A lot of work on the Lua Call interface and some work on animation queues
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "LuaCall.h"
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#include "IntegrationGameModeBase.h"
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#include "EdGraphSchema_K2.h"
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static void FatalBlueprintError(const TCHAR *message) {
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FBlueprintExceptionInfo ExceptionInfo(EBlueprintExceptionType::FatalError, FText::FromString(FString(message)));
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@@ -43,6 +44,164 @@ static constexpr uint64_t ParseNameAsToken(std::string_view str) {
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}
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/////////////////////////////////////////////////////////////////
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//
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// The lua function prototype parser.
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//
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/////////////////////////////////////////////////////////////////
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bool FlxParsedProto::IsLiteral(const TCHAR *text) {
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return ((NextToken < Tokens.Num()) && (Tokens[NextToken] == text));
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}
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bool FlxParsedProto::IsIdent() {
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return ((NextToken < Tokens.Num()) && (FChar::IsAlpha(Tokens[NextToken][0])));
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}
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void FlxParsedProto::Empty() {
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ErrorMessage = TEXT("");
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Tokens.Empty();
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NextToken = 0;
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ClassName = TEXT("");
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FunctionName = TEXT("");
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Arguments.Empty();
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ReturnValues.Empty();
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ExtraReturnValues = false;
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}
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void FlxParsedProto::Syntax() {
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FString Message;
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if (Tokens.Num() == 0) {
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Message = TEXT("Function prototype cannot be blank");
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}
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for (int i = 0; i < Tokens.Num(); i++) {
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if (i == NextToken) {
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Message.Append(TEXT(" ? "));
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} else {
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if ((i > 0) && (FChar::IsAlpha(Tokens[i][0])) && (FChar::IsAlpha(Tokens[i-1][0]))) {
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Message.Append(TEXT(" "));
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}
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}
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Message.Append(Tokens[i]);
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}
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Empty();
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ErrorMessage = Message;
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}
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void FlxParsedProto::Parse(const FString &str) {
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Empty();
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// Step one: tokenize.
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int offset = 0;
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while (offset < str.Len()) {
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TCHAR c = str[offset];
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if (FChar::IsWhitespace(c)) {
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offset++;
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} else if (FChar::IsAlpha(c)) {
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int lo = offset;
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while ((offset < str.Len()) && FChar::IsAlnum(str[offset])) offset++;
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Tokens.Add(str.Mid(lo, offset-lo));
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} else if (str.Mid(offset, 3) == TEXT("...")) {
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Tokens.Add(str.Mid(offset, 3));
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offset += 3;
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} else if (FChar::IsPunct(c)) {
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Tokens.Add(str.Mid(offset, 1));
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offset += 1;
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} else {
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Empty();
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ErrorMessage = FString::Printf(TEXT("%s ? %s"), *str.Mid(0, offset), *str.Mid(offset));
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return;
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}
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}
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NextToken = 0;
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// Step two: Parse.
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if (!IsLiteral(TEXT("*")) && !IsIdent()) return Syntax();
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ClassName = Tokens[NextToken++];
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if (!IsLiteral(TEXT("."))) return Syntax();
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NextToken++;
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if (!IsIdent()) return Syntax();
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FunctionName = Tokens[NextToken++];
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if (!IsLiteral(TEXT("("))) return Syntax();
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NextToken++;
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if (IsIdent()) {
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while (true) {
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if (!IsIdent()) return Syntax();
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FString Type = Tokens[NextToken++];
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if (!IsIdent()) return Syntax();
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FString Name = Tokens[NextToken++];
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Arguments.Add(Pin(Type, Name));
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if (!IsLiteral(TEXT(","))) break;
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NextToken++;
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}
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}
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if (!IsLiteral(TEXT(")"))) return Syntax();
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NextToken++;
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if (IsLiteral(TEXT(":"))) {
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NextToken++;
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while (true) {
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if (IsLiteral(TEXT("..."))) {
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ExtraReturnValues = true;
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NextToken++;
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break;
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} else if (IsIdent()) {
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FString Type = Tokens[NextToken++];
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if (!IsIdent()) return Syntax();
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FString Name = Tokens[NextToken++];
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ReturnValues.Add(Pin(Type, Name));
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if (!IsLiteral(TEXT(","))) break;
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NextToken++;
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} else {
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return Syntax();
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}
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}
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}
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if (NextToken != Tokens.Num()) return Syntax();
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}
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/////////////////////////////////////////////////////////////////
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//
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// General functions of the Lua Call Library.
