#include "viewer.hpp" Viewer::Viewer() { world_.reset(new World); world_->init_standalone(); } Viewer::~Viewer() { } int64_t Viewer::get_player_id() { return 1; } // Get the menu of the specified tangible. // std::vector Viewer::get_menu(int64_t id) { std::vector result; result.push_back("north"); result.push_back("south"); result.push_back("east"); result.push_back("west"); result.push_back("build"); result.push_back("destroy"); return result; }