#include "table.hpp" // Clear the table. Removes metatable and all key-value pairs. int lpx_table_clear(lua_State *L) { LuaArg tab; LuaStack LS(L, tab); LS.checktype(tab, LUA_TTABLE); LS.clearmetatable(tab); lua_pushnil(L); while (lua_next(L, tab.index()) != 0) { lua_pop(L, 1); // Pop the old value. lua_pushvalue(L, -1); // Clone the key lua_pushnil(L); // Push the new value. lua_settable(L, tab.index()); } return LS.result(); } int lpx_table_coerce(lua_State *L) { if (!lua_istable(L, -1)) { lua_pop(L, 1); lua_newtable(L); } return 1; } void luaopen_lpx_table (lua_State *L) { LuaStack::reg(L, "table", "clear", LuaArgCheck<1, lpx_table_clear>); LuaStack::reg(L, "table", "coerce", LuaArgCheck<1, lpx_table_coerce>); }