diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/AnimBlueprint_ListSyncGroups.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/AnimBlueprint_ListSyncGroups.h index 52757cf4..01852e94 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/AnimBlueprint_ListSyncGroups.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/AnimBlueprint_ListSyncGroups.h @@ -21,7 +21,7 @@ class UMCP_AnimBlueprint_ListSyncGroups : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Path to an Animation Blueprint, e.g. /Game/Foo/ABP_Character")) - FString Path; + FString Blueprint; virtual FString GetDescription() const override { @@ -31,7 +31,7 @@ public: virtual void Handle() override { MCPFetcher F; - UAnimBlueprint* AnimBP = F.Walk(Path).Cast(); + UAnimBlueprint* AnimBP = F.Walk(Blueprint).Cast(); if (!AnimBP) return; // Walk all anim nodes to collect sync group names diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Backup.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Backup.h index 417f320e..8f0e7924 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Backup.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Backup.h @@ -21,7 +21,7 @@ class UMCP_Asset_Backup : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Full package path of the asset (e.g. /Game/Widgets/WB_Hotkeys)")) - FString AssetPath; + FString Asset; virtual FString GetDescription() const override { @@ -31,7 +31,7 @@ public: virtual void Handle() override { FString Filename = FPaths::ConvertRelativePathToFull( - FPackageName::LongPackageNameToFilename(AssetPath, FPackageName::GetAssetPackageExtension())); + FPackageName::LongPackageNameToFilename(Asset, FPackageName::GetAssetPackageExtension())); if (!IFileManager::Get().FileExists(*Filename)) { diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Delete.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Delete.h index cf20bab2..b95ef455 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Delete.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Delete.h @@ -23,7 +23,7 @@ class UMCP_Asset_Delete : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Package path of the asset to delete, e.g. /Game/Foo/Bar")) - FString AssetPath; + FString Asset; UPROPERTY(meta=(Optional, Description="If true, skip reference check and force delete")) bool Force = false; @@ -38,7 +38,7 @@ public: { // Verify the asset file exists on disk FString PackageFilename = FPackageName::LongPackageNameToFilename( - AssetPath, FPackageName::GetAssetPackageExtension()); + Asset, FPackageName::GetAssetPackageExtension()); PackageFilename = FPaths::ConvertRelativePathToFull(PackageFilename); if (!IFileManager::Get().FileExists(*PackageFilename)) @@ -50,11 +50,11 @@ public: // Check references IAssetRegistry& Registry = *IAssetRegistry::Get(); TArray Referencers; - Registry.GetReferencers(FName(*AssetPath), Referencers); + Registry.GetReferencers(FName(*Asset), Referencers); // Filter out self-references Referencers.RemoveAll([this](const FName& Ref) { - return Ref.ToString() == AssetPath; + return Ref.ToString() == Asset; }); if (Referencers.Num() > 0 && !Force) @@ -79,7 +79,7 @@ public: if (Force) { - UPackage* Package = FindPackage(nullptr, *AssetPath); + UPackage* Package = FindPackage(nullptr, *Asset); if (Package) { // Collect all objects in this package @@ -117,12 +117,12 @@ public: // Trigger an asset registry rescan so it notices the deletion FString PackageDir; int32 LastSlash; - if (AssetPath.FindLastChar(TEXT('/'), LastSlash)) + if (Asset.FindLastChar(TEXT('/'), LastSlash)) { - PackageDir = AssetPath.Left(LastSlash); + PackageDir = Asset.Left(LastSlash); Registry.ScanPathsSynchronous({PackageDir}, true); } - UMCPServer::Printf(TEXT("Deleted %s\n"), *AssetPath); + UMCPServer::Printf(TEXT("Deleted %s\n"), *Asset); } }; diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_FindReferences.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_FindReferences.h index f786889f..9ee8cbae 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_FindReferences.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_FindReferences.h @@ -20,7 +20,7 @@ class UMCP_Asset_FindReferences : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Asset package path to find references for, e.g. /Game/Tangibles/TAN_Tree")) - FString AssetPath; + FString Asset; virtual FString GetDescription() const override { @@ -32,15 +32,15 @@ public: IAssetRegistry& Registry = *IAssetRegistry::Get(); // Verify the asset exists - FAssetData AssetData = Registry.GetAssetByObjectPath(FSoftObjectPath(AssetPath)); + FAssetData AssetData = Registry.GetAssetByObjectPath(FSoftObjectPath(Asset)); if (!AssetData.IsValid()) { - UMCPServer::Printf(TEXT("ERROR: Asset not found: %s\n"), *AssetPath); + UMCPServer::Printf(TEXT("ERROR: Asset not found: %s\n"), *Asset); return; } TArray Referencers; - Registry.GetReferencers(FName(*AssetPath), Referencers); + Registry.GetReferencers(FName(*Asset), Referencers); if (Referencers.Num() == 0) { diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Rename.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Rename.h index c7d0ba65..094953c9 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Rename.