff of Stench
*Symbol: a skunk.*
The staff emits an overwhelming smell. Anyone within 10 feet must
make a CON save each round or be nauseated (disadvantage on attacks).
This affects allies too.
## Staff of Laughter
*Symbol: a grinning jester.*
The bearer and everyone within 15 feet must save against uncontrollable
laughter each round. Failed saves waste your action. The perfect
counter to a well-organized team.

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# Game of Artifacts
This is the game of artifacts. The game involves three
teams competing to find the most artifacts within the arena.
There are two ways to obtain artifacts:
- find an artifact hidden in the arena
- force another team to drop an artifact
Artifacts are enchanted to be resistant to most spells.
That includes spells like "locate object." Therefore,
finding artifacts will usually take some time.
Taking artifacts from other teams usually requires force.
Force should be used only when needed, in a spirit of good
sportsmanship.
## Victory Condition
There are ten artifacts. The goal of the game is to collect
four of them. Artifacts are counted when they are deposited
into vaults.
There are three vaults scattered throughout the arena. You
must find them. You may use any vault to deposit an
artifact. Once an artifact is deposited in a vault, it is
counted.
The victory condition is simple: when a team deposits its
fourth artifact, the game is over and the team wins.
## Limitations on the Use of Force
If two teams come face-to-face and one of them possesses an
artifact, then the two teams may fight for possession
of the artifact. Either team may use deadly force.
If neither team possesses an artifact, then neither deadly
force nor non-lethal force is allowed. No fighting. You
may not cast spells on each other unless the other gives
permission.
If you are dangerously close to death, shout, "I'm down!"
Once you do, nobody may use force against you. You must stop
fighting. You must fall to your hands and knees as soon as
you are physically able, to emphasize that you are down. The
only things you are allowed to do when down are heal
yourself, receive healing, crawl to safety, and evade or
block stray attacks. Even if healed, you may not reenter the
fight.
You cannot carry an artifact while down. Shouting "I'm down"
while carrying an artifact will cause the artifact to
fall from your grip, with all that entails.
After the fight ends, anyone who is down can get back up and
rejoin their team. They are no longer down.
These are the major violence-violations that can occur:
* Fighting when no artifact is at stake
* Attacking somebody who is down
* Fighting when you're supposedly down
Any of these violations will result in penalties.
Penalties include debuffs, time-outs, teleportation, or in
the worst cases, expulsion. It is entirely up to our
referees to decide what penalty to apply. In general, they
will take into account the amount of force, the degree to
which the violation was intentional, and any mitigating
factors.
The arena may contain monsters. You may always use violence
against monsters. Monsters can be distinguished from
opponents by the lack of clothing: players always have
clothing or armor or both. You may not strip completely
naked to make yourself look like a monster.
You may use violence against inanimate objects in the
arena. You may break down doors, smash chests, topple
buildings, and in general reshape the arena as you please.
## Teleportation
Teleportation is when your entire team is teleported to a
random location in the arena. All team members are
teleported, even if your team is scattered prior to
teleportation. All team members arrive at the destination
together.
When your team is teleported, all artifacts that your team
is carrying are left behind. Such artifacts fall to the
ground. Teleportation always results in the loss of all
artifacts carried by the team!
The following conditions will trigger teleportation:
* If any team member loses their grip on an artifact.
* If any team member loses consciousness or appears to be dying.
* If a team member carrying an artifact shouts, "I'm down!"
* If any team member shouts, "teleport us!"
In addition, illegal use of violence may be punished by
teleportation, at the referee's discretion.
After teleportation, you no longer carry any artifacts. The
rules of the game dictate that when you are not carrying
artifacts, you are safe from violence. Therefore,
teleportation always teleports you to safety.
## Holding Artifacts
An artifact must be picked up by an individual. From that
point, that individual must maintain a grip on the artifact.
If that individual ever lets go, the entire team will
teleport, and the artifact will be lost. It is not possible
to pass an artifact to a different teammate.