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//
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/////////////////////////////////////////////////////////////////
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UFunction *UlxLuaCallLibrary::GetArgumentPacker(const FString &Type)
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{
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FString LType = Type.ToLower();
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FName PackerName(FString::Printf(TEXT("LuaCallArgument_%s"), *LType));
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return UlxLuaCallLibrary::StaticClass()->FindFunctionByName(PackerName);
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}
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UFunction *UlxLuaCallLibrary::GetReturnValueUnpacker(const FString &Type)
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{
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FString LType = Type.ToLower();
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FName PackerName(FString::Printf(TEXT("LuaCallReturnValue_%s"), *LType));
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return UlxLuaCallLibrary::StaticClass()->FindFunctionByName(PackerName);
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}
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FString UlxLuaCallLibrary::AllFunctionsWithPrefix(const TCHAR *Prefix)
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{
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FString Result;
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for ( TFieldIterator<UFunction> FIT ( UlxLuaCallLibrary::StaticClass(), EFieldIteratorFlags::ExcludeSuper); FIT; ++FIT)
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{
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UFunction* Function = *FIT;
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FString Name = Function->GetName();
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if (Name.RemoveFromStart(Prefix))
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{
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if (!Result.IsEmpty()) Result += TEXT(", ");
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Result += Name;
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}
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}
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return Result;
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}
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/////////////////////////////////////////////////////////////////
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//
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// General Lua-Callable functions of the Lua Call Library.
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//
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/////////////////////////////////////////////////////////////////
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void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, const FString &fname) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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@@ -53,71 +212,6 @@ void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, con
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}
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void UlxLuaCallLibrary::LuaCallAddStringParameter(UObject *context, const FString &pstring) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING);
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sb.write_string(pstring);
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}
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void UlxLuaCallLibrary::LuaCallAddNameParameter(UObject *context, const FName &pname) {
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FTCHARToUTF8 utf8str(pname.ToString());
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std::string_view namestr(utf8str.Get(), utf8str.Length());
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uint64_t tokvalue = ParseNameAsToken(namestr);
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if ((tokvalue == 0) && !namestr.empty()) {
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FatalBlueprintError(TEXT("Names passed to lua must be short, and must contain only lowercase and digits"));
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}
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::TOKEN);
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sb.write_string(namestr);
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}
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void UlxLuaCallLibrary::LuaCallAddFloatParameter(UObject *context, double pfloat) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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sb.write_double(pfloat);
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}
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void UlxLuaCallLibrary::LuaCallAddIntParameter(UObject *context, int value) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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sb.write_double(value);
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}
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void UlxLuaCallLibrary::LuaCallAddVectorParameter(UObject *context, const FVector &pvector) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
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sb.write_fvector(pvector);
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}
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void UlxLuaCallLibrary::LuaCallAddVector2DParameter(UObject *context, const FVector2D &pvector) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
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sb.write_double(pvector.X);
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sb.write_double(pvector.Y);
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sb.write_double(0.0);
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}
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void UlxLuaCallLibrary::LuaCallAddBooleanParameter(UObject *context, bool pbool) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::BOOLEAN);
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sb.write_bool(pbool);
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}
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void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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@@ -166,7 +260,85 @@ ELpxSimpleDynamicTag UlxLuaCallLibrary::LuaCallNextResultType(UObject *context)
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}
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}
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FString UlxLuaCallLibrary::LuaCallGetStringResult(UObject *context) {
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/////////////////////////////////////////////////////////////////
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//
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// Argument Packing functions