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Rename.h @@ -21,7 +21,7 @@ class UMCP_Asset_Rename : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Current package path of the asset, e.g. /Game/Widgets/WB_Hotkeys")) - FString AssetPath; + FString Asset; UPROPERTY(meta=(Description="New package path (e.g. /Game/Widgets/WB_NewName) or just a new asset name (e.g. WB_NewName)")) FString NewPath; @@ -35,7 +35,7 @@ public: { // Load the asset MCPFetcher F; - UObject* AssetObj = F.Asset(AssetPath).GetObj(); + UObject* AssetObj = F.Asset(Asset).GetObj(); if (!AssetObj) return; // Parse new path into package path and asset name @@ -44,11 +44,11 @@ public: if (NewPackagePath.IsEmpty()) { // No slash — just a new name, keep the same directory - NewPackagePath = FPackageName::GetLongPackagePath(AssetPath); + NewPackagePath = FPackageName::GetLongPackagePath(Asset); NewAssetName = NewPath; if (NewPackagePath.IsEmpty()) { - UMCPServer::Printf(TEXT("ERROR: Cannot determine directory from AssetPath '%s'\n"), *AssetPath); + UMCPServer::Printf(TEXT("ERROR: Cannot determine directory from Asset '%s'\n"), *Asset); return; } } diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Restore.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Restore.h index 5f9847e4..2505578c 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Restore.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Asset_Restore.h @@ -22,7 +22,7 @@ class UMCP_Asset_Restore : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Full package path of the asset (e.g. /Game/Widgets/WB_Hotkeys)")) - FString AssetPath; + FString Asset; virtual FString GetDescription() const override { @@ -32,7 +32,7 @@ public: virtual void Handle() override { FString Filename = FPaths::ConvertRelativePathToFull( - FPackageName::LongPackageNameToFilename(AssetPath, FPackageName::GetAssetPackageExtension())); + FPackageName::LongPackageNameToFilename(Asset, FPackageName::GetAssetPackageExtension())); FString BackupFilename = Filename + TEXT(".bak"); if (!IFileManager::Get().FileExists(*BackupFilename)) @@ -42,7 +42,7 @@ public: } // Release file handles if the package is loaded - UPackage* Package = FindPackage(nullptr, *AssetPath); + UPackage* Package = FindPackage(nullptr, *Asset); if (Package) { ResetLoaders(Package); @@ -52,7 +52,7 @@ public: uint32 CopyResult = IFileManager::Get().Copy(*Filename, *BackupFilename, true); if (CopyResult != COPY_OK) { - UMCPServer::Printf(TEXT("ERROR: Failed to copy backup over %s\n"), *AssetPath); + UMCPServer::Printf(TEXT("ERROR: Failed to copy backup over %s\n"), *Asset); return; } @@ -65,11 +65,11 @@ public: if (!bReloaded) { UMCPServer::Printf(TEXT("WARNING: Restored %s but reload failed: %s\n"), - *AssetPath, *ErrorMessage.ToString()); + *Asset, *ErrorMessage.ToString()); return; } } - UMCPServer::Printf(TEXT("Restored %s from backup\n"), *AssetPath); + UMCPServer::Printf(TEXT("Restored %s from backup\n"), *Asset); } }; diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/BlueprintGraph_Delete.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/BlueprintGraph_Delete.h index bde6a147..8142c6b5 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/BlueprintGraph_Delete.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/BlueprintGraph_Delete.h @@ -22,7 +22,7 @@ class UMCP_BlueprintGraph_Delete : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Foo/Bar")) - FString Path; + FString Blueprint; UPROPERTY(meta=(Description="Name of the graph to delete")) FString Graph; @@ -35,7 +35,7 @@ public: virtual void Handle() override { MCPFetcher F; - F.Walk(Path); + F.Walk(Blueprint); if (!F.Ok()) return; UBlueprint* BP = F.Cast(); diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_AddEventDispatcher.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_AddEventDispatcher.h index d6ee8964..a7e35c18 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_AddEventDispatcher.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_AddEventDispatcher.h @@ -38,7 +38,7 @@ class UMCP_Blueprint_AddEventDispatcher : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Foo/MyBlueprint")) - FString Path; + FString Blueprint; UPROPERTY(meta=(Description="Name for the new event dispatcher")) FString DispatcherName; @@ -54,7 +54,7 @@ public: virtual void Handle() override { MCPFetcher F; - UBlueprint* BP = F.Walk(Path).Cast(); + UBlueprint* BP = F.Walk(Blueprint).Cast(); if (!BP) return; FName DispatcherFName(*DispatcherName); diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_Compile.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_Compile.h index 0112aef5..ab930a10 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_Compile.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_Compile.h @@ -21,7 +21,7 @@ class UMCP_Blueprint_Compile : public UObject, public IMCPHandler public: UPROPERTY(meta=(Optional, Description="Path of the blueprint.")) - FString Path; + FString Blueprint; virtual FString GetDescription() const override { @@ -31,7 +31,7 @@ public: virtual void Handle() override { MCPFetcher F; - UBlueprint *BP = F.Walk(Path).Cast(); + UBlueprint *BP = F.Walk(Blueprint).Cast(); EBlueprintCompileOptions CompileOpts = EBlueprintCompileOptions::SkipSave | diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListComponents.