## Worker Ant Small beast, lawful neutral Armor Class 12\ Hit Points 9 (2d6 + 2)\ Speed 30 ft., climb 30 ft., burrow 10 ft. STR 10 (+0) DEX 14 (+2) CON 12 (+1) INT 8 (–1) WIS 12 (+1) CHA 6 (–2) Skills Athletics +2, Perception +3\ Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13\ Languages — (nonverbal antennae-based communication)\ Challenge 1/8 (25 XP) Traits - Sticky Resin Spray (Recharge 5–6). The ant sprays a 10-foot square > within 30 ft. It becomes difficult terrain for non-ants. Non-ants > entering or starting their turn there must succeed on a DC 13 > Strength save or become Restrained (escape DC 13). Lasts 1 minute. - Seal Passage (Recharge 6). The ant blocks a 5-ft passage with a > crude wall (AC 10, 20 HP, vulnerable to fire/bludgeoning). Counts > as full cover. Ants can bypass it freely. - Protect the Soldier (Reaction). When a nearby Soldier drops to 10 HP > or is about to fall, a Worker may interpose itself to take the > hit. If the Soldier survives, two Workers drag it 15 ft. away, > avoiding opportunity attacks. - Noncombatant. Worker ants do not attack and flee or hide when > threatened.