diff --git a/luprex/cpp/core/animqueue.cpp b/luprex/cpp/core/animqueue.cpp index 55527692..ad99e0c2 100644 --- a/luprex/cpp/core/animqueue.cpp +++ b/luprex/cpp/core/animqueue.cpp @@ -5,6 +5,8 @@ #include "luastack.hpp" #include "streambuffer.hpp" +#define _USE_MATH_DEFINES + #include #include #include diff --git a/luprex/cpp/core/eng-malloc.hpp b/luprex/cpp/core/eng-malloc.hpp index fe33b9ca..61c0be21 100644 --- a/luprex/cpp/core/eng-malloc.hpp +++ b/luprex/cpp/core/eng-malloc.hpp @@ -46,10 +46,7 @@ // obvious way - you'll just have some of your data structures in the malloc // heap instead of the eng::malloc heap. This won't break // determinism unless you iterate over a data structure like an unordered map -// - - -but it creates a situation where we can't detect +// but it creates a situation where we can't detect // nondeterminism. // // * Sometimes we deliberately put certain data structures into the malloc