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integration/Source/Integration/TangibleInterface.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "TangibleInterface.generated.h"
// This class does not need to be modified.
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UINTERFACE(Blueprintable)
class UTangibleInterface : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class INTEGRATION_API ITangibleInterface
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
bool AbortAnimation(int64 hash);
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
bool StartAnimation(int64 hash, int StrLen);
};