A Bunch of miscellaneous refactoring
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@@ -27,7 +27,7 @@ public:
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// the fallback function instead. If that isn't found either, returns false.
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//
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Utility")
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static void CallFunctionByName(UObject *target, const FString &NamePart1, const FString &NamePart2, const FString &fallback);
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static void CallFunctionByName(UObject *target, const FString &NamePart1, const FString &NamePart2, const FString &fallback, bool bFailIfNotFound = true);
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// Get the axis-aligned bounding box of an actor.
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//
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