Commit Graph

16 Commits

Author SHA1 Message Date
e81134473e Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead 2025-04-02 23:22:16 -04:00
b4f918e15d More work on the Asset Lookup system. 2025-04-02 19:58:16 -04:00
b26d56048f Lots of work on several unrelated things. 2025-03-28 23:31:44 -04:00
3741470b20 Implemented ULxLuaValues (not tested yet) 2025-03-26 18:17:17 -04:00
408c73521d Lots of work on FormatMessage and FormatErrorMessage. These can now print enums. 2025-03-24 21:49:09 -04:00
5ef3adc527 Worked on the code for Format Error Message, better design overall. 2025-03-19 20:47:25 -04:00
27be4ce758 Progress toward popping up look-at widgets 2025-03-19 16:01:38 -04:00
e470c41e77 Unknown what changed here. 2025-03-19 13:48:48 -04:00
cc4441cb31 Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors 2025-03-17 18:04:55 -04:00
6b8c86a03c Working on look-at Widgets, not done yet. 2025-03-17 15:35:51 -04:00
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
cd3e78a206 Working on positionable crosshair 2025-01-07 18:46:40 -05:00
75dcdf54cc lxGameMode can now trap UE_LOG Error into the debugger 2024-11-22 23:01:05 -05:00
25dd7cabcb Tidying up some more assets 2024-10-14 17:19:21 -04:00
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00