From 9d460e879ec574a9f7066f4793558def70328390 Mon Sep 17 00:00:00 2001 From: jyelon Date: Wed, 20 Sep 2023 01:52:25 -0400 Subject: [PATCH] More consistent category headings --- Source/Integration/AnimQueue.h | 8 ++++---- Source/Integration/IntegrationGameModeBase.h | 6 +++--- Source/Integration/TangibleInterface.h | 4 ++-- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/Source/Integration/AnimQueue.h b/Source/Integration/AnimQueue.h index 3673796c..0508a0d1 100644 --- a/Source/Integration/AnimQueue.h +++ b/Source/Integration/AnimQueue.h @@ -118,16 +118,16 @@ public: static void UnpackAnimationStep(const FlxAnimationStep& step, const FString& VariableNamePrefix, UObject* into); - UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex) + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex") static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name); - UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex) + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex") static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name); - UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex) + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex") static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name); - UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex) + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex") static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name); }; diff --git a/Source/Integration/IntegrationGameModeBase.h b/Source/Integration/IntegrationGameModeBase.h index fa72e6ad..ca584543 100644 --- a/Source/Integration/IntegrationGameModeBase.h +++ b/Source/Integration/IntegrationGameModeBase.h @@ -32,15 +32,15 @@ public: void ResetToInitialState(); // Set the entire contents of the console output box. - UFUNCTION(BlueprintImplementableEvent) + UFUNCTION(BlueprintImplementableEvent, Category = "Luprex") void ConsoleSetOutput(const FString& text); // This is called by the GUI whenever the user hits enter. - UFUNCTION(BlueprintCallable) + UFUNCTION(BlueprintCallable, Category = "Luprex") void ConsoleSendInput(const FString& text); // The blueprint class TangibleActor - UPROPERTY(EditDefaultsOnly, Category = TangibleClasses) + UPROPERTY(EditDefaultsOnly, Category = "Luprex") TSubclassOf ClassTangibleActor; // Transfer console output from the Luprex engine to unreal. diff --git a/Source/Integration/TangibleInterface.h b/Source/Integration/TangibleInterface.h index 89f9c4e7..d25718ca 100644 --- a/Source/Integration/TangibleInterface.h +++ b/Source/Integration/TangibleInterface.h @@ -23,9 +23,9 @@ class INTEGRATION_API IlxTangibleInterface // Add interface functions to this class. This is the class that will be inherited to implement this interface. public: - UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality") + UFUNCTION(BlueprintImplementableEvent, Category = "Luprex") bool StartAnimation(ElxAnimationMode mode, const FlxAnimationStep& step); - UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality") + UFUNCTION(BlueprintImplementableEvent, Category = "Luprex") bool AbortAnimation(int64 hash); };