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//
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/////////////////////////////////////////////////////////////////
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void UlxLuaCallLibrary::LuaCallArgument_string(UObject *context, const FString &pstring) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING);
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sb.write_string(pstring);
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}
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void UlxLuaCallLibrary::LuaCallArgument_name(UObject *context, const FName &pname) {
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FTCHARToUTF8 utf8str(pname.ToString());
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std::string_view namestr(utf8str.Get(), utf8str.Length());
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uint64_t tokvalue = ParseNameAsToken(namestr);
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if ((tokvalue == 0) && !namestr.empty()) {
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FatalBlueprintError(TEXT("Names passed to lua must be short, and must contain only lowercase and digits"));
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}
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::TOKEN);
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sb.write_string(namestr);
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}
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void UlxLuaCallLibrary::LuaCallArgument_float(UObject *context, double pfloat) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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sb.write_double(pfloat);
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}
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void UlxLuaCallLibrary::LuaCallArgument_int(UObject *context, int value) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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sb.write_double(value);
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}
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void UlxLuaCallLibrary::LuaCallArgument_vector(UObject *context, const FVector &pvector) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
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sb.write_fvector(pvector);
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}
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void UlxLuaCallLibrary::LuaCallArgument_vector2d(UObject *context, const FVector2D &pvector) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
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sb.write_double(pvector.X);
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sb.write_double(pvector.Y);
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sb.write_double(0.0);
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}
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void UlxLuaCallLibrary::LuaCallArgument_boolean(UObject *context, bool pbool) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::BOOLEAN);
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sb.write_bool(pbool);
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}
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/////////////////////////////////////////////////////////////////
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//
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// Return Value Unpacking functions
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//
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/////////////////////////////////////////////////////////////////
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FString UlxLuaCallLibrary::LuaCallReturnValue_string(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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@@ -174,7 +346,7 @@ FString UlxLuaCallLibrary::LuaCallGetStringResult(UObject *context) {
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return sb.read_fstring();
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}
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FName UlxLuaCallLibrary::LuaCallGetNameResult(UObject *context) {
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FName UlxLuaCallLibrary::LuaCallReturnValue_name(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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@@ -182,7 +354,7 @@ FName UlxLuaCallLibrary::LuaCallGetNameResult(UObject *context) {
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return sb.read_fname();
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}
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double UlxLuaCallLibrary::LuaCallGetFloatResult(UObject *context) {
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double UlxLuaCallLibrary::LuaCallReturnValue_float(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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@@ -190,7 +362,15 @@ double UlxLuaCallLibrary::LuaCallGetFloatResult(UObject *context) {
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return sb.read_double();
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}
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FVector UlxLuaCallLibrary::LuaCallGetVectorResult(UObject *context) {
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int UlxLuaCallLibrary::LuaCallReturnValue_int(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::NUMBER) FatalBlueprintError(TEXT("expected lua to return a number"));
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return int(sb.read_double());
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}
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FVector UlxLuaCallLibrary::LuaCallReturnValue_vector(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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@@ -198,10 +378,20 @@ FVector UlxLuaCallLibrary::LuaCallGetVectorResult(UObject *context) {
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return sb.read_fvector();
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}
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bool UlxLuaCallLibrary::LuaCallGetBooleanResult(UObject *context) {
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FVector2D UlxLuaCallLibrary::LuaCallReturnValue_vector2d(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::VECTOR) FatalBlueprintError(TEXT("expected lua to return a vector"));
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FVector v = sb.read_fvector();
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return FVector2D(v.X, v.Y);
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}
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bool UlxLuaCallLibrary::LuaCallReturnValue_boolean(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::BOOLEAN) FatalBlueprintError(TEXT("expected lua to return a boolean"));
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return sb.read_bool();
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}
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