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Docs/Roadmap and TODO List.md
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Docs/Roadmap and TODO List.md
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In no particular order:
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Secret / semi-secret variables
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Secret functions
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Global variables
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Unicode support for the console
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Blockchain integration
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Closures instead of a quoted string in menus
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GUI that looks for verbs
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More sophisticated passage of time
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GUI that runs in realtime
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The Graphics Engine
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Little game demos:
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The monopoly game (Errands where you pass thru land owned by others with voronoi diagram)
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The Spectra game
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Heroes of Rock,Paper,Scissors
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Come up with a plan for 'redirect'.
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Modify World::scan_near to not allocate any memory, so it can be accessed as a 'getter' in the DrivenEngine.
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probes should never modify the state of the world. Currently, there is no protection to guarantee this, except for something in lpxclient where it does a snapshot and rollback before and after the probe. We should come up with a more comprehensive mechanism.
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### []()Questionable Design Choices
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When we delete a tangible, we currently leave the LUA_TT_TANGIBLE flag on the table, and we leave the metatable in place with the tangible ID in it. Is this the right thing to do? Should we turn it into a truly blank normal table?
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### []()Hard Problems without Solutions
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**Using Multi-Core CPUs**: We want to do difference transmission in parallel (one thread per connected client). This may be possible because each synchronous model is a separate lua interpreter. However, the master world model is shared. It may be possible to access it in a read-only manner in multiple threads.
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**Nonsortable Keys:** what to do about table keys that are other tables, closures, or coroutines?
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**Collision Detection**: In the old engine, people could walk through walls. I don't know if that is okay in 2020. But the separation of world-model and graphics engine makes this hard.
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**Dealing with Infinite Loops:** if the script goes into an infinite loop, there's no easy way to deal with that. The lua interpreter does have hooks where you theoretically could count cycles.
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**Module-Level Locals:** module-level locals are useful to store constants. However, when they're used as variables, they create pseudoglobal state that gets reset every time you edit a source file, and which is unfindable by the difference transmitter.
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