Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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@@ -6,7 +6,7 @@ Most of the Luprex engine is 'event-driven'. The event-driven design makes certa
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To be clear about what I mean by "event driven," think of a traditional Finite State Machine (FSM). Here's an example FSM, for a coin-operated turnstile:
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So this example FSM has two *events* that it can process: a person can insert a coin, and a person can push through the turnstile.
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