Changing drv_invoke to drv_call_function
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@@ -33,7 +33,7 @@ public:
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static void LuaCallAddBooleanParameter(UObject *context, bool pbool);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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static void LuaCallInvoke(UObject *context, bool background);
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static void LuaCallInvoke(UObject *context, AActor *place);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = Luprex)
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static void InvokeEngioMove(UObject *context, const FString &action, const FVector &xyz, double facing);
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