#include "lpxclient.hpp" #include "drivenengine.hpp" #include "world.hpp" #include "luaconsole.hpp" #include "invocation.hpp" #include "util.hpp" #include class LpxClient : public DrivenEngine { public: using StringVec = LuaConsole::StringVec; UniqueWorld world_; int64_t actor_id_; InvocationQueue unack_; UniqueChannel channel_; LuaConsole console_; Gui gui_; int64_t gui_place_; public: void set_initial_state() { // Create the world model. world_.reset(new World(util::WORLD_TYPE_C_SYNC)); // Snapshot the initial state. world_->snapshot(); // Clear the unack command queue. unack_.clear(); // This is a temporary actor that will be used only until the server sends // us the first difference transmission. We do this only to establish // the invariant that there's always an actor. When the first difference // transmission arrives, this actor may be deleted, or it may just be // ignored, at the server's discretion. actor_id_ = world_->create_login_actor(); } // When the world is in synchronous mode, there's no // snapshot, and the commands in the unack queue are not // reflected in the world. In asynchronous mode, there is // a snapshot that allows return to the synchronous mode, // and the unack commands are in the world model. void world_to_synchronous() { if (!world_->snapshot_empty()) { world_->rollback(); } } void world_to_asynchronous() { if (world_->snapshot_empty()) { world_->snapshot(); for (const Invocation &inv : unack_) { world_->invoke(inv); } } } void abandon_server() { // Put the world model back into a known-good state. set_initial_state(); // Disconnect from the server. channel_.reset(); } virtual void event_init(int argc, char *argv[]) { // Put the world into the starting state. set_initial_state(); // Establish a connection to the server. channel_ = new_outgoing_channel("localhost:8085"); // Set the console prompt get_stdio_channel()->set_prompt(console_.get_prompt()); } void send_invocation(const Invocation &inv) { if (channel_ == nullptr) { stdostream() << "Cannot invoke any actions, not connected." << std::endl; return; } world_to_asynchronous(); world_->invoke(inv); unack_.push_back(inv); StreamBuffer *sb = channel_->out(); sb->write_uint8(util::MSG_INVOKE); inv.serialize(sb); } void do_lua_command(const StringVec &words) { if (words.size() != 2) { stdostream() << "lua command (lua) takes a single string" << std::endl; return; } const std::string &exp = words[1]; InvocationData dummyresult; Invocation inv(Invocation::KIND_LUA, actor_id_, actor_id_, exp, dummyresult); send_invocation(inv); } void do_syntax_command(const StringVec &words) { stdostream() << "Syntax Error: "; for (int i = 1; i < int(words.size()); i++) { stdostream() << words[i] << " "; } stdostream() << std::endl; } void do_view_command(const StringVec &cmd) { if (cmd.size() != 1) { stdostream() << "view command takes no arguments" << std::endl; return; } for (int64_t id : world_->get_near(actor_id_, 100, true)) { const Tangible *tan = world_->tangible_get(id); const AnimStep &aqback = tan->anim_queue_.back(); stdostream() << id << ": " << aqback.graphic() << " " << aqback.plane() << " " << aqback.xyz().debug_string() << std::endl; } } void do_menu_command(const StringVec &cmd) { int64_t id; if (cmd.size() == 1) { id = actor_id_; } else if (cmd.size() == 2) { id = util::strtoint(cmd[1], -1); } else { stdostream() << "menu command expects a tangible ID or defaults to actor_id" << std::endl; return; } world_to_asynchronous(); gui_place_ = id; world_->update_gui(actor_id_, id, &gui_); int index = 0; for (const GuiElt &elt : gui_.elts()) { stdostream() << index << " " << elt.label() << std::endl; index += 1; } } void do_choose_command(const StringVec &cmd) { int64_t index; if (cmd.size() == 1) { index = util::strtoint(cmd[0], -1); } else { stdostream() << "choose command consists of a single menu line number" << std::endl; return; } const Gui::EltVec &elts = gui_.elts(); if ((index < 0) || (index >= int(elts.size()))) { stdostream() << "No menu item #" << index << std::endl; return; } std::string action = elts[index].action(); stdostream() << "Invoking plan: " << action << std::endl; InvocationData dummyresult; dummyresult["flavor"] = "chocolate"; dummyresult["color"] = "blue"; Invocation inv(Invocation::KIND_PLAN, actor_id_, gui_place_, action, dummyresult); send_invocation(inv); } void do_quit_command(const util::StringVec &words) { if (words.size() != 1) { stdostream() << "quit command takes no arguments" << std::endl; return; } abandon_server(); stop_driver(); } void do_command(const util::StringVec &words) { if (words.empty()) return; else if (words[0] == "lua") do_lua_command(words); else if (words[0] == "syntax") do_syntax_command(words); else if (words[0] == "view") do_view_command(words); else if (words[0] == "menu") do_menu_command(words); else if (words[0] == "quit") do_quit_command(words); else if (util::validinteger(words[0])) do_choose_command(words); else { stdostream() << "Unknown command: " << words[0] << std::endl; } } void receive_ack_from_server(StreamBuffer *sb) { // An ack is just a single byte, so there's nothing left to read. if (unack_.empty()) { // Invalid acknowledgement when theres' nothing in the unack queue. abandon_server(); return; } world_to_synchronous(); world_->invoke(unack_.front()); unack_.pop_front(); } void receive_diff_from_server(StreamBuffer *sb) { world_to_synchronous(); try { actor_id_ = world_->patch_everything(sb); } catch (const StreamEof &seof) { abandon_server(); return; } catch (const StreamCorruption &scorr) { abandon_server(); return; } } bool receive_message_from_server(StreamBuffer *sb) { if (sb->fill() < 5) return false; int64_t tr_before = sb->total_reads(); uint8_t message_type = sb->read_uint8(); uint32_t message_body_len = sb->read_uint32(); if (sb->fill() < message_body_len) { sb->unread_to(tr_before); return false; } StreamBuffer body(sb->read_bytes(message_body_len), message_body_len); if (message_type == util::MSG_ACK) { receive_ack_from_server(&body); } else if (message_type == util::MSG_DIFF) { receive_diff_from_server(&body); } else { abandon_server(); return false; } if (!body.empty()) { abandon_server(); return false; } return true; } virtual void event_update() { // Check for keyboard input on stdin. while (true) { std::string line = get_stdio_channel()->in()->readline(); if (line == "") break; console_.add(line); get_stdio_channel()->set_prompt(console_.get_prompt()); do_command(console_.get_command()); } // Check for communication from server.. if (channel_ != nullptr) { if (channel_->closed()) { stdostream() << "Server closed connection " << channel_->error() << std::endl; abandon_server(); } else { while (receive_message_from_server(channel_->in())); world_to_asynchronous(); } } } }; UniqueDrivenEngine make_LpxClient() { return UniqueDrivenEngine(new LpxClient); }