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListComponents.h index bd63e76b..b03ab766 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListComponents.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListComponents.h @@ -22,7 +22,7 @@ class UMCP_Blueprint_ListComponents : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Tangibles/TAN_Tree")) - FString Path; + FString Blueprint; virtual FString GetDescription() const override { @@ -33,7 +33,7 @@ public: virtual void Handle() override { MCPFetcher F; - F.Walk(Path); + F.Walk(Blueprint); if (!F.Ok()) return; UBlueprint* BP = F.Cast(); diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListEventDispatchers.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListEventDispatchers.h index bedb67bf..259cdc8e 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListEventDispatchers.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListEventDispatchers.h @@ -26,7 +26,7 @@ class UMCP_Blueprint_ListEventDispatchers : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Foo/MyBlueprint")) - FString Path; + FString Blueprint; virtual FString GetDescription() const override { @@ -36,7 +36,7 @@ public: virtual void Handle() override { MCPFetcher F; - UBlueprint* BP = F.Walk(Path).Cast(); + UBlueprint* BP = F.Walk(Blueprint).Cast(); if (!BP) return; TSet DelegateNameSet; diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListInterfaces.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListInterfaces.h index c2b356ca..9d7cab6a 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListInterfaces.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Blueprint_ListInterfaces.h @@ -20,7 +20,7 @@ class UMCP_Blueprint_ListInterfaces : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Foo/MyBlueprint")) - FString Path; + FString Blueprint; virtual FString GetDescription() const override { @@ -31,7 +31,7 @@ public: virtual void Handle() override { MCPFetcher F; - F.Walk(Path); + F.Walk(Blueprint); if (!F.Ok()) return; UBlueprint* BP = F.Cast(); if (!BP) return; diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Editor_OpenAsset.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Editor_OpenAsset.h index 980708ec..ad0dc996 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Editor_OpenAsset.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Editor_OpenAsset.h @@ -20,7 +20,7 @@ class UMCP_Editor_OpenAsset : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="MCPFetcher path to the asset to open (e.g. /Game/Materials/M_Gold)")) - FString Path; + FString Asset; virtual FString GetDescription() const override { @@ -30,7 +30,7 @@ public: virtual void Handle() override { MCPFetcher F; - UObject* Obj = F.Walk(Path).Cast(); + UObject* Obj = F.Walk(Asset).Cast(); if (!Obj) return; UAssetEditorSubsystem* Sub = GEditor->GetEditorSubsystem(); diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Graph_Dump.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Graph_Dump.h index ff352f62..f40a98bb 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Graph_Dump.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Graph_Dump.h @@ -24,7 +24,7 @@ class UMCP_Graph_Dump : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Path to a blueprint, material, or graph, e.g. /Game/Foo or /Game/Foo,graph:EventGraph")) - FString Path; + FString Object; virtual FString GetDescription() const override { @@ -35,7 +35,7 @@ public: virtual void Handle() override { MCPFetcher F; - F.Walk(Path); + F.Walk(Object); if (!F.Ok()) return; if (UEdGraph* Graph = Cast(F.GetObj())) diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_ClearParameter.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_ClearParameter.h index 46471b32..f1b1eb82 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_ClearParameter.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_ClearParameter.h @@ -21,7 +21,7 @@ class UMCP_MaterialInstance_ClearParameter : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Material Instance path")) - FString Path; + FString MaterialInstance; UPROPERTY(meta=(Description="Parameter name to clear")) FString Parameter; @@ -40,7 +40,7 @@ public: virtual void Handle() override { MCPFetcher F; - UMaterialInstanceConstant* MI = F.Asset(Path).Cast(); + UMaterialInstanceConstant* MI = F.Asset(MaterialInstance).Cast(); if (!MI) return; // Parse the association string. diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_DumpParameters.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_DumpParameters.h index e4977d63..1cce628c 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_DumpParameters.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_DumpParameters.h @@ -21,7 +21,7 @@ class UMCP_MaterialInstance_DumpParameters : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Material Instance path")) - FString Path; + FString MaterialInstance; virtual FString GetDescription() const override { @@ -31,7 +31,7 @@ public: virtual void Handle() override { MCPFetcher F; - UMaterialInstanceConstant* MI = F.Asset(Path).Cast(); + UMaterialInstanceConstant* MI = F.Asset(MaterialInstance).Cast(); if (!MI) return; auto AllParams = MCPUtils::GetMaterialParameters(MI); diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_SetParameter.