#include #include #include #include #include #include #include "luastack.hpp" #include "util.hpp" #include "gui.hpp" #include "invocation.hpp" #include "world.hpp" #include "traceback.hpp" #include "textgame.hpp" #include "luaconsole.hpp" #include "pprint.hpp" #include #include class TextGame : public DrivenEngine { private: using StringVec = LuaConsole::StringVec; UniqueWorld world_; LuaConsole console_; Gui gui_; int64_t gui_place_; int64_t actor_id_; int64_t printbuffer_line_; void do_lua_command(const StringVec &cmd); void do_syntax_command(const StringVec &cmd); void do_view_command(const StringVec &cmd); void do_menu_command(const StringVec &cmd); void do_choose_command(const StringVec &cmd); void do_quit_command(const StringVec &cmd); void do_snapshot_command(const StringVec &cmd); void do_rollback_command(const StringVec &cmd); void do_tick_command(const StringVec &cmd); void do_command(const StringVec &exp); void check_redirects(); void channel_printbuffer(); public: virtual void event_init(int argc, char *argv[]); virtual void event_update(); }; void TextGame::do_lua_command(const StringVec &words) { assert(world_->stack_is_clear()); if (words.size() != 2) { stdostream() << "lua command (lua) takes a single string" << std::endl; return; } const std::string &exp = words[1]; InvocationData dummyresult; Invocation inv(Invocation::KIND_LUA, actor_id_, actor_id_, exp, dummyresult); world_->invoke(inv); } void TextGame::do_syntax_command(const StringVec &words) { stdostream() << "Syntax Error: "; for (int i = 1; i < int(words.size()); i++) { stdostream() << words[i] << " "; } stdostream() << std::endl; } void TextGame::do_view_command(const StringVec &cmd) { if (cmd.size() != 1) { stdostream() << "v command (view) takes no arguments" << std::endl; return; } for (int64_t id : world_->get_near(actor_id_, 100, true)) { const Tangible *tan = world_->tangible_get(id); const AnimStep &aqback = tan->anim_queue_.back(); stdostream() << id << ": " << aqback.graphic() << " " << aqback.plane() << " " << aqback.xyz().debug_string() << std::endl; } } void TextGame::do_menu_command(const StringVec &cmd) { int64_t id; if (cmd.size() == 1) { id = actor_id_; } else if (cmd.size() == 2) { id = util::strtoint(cmd[1], -1); } else { stdostream() << "m command (menu) expects a tangible ID or defaults to actor_id" << std::endl; return; } gui_place_ = id; world_->update_gui(actor_id_, id, &gui_); int index = 0; for (const GuiElt &elt : gui_.elts()) { stdostream() << index << " " << elt.label() << std::endl; index += 1; } } void TextGame::do_choose_command(const StringVec &cmd) { int64_t index; if (cmd.size() == 1) { index = util::strtoint(cmd[0], -1); } else { stdostream() << "c command (choose) expects a menu line number" << std::endl; return; } const Gui::EltVec &elts = gui_.elts(); if ((index < 0) || (index >= int(elts.size()))) { stdostream() << "No menu item #" << index << std::endl; return; } std::string action = elts[index].action(); stdostream() << "Invoking plan: " << action << std::endl; InvocationData dummyresult; dummyresult["flavor"] = "chocolate"; dummyresult["color"] = "blue"; Invocation inv(Invocation::KIND_PLAN, actor_id_, gui_place_, action, dummyresult); world_->invoke(inv); } void TextGame::do_snapshot_command(const StringVec &cmd) { if (cmd.size() != 1) { stdostream() << "s command (snapshot) takes no arguments" << std::endl; return; } world_->snapshot(); } void TextGame::do_rollback_command(const StringVec &cmd) { if (cmd.size() != 1) { stdostream() << "r command (rollback) takes no arguments" << std::endl; return; } world_->rollback(); } void TextGame::do_tick_command(const StringVec &cmd) { int64_t clock; if (cmd.size() == 2) { clock = util::strtoint(cmd[1], -1); } else { stdostream() << "t command (tick) expects a time value" << std::endl; return; } world_->run_scheduled_threads(clock); } void TextGame::do_quit_command(const StringVec &cmd) { if (cmd.size() != 1) { stdostream() << "q command (quit) takes no arguments" << std::endl; return; } actor_id_ = 0; } void TextGame::do_command(const StringVec &words) { if (words.empty()) return; else if (words[0] == "lua") do_lua_command(words); else if (words[0] == "syntax") do_syntax_command(words); else if (words[0] == "view") do_view_command(words); else if (words[0] == "menu") do_menu_command(words); else if (words[0] == "quit") do_quit_command(words); else if (words[0] == "snap") do_snapshot_command(words); else if (words[0] == "roll") do_rollback_command(words); else if (words[0] == "tick") do_tick_command(words); else if (util::validinteger(words[0])) do_choose_command(words); else { stdostream() << "Unknown command: " << words[0] << std::endl; } } void TextGame::check_redirects() { World::Redirects redir = world_->fetch_redirects(); for (const auto &p : redir) { if (p.first == actor_id_) { actor_id_ = p.second; stdostream() << "Login actor ID: " << actor_id_ << std::endl; gui_.clear(); } } } void TextGame::channel_printbuffer() { const PrintBuffer *printbuffer = world_->get_printbuffer(actor_id_); if (printbuffer == nullptr) return; if (printbuffer->first_line() > printbuffer_line_) { printbuffer_line_ = printbuffer->first_line(); } while (printbuffer_line_ < printbuffer->first_unchecked()) { stdostream() << printbuffer->nth(printbuffer_line_) << std::endl; printbuffer_line_ += 1; } if (printbuffer_line_ > printbuffer->first_line()) { InvocationData data; Invocation inv(Invocation::KIND_FLUSH_PRINTS, actor_id_, actor_id_, std::to_string(printbuffer_line_), data); world_->invoke(inv); } } void TextGame::event_init(int argc, char *argv[]) { world_.reset(new World(util::WORLD_TYPE_STANDALONE)); world_->update_source(get_lua_source()); world_->run_unittests(); actor_id_ = world_->create_login_actor(); printbuffer_line_ = 0; stdostream() << "Login actor ID: " << actor_id_ << std::endl; get_stdio_channel()->set_prompt(console_.get_prompt()); } void TextGame::event_update() { world_->update_source(get_lua_source()); while (true) { std::string line = get_stdio_channel()->in()->readline(); if (line == "") break; console_.add(line); get_stdio_channel()->set_prompt(console_.get_prompt()); do_command(console_.get_command()); channel_printbuffer(); check_redirects(); if (actor_id_ == 0) { stop_driver(); break; } } } UniqueDrivenEngine make_TextGame() { return UniqueDrivenEngine(new TextGame); }