Lots of work on look-at widgets
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@@ -3,8 +3,6 @@
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#include "CoreMinimal.h"
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#include "lpx-basebuffer.hpp"
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#include "StringDecoder.generated.h"
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class FlxStreamBufferCore {
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private:
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bool err_eof_on_read_;
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@@ -68,144 +66,3 @@ public:
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return FName(s.size(), (const UTF8CHAR *)s.data(), FNAME_Add);
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}
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};
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/////////////////////////////////////////////////////////////////
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//
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// These are the types that can actually be packed into
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// a serialized buffer.
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//
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/////////////////////////////////////////////////////////////////
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UENUM(BlueprintType)
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enum class ElxLuaValueType : uint8 {
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None,
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String,
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Name,
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Float,
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Boolean,
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Vector
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};
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/////////////////////////////////////////////////////////////////
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//
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// This class stores an array of values that were returned by Lua.
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//
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/////////////////////////////////////////////////////////////////
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UCLASS(MinimalAPI)
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class UlxLuaValues : public UObject
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{
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GENERATED_BODY()
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private:
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// The raw serialized data returned by Lua.
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//
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std::string Serialized;
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// For each chunk, the type of the chunk.
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//
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TArray<ElxLuaValueType> Types;
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// For each chunk, a pointer to the serialized data.
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//
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TArray<std::string_view> Data;
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// The current cursor.
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//
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int Cursor;
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private:
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// Clear everything.
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//
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void Empty();
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// Compare two types. If they aren't equal, log an error and return false.
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//
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static bool CheckType(ElxLuaValueType Type, ElxLuaValueType Desired);
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public:
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UlxLuaValues() { Cursor = 0; }
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// Copies the data, and then preprocesses it to make sure
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// it's all valid. If it's not valid, returns false.
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//
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bool Initialize(std::string_view data);
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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FString DebugString() const;
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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int Length() const { return Types.Num(); }
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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int GetCursor() const { return Cursor; }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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void SetCursor(int n) { Cursor = n; }
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private:
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//
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// Functions that get values from the array, random access.
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//
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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ElxLuaValueType GetType(int n) const;
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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bool IsType(int n, ElxLuaValueType Type) const { return GetType(n) == Type; }
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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FString GetString(int n) const;
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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FName GetName(int n) const;
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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double GetFloat(int n) const;
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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int GetInt(int n) const;
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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FVector GetVector(int n) const;
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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FVector2D GetVector2D(int n) const;
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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bool GetBoolean(int n) const;
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//
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// Functions that get values from the array using the cursor.
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//
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public:
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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ElxLuaValueType NextType() const { return GetType(Cursor); }
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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bool IsNextType(ElxLuaValueType Type) const { return IsType(Cursor, Type); }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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FString ReadString() { return GetString(Cursor++); }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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FName ReadName() { return GetName(Cursor++); }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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double ReadFloat() { return GetFloat(Cursor++); }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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int ReadInt() { return GetInt(Cursor++); }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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FVector ReadVector() { return GetVector(Cursor++); }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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FVector2D ReadVector2D() { return GetVector2D(Cursor++); }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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bool ReadBoolean() { return GetBoolean(Cursor++); }
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};
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