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_SetParameter.h index f7b46179..b6152692 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_SetParameter.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_SetParameter.h @@ -22,7 +22,7 @@ class UMCP_MaterialInstance_SetParameter : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Material Instance path")) - FString Path; + FString MaterialInstance; UPROPERTY(meta=(Description="Parameter name to set")) FString Parameter; @@ -44,7 +44,7 @@ public: virtual void Handle() override { MCPFetcher F; - UMaterialInstanceConstant* MI = F.Asset(Path).Cast(); + UMaterialInstanceConstant* MI = F.Asset(MaterialInstance).Cast(); if (!MI) return; // Parse the association string. diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Material_DumpParameters.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Material_DumpParameters.h index 59ed1dbd..1c1bc23b 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Material_DumpParameters.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Material_DumpParameters.h @@ -20,7 +20,7 @@ class UMCP_Material_DumpParameters : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Material path")) - FString Path; + FString Material; virtual FString GetDescription() const override { @@ -30,7 +30,7 @@ public: virtual void Handle() override { MCPFetcher F; - UMaterial* Mat = F.Asset(Path).Cast(); + UMaterial* Mat = F.Asset(Material).Cast(); if (!Mat) return; auto AllParams = MCPUtils::GetMaterialParameters(Mat); diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Dump.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Dump.h index 2dbfb258..c6a7c023 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Dump.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Dump.h @@ -21,7 +21,7 @@ class UMCP_Property_Dump : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="MCPFetcher path to the object (e.g. /Game/Materials/M_Gold or /Game/Tangibles/TAN_Char,component:Mesh0)")) - FString Path; + FString Object; UPROPERTY(meta=(Optional, Description="Substring filter for property names")) FString Query; @@ -42,7 +42,7 @@ public: { // Resolve the path to an object and get its editable template. MCPFetcher F; - UObject* Template = F.Walk(Path).Cast(); + UObject* Template = F.Walk(Object).Cast(); if (!Template) return; TArray Props = MCPProperty::GetAllSubstring(Template, CPF_Edit, Query); diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Get.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Get.h index 04176229..7d3cf395 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Get.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Get.h @@ -20,7 +20,7 @@ class UMCP_Property_Get : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="MCPFetcher path to the object (e.g. /Game/Materials/M_Gold or /Game/Tangibles/TAN_Char,component:Mesh0)")) - FString Path; + FString Object; UPROPERTY(meta=(Description="Property name")) FString Property; @@ -33,7 +33,7 @@ public: virtual void Handle() override { MCPFetcher F; - UObject* Obj = F.Walk(Path).Cast(); + UObject* Obj = F.Walk(Object).Cast(); if (!Obj) return; MCPProperty P = MCPProperty::GetOneExactMatch(Obj, CPF_Edit, Property); diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Set.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Set.h index 0bb9c30f..6daea4f7 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Set.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Property_Set.h @@ -20,7 +20,7 @@ class UMCP_Property_Set : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="MCPFetcher path to the object (e.g. /Game/Materials/M_Gold or /Game/Tangibles/TAN_Char,component:Mesh0)")) - FString Path; + FString Object; UPROPERTY(meta=(Description="Object mapping property names to new values in Unreal text format")) FMCPJsonObject Properties; @@ -35,7 +35,7 @@ public: { // Resolve the path to an object and get its editable template. MCPFetcher F; - UObject* Obj = F.Walk(Path).Cast(); + UObject* Obj = F.Walk(Object).Cast(); if (!Obj) return; if (!Properties.Json || Properties.Json->Values.Num() == 0) diff --git a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/StateMachine_RemoveState.h b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/StateMachine_RemoveState.h index 6b89a393..13123483 100644 --- a/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/StateMachine_RemoveState.h +++ b/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/StateMachine_RemoveState.h @@ -24,7 +24,7 @@ class UMCP_StateMachine_RemoveState : public UObject, public IMCPHandler public: UPROPERTY(meta=(Description="Path to the state machine graph, e.g. /Game/MyAnimBP,graph:StateMachine")) - FString Path; + FString Graph; UPROPERTY(meta=(Description="Name of the state to remove")) FString StateName; @@ -38,7 +38,7 @@ public: { // Fetch the state machine graph via MCPFetcher MCPFetcher F; - F.Walk(Path); + F.Walk(Graph); if (!F.Ok()) return; UAnimationStateMachineGraph* SMGraph = F.Cast();