Lots of work on several unrelated things.
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@@ -1,6 +1,8 @@
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#include "LuaCall.h"
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#include "LuprexGameModeBase.h"
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#include "StringDecoder.h"
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#include "EdGraphSchema_K2.h"
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static void FatalBlueprintError(const TCHAR *message) {
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@@ -203,7 +205,8 @@ FString UlxLuaCallLibrary::AllFunctionsWithPrefix(const TCHAR *Prefix)
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//
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/////////////////////////////////////////////////////////////////
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void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, const FString &fname) {
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void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, const FString &fname)
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{
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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mode->LuaCallBegin();
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@@ -212,7 +215,8 @@ void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, con
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}
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void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place) {
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void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place)
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{
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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@@ -220,31 +224,26 @@ void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place) {
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}
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void UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place) {
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void UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place)
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{
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
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}
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// ELpxSimpleDynamicTag UlxLuaCallLibrary::LuaCallNextResultType(UObject *context) {
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// ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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// FlxStreamBuffer &sb = mode->LuaCallGetResult();
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// if (sb.empty()) return ELpxSimpleDynamicTag::None;
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// int64_t total_reads = sb.total_reads();
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// SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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// sb.unread_to(total_reads);
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// switch (tag) {
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// case SimpleDynamicTag::STRING: return ELpxSimpleDynamicTag::String;
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// case SimpleDynamicTag::TOKEN: return ELpxSimpleDynamicTag::Name;
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// case SimpleDynamicTag::NUMBER: return ELpxSimpleDynamicTag::Float;
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// case SimpleDynamicTag::VECTOR: return ELpxSimpleDynamicTag::Vector;
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// case SimpleDynamicTag::BOOLEAN: return ELpxSimpleDynamicTag::Boolean;
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// default: return ELpxSimpleDynamicTag::None;
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// }
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// }
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UlxLuaValues *UlxLuaCallLibrary::LuaCallGetRest(UObject *context)
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{
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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UlxLuaValues *Values = NewObject<UlxLuaValues>(context);
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if (!Values->Initialize(sb.view()))
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{
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UE_LOG(LogBlueprint, Error, TEXT("Lua call returned corrupt data"));
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return nullptr;
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}
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return Values;
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}
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/////////////////////////////////////////////////////////////////
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//
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