Refactoring ue-wingman to be a command-line only tool
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@@ -21,23 +21,16 @@ public:
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UPROPERTY(EditAnywhere, meta=(Description="Path to a blueprint, graph, or custom event node"))
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FString Object;
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UPROPERTY(EditAnywhere, meta=(Optional, Description="Blueprint variables, one per line"))
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FString BlueprintVariables;
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UPROPERTY(EditAnywhere, meta=(Optional, Description="Input variables, one per line"))
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FString InputVariables;
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UPROPERTY(EditAnywhere, meta=(Optional, Description="Output variables, one per line"))
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FString OutputVariables;
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UPROPERTY(EditAnywhere, meta=(Optional, Description="Local variables, one per line"))
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FString LocalVariables;
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UPROPERTY(EditAnywhere, meta=(Description="Variable descriptions"))
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FWingRestOfArgv Variables;
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virtual void Register() override
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{
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UWingServer::AddHandler(this,
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TEXT("Modify variables of a blueprint, function graph, "
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"macro graph, event dispatcher graph, or custom event node. "));
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TEXT("Add variables to a blueprint, function graph, "
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"macro graph, event dispatcher graph, or custom event node. "
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"Each variable must be expressed as: 'kind type name (flags) = default'. "
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"Kind can be blueprint, input, output, or local."));
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}
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virtual void Handle() override
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{
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@@ -47,10 +40,7 @@ public:
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WingVariables Vars;
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if (!Vars.SetBackingStore(Obj, WingOut::Stdout)) return;
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if (!Vars.BlueprintVariables.ParseString(BlueprintVariables, WingOut::Stdout)) return;
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if (!Vars.InputVariables.ParseString(InputVariables, WingOut::Stdout)) return;
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if (!Vars.OutputVariables.ParseString(OutputVariables, WingOut::Stdout)) return;
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if (!Vars.LocalVariables.ParseString(LocalVariables, WingOut::Stdout)) return;
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if (!Vars.Parse(Variables.Argv, false, WingOut::Stdout)) return;
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if (!Vars.Check(WingOut::Stdout)) return;
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if (!Vars.Modify(WingOut::Stdout)) return;
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WingOut::Stdout.Printf(TEXT("Success.\n"));
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