From 03e61cd9a054551d27743a9e862eaeefb5023561 Mon Sep 17 00:00:00 2001 From: jyelon Date: Mon, 23 Mar 2026 19:41:27 -0400 Subject: [PATCH] UE Wingman getting ready for release --- Plugins/UEWingman/README.md | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/Plugins/UEWingman/README.md b/Plugins/UEWingman/README.md index 8323d18b..fdff7b17 100644 --- a/Plugins/UEWingman/README.md +++ b/Plugins/UEWingman/README.md @@ -52,14 +52,22 @@ reasonably skilled software engineer and I've designed this plugin to be robust and capable of sustained development. This MCP is also designed to be as broadly general as -possible. I've seen many Unreal Engine MCPs that claim "can -create 22 different kinds of graph nodes!" This makes me -ask: why not just provide the *entire catalog* of all -possible graph nodes? I've seen MCPs claim "you can edit 15 -different material expression properties!" Why not provide -access to *all* editable material expression properties? -I've tried to make every tool in this MCP as capable as -possible, with as few limits as possible. +possible. I've seen MCPs that claim "can create 22 different +kinds of graph nodes!" This makes me ask: why not just +provide the *entire catalog* of all possible graph nodes? +I've seen MCPs claim "you can edit 15 different material +expression properties!" Why not provide access to *all* +editable material expression properties? I've tried to make +every tool in this MCP as capable as possible, with as few +limits as possible. + +Some of the MCPs out there expose the entire Unreal API to +the AI agent. That is not entirely safe. AI agents will +very often carelessly call API functions they shouldn't, +crashing your editor or corrupting your assets. All the +commands supported by this MCP are error-checked. It is +intended that they won't let the AI do something that would +crash your editor. This MCP is very extensible. Adding a new command requires a relatively small amount of code. I'm hoping some others