## Bonus Exhibits This section is here if you just need a few more random exhibits. ### Exhibit: The Organ Player From the Guidebook: Fff-huss is the most spectacular organ player I’ve ever listened to. He has about 40 tentacles, they all move independently - and they’re fast! A normal pipe organ will malfunction if you try to press more than about 15 keys at the same time - there just isn’t enough airflow to power that many pipes. So they built a custom set of 4 independent bellows in order to make it possible for Fff-Huss to play his music. It really is something to hear. Mind you, that’s not to say that it’s *good*. But it is impressive. The venue is a wealthy playhouse with a pipe organ. Most days, it’s used for normal theatrical productions. But on Thursday, the day when the playhouse was captured into the museum, Fff-Huss gets to play his music. On this particular day, he had no audience at all - the locals know about Fff-huss, and they are not interested in paying for cacophony. Fff-huss, by the way, is a flumph. When the PCs enter the exhibit, Fff-huss is napping in a round bed. When he hears the PCs enter, he drifts over to them and points at them. Then he points at chairs. He wants them to sit down. By the way, Fff-huss cannot speak any verbal language, since he has no mouth. He also seems to be unable to understand spoken speech, though he can understand telepathic speech if one of the party members can do that. Usually, he communicates by pointing and gesturing. If the PCs sit down, Fff-huss starts his pipe organ music. It is very, very fast, he plays “chords” of 30 or 40 notes at a time, and it seems to be mostly arhythmic. It has some patterns but they’re hard to make sense of. It sounds vaguely like music, for some definition of “music.” It is mostly not enjoyable, though it can be intellectually interesting to try to figure out what he’s trying to accomplish. After the show is over, Fff-huss will go get a bowl which contains a few silver coins. He will show the bowl to the PCs, one at a time, and he will hold up three tentacles. He wants three silver coins per person. If the PCs pay, Fff-huss is satisfied and he goes to take a nap. If the PCs leave without paying, Fff-huss turns red and hisses, but he doesn’t do anything else. ### Exhibit: The Mud Sauna From the Guidebook: This is the best mud-bath you’ve ever had. I *highly* recommend it. So relaxing. Your aching muscles will thank you. The exhibit is a cave in the side of a rocky slope. The rocks are black pumice, suggesting that this slope is volcanic. The cave is about 20 feet wide and 30 feet deep, beyond which point it narrows to just a crack. A steady trickle of muddy water is flowing from the crack, it flows through the mud, out of the cave, and it forms a small stream that runs to the edge of the exhibit and vanishes. The water is very warm, like a hot tub - a natural hot spring. The inside of the cave is entirely coated in squishy, warm mud. Soaking in the mud are two mud monsters. No, wait, they’re not mud-monsters: they’re just people who are covered head to toe in mud. One is Bartleby, a human, the other, Imbrex, is a half-celestial. They are both here to enjoy the mud bath. Feel free to give them any personalities you wish. There is one other inhabitant in the cave: a mud elemental. He is not initially visible, as he is down in the mud pit. The elemental has been trapped in this cave for some time, and he longs for the company of other mud elementals. But there are no other mud elementals here. He is lonely. If the PCs don’t get in the mud, the mud elemental will emerge. He will try to cover the PCs in mud, in order to make them look like mud elementals. This makes the mud elemental feel a little less lonely. The PCs will probably recoil, but Bartleby and Imbrex will say, “don’t worry, he’s harmless.” If the PCs still don’t let themselves be covered in mud, the elemental will sadly slink back into the mud pit. If they do allow it, the elemental will cuddle up to them. He is warm to the touch. After a while, the elemental will try to lead the PCs into the mud pit. The mud pit is extremely warm, soft, and relaxing. The elemental will massage your muscles, because he wants you to stay and he knows that people like being massaged. He has become quite good at it. Staying in the mud for 30 minutes is equivalent to a long rest. However, since you’re not actually asleep, you don’t have any dreams. If the PCs have gotten injured - say, by falling off a rope - tell them that all the bruising is gone. When the PCs decide it is time to leave, it is possible to rinse most of the mud off in the small stream outside the cave. If the PCs do this, the mud elemental will poke his head out of the mud and watch for a short while, and will then slink back into the mud.