diff --git a/Content/Tangibles/TAN_Character.uasset b/Content/Tangibles/TAN_Character.uasset index 47ac99cb..6854d190 100644 --- a/Content/Tangibles/TAN_Character.uasset +++ b/Content/Tangibles/TAN_Character.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2fbba3e317d578e8d258dde359f4f51cc1bfe9f0a87f21fc41aa67832f701dca -size 350967 +oid sha256:93de49709b39991ddf52dcf1cbaeb118424a4471089d780c9664a7b57b1d8f73 +size 354038 diff --git a/Source/Integration/LxCharacterBase.cpp b/Source/Integration/LxCharacterBase.cpp deleted file mode 100644 index ab1d460f..00000000 --- a/Source/Integration/LxCharacterBase.cpp +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#include "LxCharacterBase.h" -#include "GameFramework/CharacterMovementComponent.h" - - -void AlxCharacterBase::SetMovementComponentMode(EMovementMode MovementMode) -{ - UCharacterMovementComponent *CMC = GetCharacterMovement(); - if (CMC) CMC->SetMovementMode(MovementMode); -} diff --git a/Source/Integration/LxCharacterBase.h b/Source/Integration/LxCharacterBase.h deleted file mode 100644 index ceeaf1f1..00000000 --- a/Source/Integration/LxCharacterBase.h +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/Character.h" -#include "MovementComponentState.h" -#include "LxCharacterBase.generated.h" - -////////////////////////////////////////////////////////////// -// -// We provide an AlxCharacterBase for characters in Luprex. -// -////////////////////////////////////////////////////////// - -UCLASS(BlueprintType) -class INTEGRATION_API AlxCharacterBase : public ACharacter -{ - GENERATED_BODY() - -public: - AlxCharacterBase() {} - - // Set the movement component mode. This is a thin wrapper - // around CharacterMovementComponent::SetMovementMode. - // - UFUNCTION(BlueprintCallable, Category = "Luprex|Movement Component State") - void SetMovementComponentMode(EMovementMode MovementMode = MOVE_None); -};