Rearrange all Blueprint functions into better categories
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@@ -26,43 +26,43 @@ class INTEGRATION_API UlxLuaCallLibrary : public UObject
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallBegin(UObject *context, const FString &cname, const FString &fname);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallAddStringParameter(UObject *context, const FString &pstring);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallAddFloatParameter(UObject *context, double pfloat);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallAddVectorParameter(UObject *context, const FVector &pvector);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallAddBooleanParameter(UObject *context, bool pbool);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallInvoke(UObject *context, AActor *place);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallProbe(UObject *context, AActor *place);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void InvokeEngioMove(UObject *context, const FString &action, const FVector &xyz, double facing);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static ELpxSimpleDynamicTag LuaCallNextResultType(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static FString LuaCallGetStringResult(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static double LuaCallGetFloatResult(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static FVector LuaCallGetVectorResult(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static bool LuaCallGetBooleanResult(UObject *context);
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};
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