## Xaositect Jinn - Female Tiefling Unknown Class LV4. Jinn believes that nobody really knows anything. Believes that our memories are too fallible to know whether any given thing that we’ve learned is accurate. She also believes that the universe is fundamentally unknowable. Asking Jinn questions is a giant waste of time, it either elicits a shrug or a speech about how nobody knows anything. Jinn is a decent woman, willing to help in general. If somebody clearly needs help, Jinn will step up without being asked. Jinn doesn’t know what she knows how to do until she tries. On different days, she knows different skills. She can also cast spells. On different days, she knows different spells. See her stat block. Jinn usually goes along quietly with whatever dumb thing Sergei wants to do. She will keep quiet until Sergei’s pointless random approach to problem solving drives her crazy, at which point she will finally lose patience and start yelling. When yelling, she knows things. When she stops yelling, she goes back to not knowing anything. Sometimes she will intervene by solving a problem she had no idea she knew how to solve. Jinn has no opinion about Rennick. She does not believe that she knows enough about Rennick, or Rennick’s invention, to have a strong opinion. However, she is basically a decent person, and if she sees Rennick acting reasonable, then she will have no hostility toward him. > Jinn, Water Genasi, Unknown Class LV 4. > > AC 13. HP 38 (7d8+7). Speed 30 ft., swim 30 ft.\ > STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 13 (+1), WIS 12 (+1), CHA > 14 (+2).\ > Saving Throws Str +0, Dex +4, Con +1, Int +1, Wis +1, Cha +4. > > Skills: Varies (see below) > > Amphibious: can breathe air and water. > > Spellcasting: > > 4th-level spellcaster. Spellcasting ability Charisma. Spell save DC > 12, spell attack +4. > > Spell slots: 1st (3), 2nd (2). > > Each day, each 1st- or 2nd-level spell has a 33% chance to be known. > > Spells of all classes, divine and arcane, are possible. > > Skills: Each day, each skill has a 33% chance to be proficient. > Proficient skills +6; otherwise +1. > > Dagger +4 to hit, melee or ranged (20/60 ft), 1d4+2 piercing.\ > Equipment: Dagger, mismatched clothing, xaositect trinkets.