Lots of work on look-at widgets

This commit is contained in:
2025-04-07 16:48:27 -04:00
parent e81134473e
commit d35125eb70
24 changed files with 554 additions and 379 deletions

View File

@@ -3,8 +3,6 @@
#include "CoreMinimal.h"
#include "lpx-basebuffer.hpp"
#include "StringDecoder.generated.h"
class FlxStreamBufferCore {
private:
bool err_eof_on_read_;
@@ -68,144 +66,3 @@ public:
return FName(s.size(), (const UTF8CHAR *)s.data(), FNAME_Add);
}
};
/////////////////////////////////////////////////////////////////
//
// These are the types that can actually be packed into
// a serialized buffer.
//
/////////////////////////////////////////////////////////////////
UENUM(BlueprintType)
enum class ElxLuaValueType : uint8 {
None,
String,
Name,
Float,
Boolean,
Vector
};
/////////////////////////////////////////////////////////////////
//
// This class stores an array of values that were returned by Lua.
//
/////////////////////////////////////////////////////////////////
UCLASS(MinimalAPI)
class UlxLuaValues : public UObject
{
GENERATED_BODY()
private:
// The raw serialized data returned by Lua.
//
std::string Serialized;
// For each chunk, the type of the chunk.
//
TArray<ElxLuaValueType> Types;
// For each chunk, a pointer to the serialized data.
//
TArray<std::string_view> Data;
// The current cursor.
//
int Cursor;
private:
// Clear everything.
//
void Empty();
// Compare two types. If they aren't equal, log an error and return false.
//
static bool CheckType(ElxLuaValueType Type, ElxLuaValueType Desired);
public:
UlxLuaValues() { Cursor = 0; }
// Copies the data, and then preprocesses it to make sure
// it's all valid. If it's not valid, returns false.
//
bool Initialize(std::string_view data);
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FString DebugString() const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
int Length() const { return Types.Num(); }
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
int GetCursor() const { return Cursor; }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
void SetCursor(int n) { Cursor = n; }
private:
//
// Functions that get values from the array, random access.
//
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
ElxLuaValueType GetType(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
bool IsType(int n, ElxLuaValueType Type) const { return GetType(n) == Type; }
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FString GetString(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FName GetName(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
double GetFloat(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
int GetInt(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FVector GetVector(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FVector2D GetVector2D(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
bool GetBoolean(int n) const;
//
// Functions that get values from the array using the cursor.
//
public:
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
ElxLuaValueType NextType() const { return GetType(Cursor); }
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
bool IsNextType(ElxLuaValueType Type) const { return IsType(Cursor, Type); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
FString ReadString() { return GetString(Cursor++); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
FName ReadName() { return GetName(Cursor++); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
double ReadFloat() { return GetFloat(Cursor++); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
int ReadInt() { return GetInt(Cursor++); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
FVector ReadVector() { return GetVector(Cursor++); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
FVector2D ReadVector2D() { return GetVector2D(Cursor++); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
bool ReadBoolean() { return GetBoolean(Cursor++); }
};