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jdnd/Artifact-List.md
2026-02-26 15:20:15 -05:00

1.5 KiB

The Ten Artifacts

All artifacts are six-foot-tall staves, each topped with a different symbol. Each has a powerful defensive spell. Staves have written summaries right on them.

Protection from Energies

You have resistance to acid, cold, fire, lightning, and thunder.

Fire Shield

When somebody hits you with a melee attack, they take 3D8 fire damage.

Stoneskin

You have resistance to bludgeoning, piercing, and slashing.

Blinking

Every round, as a bonus action, you can teleport up to 20 feet.

Counterspell

As a reaction, you may block a spell. If the spell is 3rd level or lower, it is blocked. If it is 4th level or higher, you must roll 10 + level on an INT check.

Invisibility

You are invisible while you carry this staff, to all nonmagical forms of sight.

Haste

Your speed is doubled, you gain a +2 bonus to AC, you have advantage on DEX saving throws, and you gain an additional attack per turn (one standard attack with one weapon).

Healing

Every round, at the start of your turn, you gain 6 hit points.

All-Seeing

You can see everything in a 500 foot radius, even if your line of sight is blocked, even if the thing is invisible. This does not allow you to see underground.

Gigantism

Your size and height are tripled. You gain temporary hit points equal to your max hit points. Your damage with strength based attacks is doubled. Your movement speed is doubled. Temporary hit points return after 1 minute of no combat.