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@@ -317,9 +317,9 @@ where she got them, but the loot bag often contains
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something relevant to what she needs.
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The two Xaositects both come across as morons. For Sergei,
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that perception is entirely deserved. But Jinn is a little
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hard to pin down. She knows nothing, yet, she's very
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intelligent, which is a strange combination.
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that perception is entirely deserved. Jinn is
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knowledge-free, but also, extremely intelligent, which is a
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strange combination.
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Each time the PCs go to another location, there's a
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substantial chance that Sergei and Jinn will already be
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@@ -408,12 +408,94 @@ thinking: Green's employees returned to the city of Sigil,
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including Edric, the steward of Green's operation. If the
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PCs fail to remember this, let Lada remind them.
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## Rico Learns who the Incantifers Are
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## The Hall of Records
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## The Goblins in the Casino
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## Sending to Rennick
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The PCs should at this point be of high enough level to cast
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the spell "sending." This spell allows the PCs to send a 25
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word message to Rennick. Each time the PCs cast sending,
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Rennick can send up to 25 words back.
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Pretty much no matter what the PCs say, Rennick says:
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> Incantifer, Crow, plans to kill me! I'm hiding from him.
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> He may be spying right now! Say nothing! He's listening.
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> Cast sending again.
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At this point, the PCs are likely to have tons of questions.
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If the PCs try asking questions, Rennick says:
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> Cannot explain: Crow listening. Cannot come out of hiding.
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> If you save me from Crow, I will cooperate with you.
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> Will you help?
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If the PCs agree to help, Crow says:
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> DO NOT FIGHT CROW! Too deadly. Research strengths,
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> weaknesses. Choose spells. Raid my stash, buy right equipment.
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> Hire mercenary from Ysgard. When prepared, contact me.
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This tells the PCs the rough outlines of what's going on
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with Rennick, but it leaves a lot of unanswered questions:
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* What is an "Incantifer?" What are Crow's powers?
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* Why does Crow want to kill Rennick?
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* How can the PCs find Crow?
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* For that matter, how can the PCs *avoid* Crow until they're ready?
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* "Hire mercenary from Ysgard." What mercenary from Ysgard? What are you talking about?
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* "Raid my stash." What stash? Where is this stash?
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* "Buy right equipment." What is the "right equipment?"
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* Where is Rennick hiding?
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The PCs will have to figure out the answers to these questions
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by themselves. Any further attempt to send messages to Rennick
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will result in Rennick saying:
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> Stop casting sending, too dangerous. May be possible to
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> trace you. I know you are smart. Info you need is out there.
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Now, that's a lot of open-ended questions. Fortunately,
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Rico Sparks is a big help. Rico is a tout, an information broker,
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so he knows how things work and where to find useful information.
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He can do all of the following:
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* Rico has heard of the incantifers. He volunteers to research them.
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* He observes that Rennick's coworkers might know something.
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* Rico volunteers to find out where Rennick's house is: he will succeed.
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* Rico doesn't know who the mercenary from Ysgard is, but he says, "based on the wording, it's clear that Rennick has somebody specific in mind."
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Rico also amplifies what Rennick said about "Do not fight Crow".
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Rico says:
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> Back in Saint Parnas, you guys were big fishes in a little
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> pond. But here in the Cage, you're not in a little pond
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> any more. There are people walking around on these
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> streets who are archdemons in disguise. There are wizards
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> who are famous all over the multiverse. There are
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> servants of the gods walking these streets. If you go
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> starting fights with powerful people, you're going to put
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> yourselves in the dead book *very* fast. If this Rennick
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> is so scared of Crow, then you would have to be real
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> leatherheads to fight him unprepared.
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## Rennick's House
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## The Mercenary from Ysgard
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