You can deposit artifacts at vaults. When you do, you will
obviously let go of the artifact, which means you will
teleport. However, the artifact will permanently count
toward your score from that point forward.
There is no limit on the number of artifacts you may
carry at a time. However, carrying multiple relics is
very risky, if something forces you to teleport, you
will drop *all* the artifacts.
Carriers must hold artifacts with one of the following:
- Hands.
- Feet.
- Mouth.
- Big Nose.
- Tentacles.
- Prehensile Tail.
Special dispensation may be made for contestants who do not
have any of these.
You may move an artifact from your left hand to your right,
or otherwise shift your grip. You must maintain a grip at
all times, though.
## Healing and Resurrection
If any of your team members is injured, it is up to your
team to heal them. However, in an emergency, you can request
healing from our referees in exchange for the loss of one
artifact. Such artifacts will be re-hidden in the arena. If
you have no artifacts, you can still obtain emergency
healing.
If it appears that one of your team members is dying, our
referees may take it upon themselves to heal that team
member without your approval. If they do, an artifact will
be taken from your team. To avoid this outcome, make sure
to heal your team members promptly before they reach dire
circumstances.
This arena is located underneath Valhalla. As such,
Valhallan rules apply: if you die on the field of battle,
fighting with honor, courage, and determination, you will be
resurrected at the end of the battle. However, such
resurrection comes at a cost, imposed by the Norse gods, not
by our organization. This is beyond our control. Avoid
death.
## Communication
Communication between players is explicitly allowed. You
may taunt, persuade, negotiate, deceive, seduce, confuse, or
in general, say or communicate anything you want to your
teammates and opponents.
You may use magic or atypical means to communicate with your
opponents. For example, you can use translation spells,
long-distance communication spells, telepathy, interpretive
dance, and the like.
If your communication does more than just communicate, for
example, if it charms, ensorcels, or does psychic damage,
then it is governed by the rules on the use of force.
Offering out-of-game money or favors in exchange for
advantage in the game is disallowed.
## Losing Artifacts in Vaults
For the most part, once an artifact has been deposited in a
vault, that artifact is scored for your team permanently.
There are only two ways that a deposited artifact can be
lost.
One is to commit a severe misuse of violence and be
sanctioned by the referees. There are a number of lesser
punishments that the referees will generally try before
resorting to this extreme. These include: debuffs like
weakness or slow, time outs on the sidelines, or
teleportation which causes the loss of carried artifacts.
Only if a team persists in deliberate wrongdoing would an
artifact be removed from a vault.
The other way to lose a deposited artifact is to reach the
brink of death, and be rescued by the referees, which costs
one artifact. Generally, this requires negligence. If a
member of your team drops unconscious, you will all be
teleported to safety. This gives you a chance to heal your
own people. Only if you fail to care for your own teammates
will the referees be forced to save you.
Artifacts removed from vaults will be re-hidden within the
arena.
## Brownie Points
Of course, it's possible to take artifacts by brute force.
But remember: this is entertainment for an audience. If you
can show more style or creativity, you get brownie points.
You also get brownie points for using minimum force.
For example, if you were to trick your opponent into saying
the words "teleport us," causing them to teleport away and
drop an artifact, you would get a large number of brownie
points, in addition to the artifact.
If you get enough brownie points, a brownie will be sent
into the arena to assist you. You will very likely never
see them, but you will often find that one of the following
things has occurred:
* Your wounds are healed
* You have been magically buffed
* You hear a whispered hint about an artifact
Please do not attack the brownies.
## Announcements
During the game, we will occasionally make public
announcements. These events will always be announced:
* When a team takes possession of an artifact.
* When a team loses possession of an artifact.
* When a team is sanctioned by the referees.
* When a team deposits an artifact.
In addition, if the game appears to be bogging down, we will
make announcements designed to accelerate matters. These
may include but are not limited to:
* Hints about the locations of hidden artifacts.
* The locations of the teams may be announced.
In general, if any team uses a tactic that causes the game
to bog down, we reserve the right to undermine that tactic.
Remember, this is a show for the entertainment of guests.