Lots of work on several unrelated things.
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@@ -2,8 +2,10 @@
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphPin.h"
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#include "LuaCall.generated.h"
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class UlxLuaValues;
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/////////////////////////////////////////////////////////////////
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//
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@@ -119,6 +121,9 @@ public:
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static void LuaCallProbe(UObject *context, AActor *Place);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static UlxLuaValues *LuaCallGetRest(UObject *context);
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//
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// Functions that pack arguments into the call buffer.
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//
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