# Blueprint Text Export Blueprints are stored as binary `.uasset` files that Claude Code cannot read directly. To work around this, a text exporter automatically converts blueprint graphs to readable text files whenever a blueprint is saved in the Unreal editor. ## How It Works The game module (`FlxIntegrationModuleImpl` in `Source/Integration/Integration.cpp`) hooks into `UPackage::PackageSavedWithContextEvent`. When a blueprint is saved, it iterates each `UEdGraph` in the blueprint and runs `FlxBlueprintExporter` on it. The output is written to `Saved/BlueprintExports//.txt`. The exporter class (`Source/Integration/BlueprintExporter.h/.cpp`) processes one graph at a time. The constructor runs all passes and the result is available via `GetOutput()`. ## Output Format Each file has two sections: **NodeList** maps readable node names to GUIDs: ``` NodeList: Event_Tick = 44BAE739C72246DD9E9A72803C3B67CA Set_Tick_Delta_Seconds = 204486800C0C4906A456A378F9F7ADE4 ``` **Graph** shows the flow with pins and connections: ``` Graph: Event_Tick return Output_Delegate,Delta_Seconds goto Set_Tick_Delta_Seconds Set_Tick_Delta_Seconds Real Tick_Delta_Seconds = Event_Tick.Delta_Seconds return Output_Get goto CallFunctionByName ``` - Input data pins: `Type Name = Source` where Source is a `Node.Pin` reference, a literal value, ``, or ``. - Output data pins: `return Pin1,Pin2`. - Exec flow: `goto Target` (single output), `goto Target if PinName` (multiple outputs), or `then goto`/`else goto` (branch nodes). - String defaults are shown in quotes. - Variable get nodes are inlined (the variable name appears directly at the point of use). - Comment nodes appear as `// comment text`. - Knot (reroute) nodes are followed through transparently. ## Node Ordering Nodes are sorted by a traversal algorithm: find starter nodes (exec output but no exec input), sort them by Y position, then traverse each. The traversal visits a node's inputs first (so data sources appear before their consumers), then emits the node itself, then follows exec outputs. This produces a readable top-down flow. Any unvisited nodes are appended at the end. ## Node Naming Names are derived from `ENodeTitleType::ListView` titles, sanitized to alphanumeric plus underscores. Duplicates get `_2`, `_3`, etc.