2.2 KiB
The Goblins in the Casino
Grylla, Goblin Priest-Leader. Small humanoid (goblinoid),
neutral.
AC 16 (scale mail, shield). HP 55 (10d8+10). Speed 30 ft.
STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 12 (+1), WIS 16 (+3), CHA 11
(+0).
Saving Throws Wis +5, Con +3. Skills Insight +5, Medicine +5, Religion
+3, Survival +5.
Senses darkvision 60 ft., passive Perception 13. Languages Common,
Goblin. CR approx. 3.
Traits: Nimble Escape (bonus action Disengage or Hide).
Spellcasting: 5th-level cleric of Yondalla (pragmatic survival
aspect). Spellcasting ability Wisdom (DC 13, +5).
Cantrips: guidance, sacred flame, thaumaturgy.
1st (4): bless, cure wounds, command, sanctuary.
2nd (3): aid, spiritual weapon, lesser restoration.
3rd (2): spirit guardians (appears as protective goblin ancestors).
Actions: Mace +4 to hit, 1d6 bludgeoning.
Bonus Action: Spiritual Weapon (1d8+3 force).
Snurk, Goblin Warlock. Small humanoid (goblinoid), neutral.
AC 15 (leather, Dex). HP 44 (8d8+8). Speed 30 ft.
STR 8 (−1), DEX 16 (+3), CON 12 (+1), INT 13 (+1), WIS 10 (+0), CHA 16
(+3).
Saving Throws Wis +2, Cha +5. Skills Arcana +3, Deception +5, Stealth
+5.
Senses darkvision 60 ft., passive Perception 10. Languages Common,
Goblin. CR approx. 2.
Traits: Nimble Escape.
Spellcasting: 5th-level warlock, patron The Great Old One (Planar
Whisperer). Spell save DC 13, +5 to hit.
Cantrips: eldritch blast (2 beams), mage hand, minor illusion.
Spells Known (2 slots, level 3): hex, armor of Agathys, hold person,
misty step.
Invocations: Agonizing Blast, Mask of Many Faces.
Actions: Dagger +5 to hit, 1d4+3 piercing; Eldritch Blast +5, 1d10+3 force per beam.
Six Goblin Fighters: Brix, Kella, Murg, Tosk, Vree, Zan. Small
humanoid (goblinoid), neutral.
AC 15 (studded leather, shield). HP 27 each (5d8+5). Speed 30 ft.
STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 8
(−1).
Saving Throws Dex +4. Skills Athletics +4, Stealth +4.
Senses darkvision 60 ft., passive Perception 10. Languages Common,
Goblin. CR 1/2 each.
Traits: Nimble Escape. Pack Tactics (advantage if ally adjacent to target).
Actions: Multiattack (2 attacks).
Scimitar +4 to hit, 1d6+2 slashing.
Javelin +4 to hit (30/120), 1d6+2 piercing.