Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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@@ -100,7 +100,7 @@ public:
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// * Use LuaCallReturnValueXXX to fetch return values from the return buffer.
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//
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// The two buffers are basically global variables, they are part of the
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// IntegrationGameModeBase. This is okay because blueprint is single-threaded.
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// LuprexGameModeBase. This is okay because blueprint is single-threaded.
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//
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// The following three libraries contain all the low-level functions.
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//
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