Commit Graph

40 Commits

Author SHA1 Message Date
abb967f20b More work on tangibleCharacter, especially thread synch stuff 2024-02-13 16:49:58 -05:00
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
fa045af87f Load TangibleActor by name in TangibleManager 2024-01-22 17:11:21 -05:00
265c2462be Engio invocation successful 2023-10-31 13:33:00 -04:00
0ccc08c7dc Implement initial engio experiments 2023-10-24 17:12:03 -04:00
5381b5708a Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal 2023-10-24 01:44:09 -04:00
f647025a97 Finish porting to Linux 2023-10-16 16:54:41 -04:00
642b444d13 Tangible creation and destruction in place 2023-09-28 14:32:48 -04:00
9116a7b8fe Some progress toward tangible GC: 2023-09-26 19:26:09 -04:00
0efd0dd3ad Class Tangible can now recreate its Actor 2023-09-26 17:00:30 -04:00
254524aab6 Move tangible state into TangibleComponent 2023-09-25 18:00:34 -04:00
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
1d8bdfc7bf Now passing FlxAnimationStep into the blueprint 2023-09-19 22:08:15 -04:00
b74f9495fc Implement code to unpack anim steps into UObject 2023-09-18 19:24:52 -04:00
fb65d23230 Support for StartAnimation,WarpToFinal,BlendToFinal 2023-09-15 15:44:01 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
40881ec284 More progress on anim queue 2023-09-15 01:08:19 -04:00
1bdaf47b23 A few more steps toward anim queue handling 2023-09-15 00:21:31 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00
7b58dea692 Implement new TangibleInterface appraoch 2023-09-12 15:11:47 -04:00
350816afb1 Tested animation queue parsing in Unreal 2023-09-11 03:44:57 -04:00
f4f62613ca Changed filenames of the luprex headers 2023-09-07 03:57:29 -04:00
4b3f36d7e7 Initial work on spawning tangibles from Luprex 2023-09-06 23:25:37 -04:00
1482e5e43f Lots of refactoring in IntegrationGameModeBase 2023-09-05 03:20:11 -04:00
cfc536011e Refactor all thread stuff into its own file 2023-09-04 23:19:10 -04:00
01c37cf2c9 No, THIS is the major overhaul of DebugPrint 2023-09-04 03:27:31 -04:00
e3c20b3f1e Major overhaul of DebugPrint 2023-09-04 03:21:23 -04:00
57ea8d8574 A few tweaks to LockedWrapper locking 2023-09-03 03:40:44 -04:00
e237c28382 Refactor to use LockedWrapper guard 2023-09-03 02:01:32 -04:00
4073c88d08 Bare minimum tangible manager functionality OK 2023-09-02 01:43:44 -04:00
1494e4f8e6 TangibleManager Init function implemeneted 2023-09-02 01:39:35 -04:00
ac132862de TangibleManager is a stub now 2023-09-02 01:33:11 -04:00
3ac39c2aaf Spawning a TangibleActor 2023-08-29 20:05:10 -04:00
7a95a6f3fc OpenSSL channels now working 2023-07-03 15:28:14 -04:00
a86eda5434 Implemented a lot of LuprexSockets 2023-06-26 17:28:07 -04:00
d5d4e0a650 Stub of FLpxSockets is now in place 2023-06-23 16:27:23 -04:00
42f3e02ec2 Worker thread is now operational 2023-06-23 12:45:23 -04:00
9a85092afb Refactor so GameModeBase is the runnable 2023-06-22 15:17:49 -04:00
c6558ac0b4 Added blank worker thread 2023-06-09 16:47:46 -04:00
a436c20037 Changed V7 to No V7 2023-06-09 14:36:47 -04:00