Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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@@ -63,7 +63,7 @@ When you're typing commands into a lua interpreter interactively, you inevitably
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```lua
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a = tangible.actor() — get a pointer to my actor
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tangible.animate(a, nil, {action="warpto", xyz={100,100,100}})
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tangible.animate{tan=a, anim={action="warpto", xyz={100,100,100}}}
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```
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You just created a temporary variable, *a*. In a normal lua interactive shell, these temporary variables go into the global environment table.
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