From 1fa99bac3ecea017c77d0de4315b61bc6f048a44 Mon Sep 17 00:00:00 2001 From: jyelon Date: Fri, 27 Feb 2026 13:31:06 -0500 Subject: [PATCH] A little light tweaking --- Source/Integration/AssetLookup.cpp | 1 + Source/Integration/LuprexGameModeBase.cpp | 1 + Source/Integration/MovementComponentState.h | 11 ++++++----- Source/Integration/ScriptedAnimation.h | 3 --- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/Source/Integration/AssetLookup.cpp b/Source/Integration/AssetLookup.cpp index d7b88cf7..75bab2ca 100644 --- a/Source/Integration/AssetLookup.cpp +++ b/Source/Integration/AssetLookup.cpp @@ -4,6 +4,7 @@ #include "AssetRegistry/AssetData.h" #include "AssetRegistry/AssetRegistryState.h" #include "Kismet/GameplayStatics.h" +#include "Engine/GameInstance.h" #include "Components/Widget.h" #include "WidgetBlueprint.h" #include "Blueprint/UserWidget.h" diff --git a/Source/Integration/LuprexGameModeBase.cpp b/Source/Integration/LuprexGameModeBase.cpp index b36c03a3..c3e91363 100644 --- a/Source/Integration/LuprexGameModeBase.cpp +++ b/Source/Integration/LuprexGameModeBase.cpp @@ -9,6 +9,7 @@ #include "Blueprint/UserWidget.h" #include "Blueprint/WidgetBlueprintLibrary.h" #include "Kismet/GameplayStatics.h" +#include "Engine/GameInstance.h" #include "Common.h" #include "AnimQueue.h" diff --git a/Source/Integration/MovementComponentState.h b/Source/Integration/MovementComponentState.h index f4f9c8b9..cc0c539e 100644 --- a/Source/Integration/MovementComponentState.h +++ b/Source/Integration/MovementComponentState.h @@ -3,6 +3,7 @@ #pragma once #include "CoreMinimal.h" +#include "Engine/EngineTypes.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "MovementComponentState.generated.h" @@ -98,6 +99,11 @@ public: UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Movement Component State") static FString DebugString(const FlxMovementComponentState &State); + // Allows you to pass a MovementComponentState to Format Message. + // + UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Movement Component State") + static FFormatArgumentData FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name); + /////////////////////////////////////////////////////////// // // Other operations. @@ -126,9 +132,4 @@ public: // UFUNCTION(BlueprintCallable, Category = "Luprex|Movement Component State", meta = (DefaultToSelf = "Actor", AutoCreateRefTerm = "State")) static FlxMovementComponentState SetFakeMovementComponentState(AActor *Actor, const FlxMovementComponentState &State); - - // Allows you to pass a MovementComponentState to Format Message. - // - UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Movement Component State") - static FFormatArgumentData FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name); }; diff --git a/Source/Integration/ScriptedAnimation.h b/Source/Integration/ScriptedAnimation.h index 323f7a52..6d0d4177 100644 --- a/Source/Integration/ScriptedAnimation.h +++ b/Source/Integration/ScriptedAnimation.h @@ -3,9 +3,6 @@ #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" -// #include "Kismet/KismetSystemLibrary.h" -// #include "Common.h" - #include "ScriptedAnimation.generated.h" class UEnhancedInputLocalPlayerSubsystem;