## The Goblins in the Casino ***Grylla, Goblin Priest-Leader***. Small humanoid (goblinoid), neutral.\ AC 16 (scale mail, shield). HP 55 (10d8+10). Speed 30 ft.\ STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 12 (+1), WIS 16 (+3), CHA 11 (+0).\ Saving Throws Wis +5, Con +3. Skills Insight +5, Medicine +5, Religion +3, Survival +5.\ Senses darkvision 60 ft., passive Perception 13. Languages Common, Goblin. CR approx. 3. Traits: Nimble Escape (bonus action Disengage or Hide).\ Spellcasting: 5th-level cleric of **Yondalla** (pragmatic survival aspect). Spellcasting ability Wisdom (DC 13, +5).\ Cantrips: guidance, sacred flame, thaumaturgy.\ 1st (4): bless, cure wounds, command, sanctuary.\ 2nd (3): aid, spiritual weapon, lesser restoration.\ 3rd (2): spirit guardians (appears as protective goblin ancestors). Actions: Mace +4 to hit, 1d6 bludgeoning.\ Bonus Action: Spiritual Weapon (1d8+3 force). ***Snurk, Goblin Warlock***. Small humanoid (goblinoid), neutral.\ AC 15 (leather, Dex). HP 44 (8d8+8). Speed 30 ft.\ STR 8 (−1), DEX 16 (+3), CON 12 (+1), INT 13 (+1), WIS 10 (+0), CHA 16 (+3).\ Saving Throws Wis +2, Cha +5. Skills Arcana +3, Deception +5, Stealth +5.\ Senses darkvision 60 ft., passive Perception 10. Languages Common, Goblin. CR approx. 2. Traits: Nimble Escape.\ Spellcasting: 5th-level warlock, patron **The Great Old One** (Planar Whisperer). Spell save DC 13, +5 to hit.\ Cantrips: eldritch blast (2 beams), mage hand, minor illusion.\ Spells Known (2 slots, level 3): hex, armor of Agathys, hold person, misty step.\ Invocations: Agonizing Blast, Mask of Many Faces. Actions: Dagger +5 to hit, 1d4+3 piercing; Eldritch Blast +5, 1d10+3 force per beam. ***Six Goblin Fighters***: Brix, Kella, Murg, Tosk, Vree, Zan. Small humanoid (goblinoid), neutral.\ AC 15 (studded leather, shield). HP 27 each (5d8+5). Speed 30 ft.\ STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 8 (−1).\ Saving Throws Dex +4. Skills Athletics +4, Stealth +4.\ Senses darkvision 60 ft., passive Perception 10. Languages Common, Goblin. CR 1/2 each. Traits: Nimble Escape. Pack Tactics (advantage if ally adjacent to target). Actions: Multiattack (2 attacks).\ Scimitar +4 to hit, 1d6+2 slashing.\ Javelin +4 to hit (30/120), 1d6+2 piercing.